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8/28/2010 1:43:07 AM
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Bungie Weekly Update: 08/27/2010

Let them eat cake! [url=/news/content.aspx?type=topnews&link=BWU_082710] click for full story [/url]

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  • How did the cake was? Once again, thank you for this update I don't know where to post it, but I Have some suggests to improve forge mode (maybe with an update, is it possible? *add these objects/capabilities : - energy bridges like in halo 1, with a max and a min length, and the emitter/receiver that appears simultaneously - Automated (or not) doors, with multiple channels, to remote control them - let user add water, waterfalls, brooks, toggle sources, and adjust sea level - toggle objects - wireless (of course^^) switches, with multiple options like only one use, auto/blocked switch for the doors, open/closed for the doors, teleporters and energy bridges, or toggle water/death walls/objects, toggle starting points after the differents hill being captured. - timer switches, like the door stays closed/opened (switch disabled) during xx seconds after use, the door opens xx minutes after the round being started, etc... - effects (motors) to rotate objects - add ropes, rubber bands... - switches activated by the player/a vehicle being detected - merge starting points with vehicles (the player starts in) - death walls which operates only with players (not with vehicles with players in) - invisible walls which operates only on flying vehicles. - fully automated turrets which can be toggled so, make forge mode a bit more like gmod (garry's mod, not god mode ;)) *And, if you can, allow users to create/ modify maps directly on pc. (and, why not, a reach custom edition :P) I know i am a dreamer... [Edited on 08.30.2010 3:55 PM PDT]

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