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由hansel58編輯: 6/1/2015 10:21:31 PM
3

Up the Ante?

Hey guys. I'm in the market for a new hand cannon until I can upgrade my old Devil you Know (it has zen moment, send it, and crowd control. I love that old thing and it has more range than my MIDA Multitool!) So until I have the ability to upgrade my old trusty, I'm going shopping. Any one have Up the Ante from Crucible? Thoughts? It's for PvE by the way, not PvP. I'm a scout rifle man for PvP.

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  • 由kklathan8613編輯: 6/3/2015 5:24:04 AM
    You can re-roll Up the Ante into a pretty good PvE weapon. Ditto for Red Hand IX, although you lose 2 rounds in the magazine with RH. The base stats on both are pretty solid. [url=http://db.planetdestiny.com/items/view/3592821730]Here is the full stats and perk possibilities[/url] Personally I would go for TrueSight IS / SureShot IS Xen Moment (Triple Tap is acceptable if you get perfect rolls on the rest, although it could really use the extra stability) Speed Reload / Flared Magwell || Explosive Rounds || Perk you can live with Outlaw / Army of One / Spay and Play The weapon has nearly maxed Aim Assist and very solid stats, but like all Handcannons in this archetype it is lacking stability and range. Range still is not that big of a deal, Fatebringer has worse range and I can still use it as a sniper if I slow down my shots a bit. So I would raise stability any way you can. This is where Xen Moment comes in. After 3 hits your stability is up 66% and stays up for 3 seconds... and is refreshed every time a new round lands. If you have Xen Moment you are good with Stability. That would be my go-to perk for the first slot. The middle tree is a bit of a wash. This Handcannon, like most Handcannons, has a slow base reload speed. It can help to raise this so long as you do not have to sacrifice stability. For the second tree I would go with Flared Magwell or Speed Reload if you do not get a reload perk in the last slot. Explosive or High Impact rounds if not. Explosive rounds will give you about an extra 15% damage per round, but it can interfere with Outlaw if you go that way. The last perk I would go for Outlaw. I can not, literally can, not, overstate the value of this perk on a Handcannon. It is frankly amazing. If you get a reload perk in the 2nd tree however you could roll with Army of One. This is a new perk and gives you about 7% Grenade and Melee energy for every unassisted kill. As this is a Handcannon you will be getting a lot of those. The only downside to either of those perks is that you cannot choose the other one as well. Failing either of those Spray and Play can work if you have a perfect roll otherwise, but really it is not worth giving up Outlaw or Army of One. Hope this helps.

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    • Never mind. I'm a moron. This is primarily a Crucible weapon, hence it's sale by theCrucible Quartermaster. Not what I am looking for. *drops head and shamefully walks to the corner*

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    • My son got Loner.Rebel from Crucible with zen moment, extended mag, and army of 1. It's a pretty good well rounded gun with those perks. I'm still running my Red Hand from TDB when not using Thorn. I'm not sure how it compares to the new Red Hand IX. I think the base stats aren't quite as good on the new version.

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