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原先發佈於:Programmers and Devs
原先發佈於: Programming/Designing Portfolio
4/28/2013 2:06:43 PM
7
I am currently hosting my work on a portfolio site. If your game is built in unity it's pretty easy to host it that way. But from what I have noticed, a lot of people never get around to actually playing the games. A good way to make sure they actually see your game in action is to also include a sample video to demonstrate the highlights. The highlights will differ depending on the type of game you're making but you want to make sure they're relevant to some code aspect you're trying to demonstrate. And you definitely want to accompany whatever you show with some brief descriptions of the impressive code put into each work. I'm not sure if you're going to host a website or not, but if you are when you build more things you will definitely want a layout that allows you to make some projects less visible and have a few that stand out. For example, you might keep this first project but hide it in a menu list and have your newest and best project easily visible from the home page. This lets prospective employers get a quick first impression while allowing them to see more if they want to. Also if you're looking to learn a bit from people's playing of your game you can add google analytics your website and use unity to send external commands to log events from each play session. For example, on most of the games I have on my portfolio I log events to show the starting setup preferred by the player - such as difficulty settings or other options I give. I also log special events from within the game so that I can see a small slice of interesting things people find while they're playing my games. Also, don't limit the portfolio to just games. If you have an impressive project but it has nothing to do with games, it might still be worth adding to the portfolio. You never know exactly what kind of skills a company will be looking for. If you're interested in taking a look at how I've done my portfolio let me know. But as a disclaimer I haven't exactly followed all of my own advice.
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  • Now that's a good read, and complete with white space for readability! (I hate walls of text without paragraph breaks >.>). So it sounds like you think it'd be a good idea to have something of an archive of what I've worked on, and then have something of a "cover story" to show off what's best, and then, even further within the main project be sure to highlight key details? Does that sum it up pretty well? Just trying to make sure I'm taking what I need out of this. Oh and I'd love to view your portfolio, I always like to be able to see and interact with examples of what I'm working towards.

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  • [url=http://jordanlbrown.com]Portfolio[/url] Yeah, it seems like you've got the basics. Just keep pages for your projects with the highlights and appropriate media. Then provide links to those pages in meaningful ways depending on how visible you want each project to be. The way I've somewhat done it on my site is to put the most impressive pages near the top. But I may completely rework the site after I finish my internship this summer to make only three or four pages visible from the homepage with a menu option to look through the rest of them (but I'm not exactly a web programmer so it will take me a while to figure it all out).

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  • Yep, no references to bungie's work on [b]this[/b] portfolio :P Thanks for the tips though, and good luck with the rest of college(I don't think your out yet, by the sounds of it?) and/or getting a job and kicking ass with your clearly impressive code skills.

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  • Haha, you might be able to find one or two if you look hard enough. I'm in grad school but gameplay programming has been a recent passion. So most of my earlier work is outside of game dev and all of my current research in grad school is irrelevant to gameplay but was lucky enough to secure a gameplay internship for the summer so hoping that by the time I leave grad school I have a full time position lined up doing what I love. Be sure to let me know when you get portfolio samples up and I'll take a look at them.

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  • Sure thing, might not be for a little while though.

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  • No problem, I don't expect to be leaving Bnet any time soon.

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  • Likewise.

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