From the first game of team BRs I played, it instantly felt like I was being thrown back into halo 3. The weapons felt more balanced and even the maps seemed to play much better. I thought making the armour abilities ordnance was brilliant, though arguably you get too few of them to make much of a difference.
What are your opinions on team throwdown?
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Its a camping assasin fest without hostiles on radar. Crouching is useless and skill is eliminated.
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i love it. Just wish TruSKkill and ranks were here o I didnt HAVE to go in with a good team to do something
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Yes and no. Yes: The need for competitive Halo is great. This is a good step for the resurgence of competition. No: To me, as a long time and almost exclusive Halo player, it feels like they are trying to go backwards instead of work in the right direction. It seems like they are trying to make it like Halo of the past, instead of working with what they have. With mostly BR starts and no armor abilities if feels like a knocked off, replicated Halo 3. What I think they need to do is incorporate more of the "newer" things to the game, (DMRs, Amor Abilities) and make a style of competition Halo hasn't seen before. There's a lot of concepts that haven't even scratched the surface with this title, the lack of Extraction and Bomb gametypes suggest this and they house so much dormant potential. But hey, I'm not calling the shots, hopefully they can come up with something fun.
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I liked Halo 4 as soon as I played it but it was missing that Halo feel. Team Throwdown is like the missing piece of the puzzle for me and it's made Halo 4 feel just right. It needs some updates and changes but I'm very optimistic.
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As Halo 3 had my favorite gameplay in the series I'm enjoying team throwdown a lot. I think they should give those classic styled games more support in the future. Here's hoping for some Forge remakes to be thrown in.