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7/10/2025 4:18:55 PM
2

Dungeon QoL Improvement

Alright, I’ve been thinking about some of the most irritating things that are somehow still in the game and some solutions, this is what I settled on: Make dungeon armor a knockout system, then permanently remove it from Normal difficulty. Nobody cares about nonartifice/low stat trash. There are no adept dungeon weapons so there is no point to farm master for them. That leaves normal but you will get nothing relevant after hours of farming everyday. This leads to mass burnout and gets us closer to CoO numbers. Also, why are dungeons always lumped in with raids, as in “raids and dungeons” but we cannot get or spend spoils from/in them. This would also drastically lower the burnout rates as frequent raiders who have nothing to spend spoils on can dump them to lighten the farming requirement. Personal Note: We’re getting to a VERY low player base, from my 12 yrs of playing this would have MASSIVELY helped me not drop this game for 4-6 months or more at a time, and I would’ve been more positive about the game right now and much less skeptical.

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