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4/7/2025 2:44:18 AM
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Haste as a modifier

I would like to offer some feedback on the Haste modifier. I understand the intention was to encourage dynamic gameplay, but this particular modifier is more draining that engaging - even for players like myself who have no accessibility concerns. In activities that last up to an hour like Onslaught Salvation, having to constantly move is just draining. I cannot even imagine that for people with accessibility concerns. While I do appreciate the attempt to add variety through rotating modifiers, haste is an anti-accessibility modifier that does not provide meaningful engagement. In fact, if the activity does have haste as I modifier I will continue avoiding the modifier all together. I do hope that you re-evaluate what meaningful modifiers look like in the game. Thank you/

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