making casuals play more crucible?
Are they playing more in greater numbers for a longer time?
Air effectiveness, slide nerfs(now reversed), the destruction of stompies, the ridiculous buffs to the Titan kit that lasted almost an entire year and didn't impact class distribution (except for almost killing warlocks off).
You're making changes to satisfy people that don't even care to improve at or understand your service. Is it improving player retention? It seems like the same people in Control, but now it just feels worse.
Sure. Sometimes it's competitive with a similar distribution of skill, sometimes you loaded in there with what's almost a guaranteed loss to keep that 60% win rate. It's obvious when reviewing the board. And it sucks.
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由iCypher編輯: 10/10/2023 2:44:06 AMSBMM ruined PvP/ IT should be CBMM hands down. The only SBMM mode should be comp and it should be light SBMM and more rank based. You forgot to mention the huge accuracy cones they gave bows this season and igneous hammer able to hit headshots when you miss the head by 0.5 meter. Titans are still busted and they will still be busted after next week's nerf. On PC, the majority of MnK players are tired of the extreme levels of reticle stick they give controllers. Flinch levels arent the same between inputs. And cross-play has caused huge latency issues when someone brings a console player into the lobby. I am also a firm believer that high levels of resilience should cause your movement speed to slow down. If you get damage reduction and flinch resistance then there should be an effect to the cause. Movement speed should give you actual movement speed rather than a strafe speed increase. Hunters are supposed to be the fastest class and Strand is the only thing that gives it to them.
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You know what I just realized? You can lose points for not playing all the way down to relegation in comp when you are only at gold iii or whatever it was I placed into. Why would that make want to play that? Just look at my comp rank that I haven't looked at or played and it says "relegation." And I'm going to play it eventually but I'm more talking about people that don't play PvP a lot. I actually somewhat disagree about a lot of the changes that have been made over the last year. It is definitely important that they raised the potential for lower skilled and new players to be able to do well in some kind of matchmaking in PvP with better quality than what sbmm, and tbh cbmm had before. Nothing they've really done this last couple of years wasn't stuff that just shouldn't have happened. The more important thing is that the game continues to at least be critical of just about anything where people really feel subjected to the whims of other people that don't really understand why they play the game or what they're trying to do.
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I don’t even mind SBMM. I just want them to stop nerfing movement. I’ve pretty much stopped playing after the introduction of AE
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[quote]making casuals play more crucible? Are they playing more in greater numbers for a longer time? Air effectiveness, slide nerfs(now reversed), the destruction of stompies, the ridiculous buffs to the Titan kit that lasted almost an entire year and didn't impact class distribution (except for almost killing warlocks off). You're making changes to satisfy people that don't even care to improve at or understand your service. Is it improving player retention? It seems like the same people in Control, but now it just feels worse. Sure. Sometimes it's competitive with a similar distribution of skill, sometimes you loaded in there with what's almost a guaranteed loss to keep that 60% win rate. It's obvious when reviewing the board. And it sucks.[/quote] Yeah give me 50/50 chance or I’m done. Hence I’m loving Warlander!!!
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The answer is no😂 none of the Jim’s, Tim’s, plumbers and garbage truck drivers play more. There is no more retention, there is STILL the same amount of complainers on here about the mm. If anything, per the usual, the numbers dropped in crucible since AE nerfs and slide nerfs and SBMM and stompee nerfs etc… This is evidenced by the thresholds for top500 elo, all of the game modes are hundreds if not thousands lower than usual indicating a abysmal player count.