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8/8/2023 5:44:09 PM
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Dil
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Destiny 2 Sherpas - Please Read!

A thought that came across to me is that an area where Bungie could enhance or provide further rewards for are Sherpas in Destiny 2. Pardon the pun, but I am a Co-Founder of a clan in Destiny 2 called Sherpafy. As the name suggests, it is dedicated to “helping” and not “carrying” (emphasis added and will be explained later) players who struggle to find toxic-free fireteams to complete end-game content. That could be a Grandmaster, a Raid, a Dungeon or even a exotic mission. Nevertheless, the idea behind this is that, more often than not, players are kicked out of fireteams because they don’t meet the “KWTD” threshold without giving them a chance to learn or even absorb knowledge. Bungie. What if there was a reward based system in the game that benefitted not only the Sherpas but also those that do seek help to be better equipped in the game with end-game content knowledge. This could be a seal which is gilded every season or emblems that can be obtainable based on X amount of Sherpas in PVE. The idea is to try and reverse engineer the bad experiences people have in LFG into forging more positive and memorable experiences. Sherpa-ing is effectively teaching others (rather than carry). Carrying has a few connotations such as “the individual can’t do anything so it’s best they are carried and do nothing”. Knowledge is power and that should be shared so they too are influenced to help others. We can do better. Be better and make this game a better place for others. Well, Bungie. What do you think? Grateful for your thoughts. Over and out. Peace. ✌🏽

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  • They tried that, it failed miserably. Mind you it was a pretty piss poor implementation.

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  • Bungie tried rewarding Sherpas in base D2 and removed the benefits of Sherpa emblems, extra bright engrams… I don’t think they will support it as it is for a small proportion of the community. Being a Sherpa is a choice (one I love taking). We are like Batman, not the hero that the community deserves but the one it needs.

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  • Нормально

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  • I’d join but I don’t want to get Sherpes.

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  • I completely agree on needing to find a way to reverse-engineer the poor LFG and rando experiences people have in this game. I know there's a lot of this that's outside of Bungie's control; however, the reporting process in-game could use substantial improvements that can help Bungie get a better handle on what they *can* control. The in-game reporting options haven't been updated in many years as far as I can tell, and there are no follow-ups with people who send in reports of toxic players. As a leader of a large group of femme-identifying players, when we get harassed in-game, we go into flight mode. We leave, get as far away from that player as possible, etc. To then go back and report those toxic and harassing players is not easy, simple or straightforward process for victims. That, in combination with no follow-up on what happens to their submitted reports, means that it's not worth the effort. As femmes, we are familiar with this burden of justice being put entirely on us as the victims of IRL injustices. It really, really, *really* sucks that it's the same way in game. It doesn't feel good or create an environment where we feel we can play without toxicity and harassment. Commendations are a well-intentioned addition. I think players need to be able to give commendations and also see their previous fireteams more easily in-game to both award commendations after an activity/a player has left an activity (see note regarding retaliation from toxic players below) AND ALSO more easily see toxic players after one has left the fireteam to report them. Lastly on commendations: there shouldn't be "one commendation for everyone." If the point of commendations is to reward truly the leaders and upstanding Guardians, the "everyone gets a participation trophy" mindset doesn't achieve that goal. I think a seal is a good idea of an existing in-game mechanism that could potentially be leveraged for reverse-engineering. The triumphs would be tricky, but I definitely think worth it. And it *should* be difficult to earn. Teaching endgame content isn't easy. Only half of the commendations that go into this potential seal should be allowed from people on the player's friend's list to prevent commendation farming. There should be a triumph for commendations from newbies specifically and commendations should be given after an activity is finished to avoid retaliation from players in a fireteam actively seeing that their teammates are not giving them commendations - because maybe the experience was still toxic and that player doesn't deserve commendations. I'm sure some players will find ways around this to ruin it for everyone, however. Because heaven forbid we admit that a goal in a videogame is simply something we don't actually need to achieve in life. Good idea, thanks for pitching.

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    • Players who don't know what to do [b]should not[/b] be kicked from fireteams [b]unless[/b] they lied about knowing what to do or joined a raid asking for people who DO know what to do, in which case, it's their own fault. I don't think they deserve berating or rudeness, but kicking them or asking them to leave is well within the leads rights. (social rights, obviously nobody is breaking the law here). As for rewards for sherpas, as long as it's cosmetic only, go bananas with it. Seal, emblem, whatever. Sure. Hurts nobody. But if people continue joining groups where they don't meet the asked requirements, nothing should be done for them. No need to be rude or hurtful to them, but if im unwilling to teach, be it because of time constraints or just not wanting to) and I explicitly say so in the LFG post, there's no reason to sign up while knowingly not meeting that criteria and there should [b]DEFINITELY[/b] not be any expectation that the team just teach you anyways because you signed up for something you shouldn't have. All that being said, I've taught a few before. It's valuable to the community. Totally fine with cosmetic rewards for those that do. May even incentivize for people to teach which is great. People HAVE to engage better/smarter though.

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      • Good post, and thoroughly I agree with the sentiment. It's very easy to carry a player or two through a Raid or Dungeon by sticking them on add-duty and explaining nothing, but it's far more rewarding to teach them something so that they can be confident in doing it again on their own. We do have rewards for carries, in the form of emblems, but they run into that problem of not helping out the newer players. There are plenty of posts made for the final checkpoint of a relevant Raid, asking exclusively for people who have 0 clears to join, because the poster is more interested in the reward than helping people. As much as I would love for there to be more rewards, it's hard to avoid this issue. It is also very difficult to quantify knowledge; you could teach someone a Raid inside out, down to the minutest detail, but it gets recorded exactly the same as a carry that taught nothing. Once in-game LFG is added, it will be interesting to see what - if anything - Bungie chooses to do with the decrepit husk that is Guided Games, as that had the makings of the kind of platform for your idea.

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        • Great post and idea. Bungo where is the Sherpa seal ??????

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        • so true mate well worded

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          Nimrod_39
          Nimrod_39

          Long Gone - 12/6/2023 7:06:08 AM

          Kudos for trying to be positive and actually help people. We need more players like you. I genuinely wanted to learn, and would watch video guides before running the activity, but it almost always ended with people who knew what to do running everything and making me feel useless. Or the communication was rubbish and I would get yelled. The last straw was when I wanted to learn Kings Fall. The guy leading it just wanted the emblem for carrying people through it. So I ended up being carried through, not learning much, despite pretty much knowing what to do. At the end I got Touch of Malice .. on my first run. This hacked off the fireteam leader so much I got kicked from the clan. I also got verbal from a team mate because he had done about a dozen runs and it hadn't dropped for him. Gave up on raiding after that. The only Dungeon I really know is Grasp, although I did Ghosts of the Deep on launch night with two guys who were brilliant, better players than me but they were great to play with. Maybe it's time to have another go.

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          • Bump

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          • This is the way

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          • Bump with an upvote. Nevermind the negative feedback from several of this board's notable nay-sayers and their invisible hoard. Good to see feedback like this. I hope it takes off.

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            • 由RE4CHER 13編輯: 8/9/2023 12:29:10 PM
              Great thinking. Although I wouldn’t say players are kicked “more times than not.” But our favorite parts of the game are helping players achieve things they thought were beyond them. My recommendation for this goal would be to rework clan rewards, guided games, and clan reputation to accomplish this goal. New/small clans earn rewards by adding players. Larger clans earn rewards by completing weekly guided games and earning good reviews following those activities. This would encourage clan recruitment and incentivize experienced players to help newer players, while providing a meaningful overhaul to the value and significance of the Clan Experience.

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              • The problem with that is that, as soon as a guide is made, the lfg community is expecting everyone to have watched it and understand it. Mind you, not everything is explained clearly as these guides are made racing to get a video out for views. I remember some making callouts ridiculous and over complicated others not explaining in depth and glossing over. Every guide should be treated as someone is watching or reading as if they never seen it before, sometimes they haven't as new players who never played d1 with Crotas end returning.

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                • They did that exact idea with guided games. It's just still in beta , after launch . Was probably scrapped for the in game LFG coming

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                  • 2
                    The only real fun I had in Destiny was teaching raids. And honestly, the experience was rewarding enough itself.

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                    • Bump

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                    • That's supposed to be the coming LFG function, that I really wish wasn't delayed so far out as it was... Announced in the Showcase a year ago, and still 4 months away...

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                    • [quote]What if there was a reward based system in the game that benefitted not only the Sherpas but also those that do seek help to be better equipped in the game with end-game content knowledge.[/quote] It would be abused within the first day. Rewards only make players in this game act worse, not better. I know there are a lot of great sherpas who deserve what you are talking about here. But the other 90% of teams who would do this solely for the rewards and thus give the same bad experience as LFG ruin it for you.

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                    • You can't sherpa when you have a bunch of kids asking for "no mic please carry me, I'll ad clear". Players mentality is that they do not want to learn anything. It is why GOS has low participation because everyone needs to have a mic and a proper role. All other raids are doable with 2-3 hard carry players, but it creates the worse kinds of lfg pick ups in the long run. Countless times I have joined kwtd groups and countless times they have only known how to ad clear.

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                    • They had that. It was Guided Games. But just like Gambit now, players weren't happy with how it launched, and rather than fix what was wrong with it, Bungie decided to just stop supporting it altogether because no one was engaging with it.

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                      • Problem is when these things become toxic too. There will be people farming new lights to clear Raid Boss or any other way to farm until they get the same rewards. Same as Commendations it is literally useless thing because people farm it so it does not represent what it really should. Other option is Bungie would make it very hard to get so not everyone can abuse it. So it’s a difficult thing to offer a working concept.

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                      • It's possible I'm missing something but wasn't that the intention of guided games.

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