Phoenix dive cool down.
Day break super having no justification for being used in PVP or PVE.
Vortex nova still remaining unused in PVP and PVE.
Chaos reach PVE damage being nothing compared to other class'
So many redundant exotics or too niche to ever see use. (cue someone commenting about some obscure build with a no hoper exotic that makes it "The strongest thing in the game that's absolutely broken"
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If I’m not mistaken, vortex nova does more than cataclysm, but needs to be stationary boss
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Another my class sucks post by the guy that doesn't even know how to use his class. The biggest whinge person on fourms back at it again bois and ladies
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由JANOVA617編輯: 10/4/2022 2:58:45 PMChoas reach wasn't designed to be use like it is now, that's why it sucks. Originally it was meant to be a pocket high damage burst super, and it filled that role nicely. To offset this, the neutral game for the super was minimal and only had ion traces and pulse wave. But then they nerfed the dogshiz out of it and didn't touch the neutral game. Then they nerfed it AGAIN and didn't rework it to have an intended role. Now it doesn't do good add clear or damage, it needs it's damage increase or the super return back in pve, it's the only way to save it. Right now it's not even usable without the exotic. Daybreak suffers the same as the rest of solar 3.0. It's obvious the devs didn't really know what to do with the super or the class so they made a sloppy aspect and frag combo. Daybreak needs a damage increase in pve and super return on hit. The fragments aren't enough to help this super and dawn chorus isn't worth the exotic slot. They dropped the ball with warlock solar imo, the only reason it's still used in pve is because of well.
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[quote]Double the Phoenix dive cool down. Nerf the Day break super for not being used in PVP or PVE. Nerf Vortex nova for being unused in PVP and PVE. Actually reduce Chaos reach PVE damage to nothing[/quote] I agree across the board
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Dropping rift animation takes too long, comparing to dodge or barricade. I would even go as far and claim that warlock animations are not as crispy as in titan or hunter. I miss more melee as warlock than I do playing titan or hunter. When I play warlock I feel like I was fighting with one arm tied behind me.
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[quote]"The strongest thing in the game that's absolutely broken"[/quote] About 50% of Destiny YouTube videos...
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由Albo編輯: 10/4/2022 4:22:12 PMVortex is somewhat better than cataclysm in pvp since the effect occurs faster. Void warlock supers have always been kind of -blam!- for pvp regardless, Novawarp was nerfed to the ground incredibly fast. Loads of Hunters and Titans believe unironically that warlocks are overpowered while their classes always have some cancerous 1 shot gimmick or have just outright better supers Remember Gwisin vest and spectral blades being overpowered for a year? "it wasn't overpowered" they said while having the highest damage reduction and having the stupidest target adquisition of al supers killing you trough wall and -blam!- Remember Blade barrage having the highest use rate and KDA of all supers? Remember Arc titans supers killing you 2-3 times on a single use because of how long it lasted? Nova warp and Stasis warlocks meanwhile got nerfed lighting fast and novawarp is, to this day, still useless. But enough complaining The current state of warlocks (Arc being -blam!- and Solar being unplayable on pvp) is just a simptom of a bigger problem, there is bias on the balance team, there has to be, warlocks always get shafted like this. Give void soul overhealing Give arc longer chain range and decrease reach cast time Give Solars better super regen options Buff phoenix protocol Remove Naz 20 second cap Give Vortex > Lance exotic Make Vortex last longer Make rift last less but heal more Make rift heal less but cast faster Entropy warlock meele that resets your nade and rift Void nades can be charged without aspects Revert Mag nerf Buff Arc roaming super duration Reduce Solar sword drain on strikes i don't care if you nerf necrotic grips just fix this -blam!- please Any of these would be great There is a reason Hunters are the most played class
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You missed the worst of all. Novas Bombs tend to target any inanimate object possible and not the enemy you targeted. You got a boss - shoot a Nova Bomb. Wait there's a pillar? Watch pillar get hit by Nova Bomb! Wait there's a wall? Watch wall get hit by Nova Bomb! Wait there's a crate? Watch crate get hit by Nova Bomb! Wait there's a pebble? Watch pebble get hit by Nova Bomb! Wait there's a nothing but the floor? Watch floor get hit by Nova Bomb! Wait there's boss is in the air? Watch skybox get hit by Nova Bomb!
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This is the first season I have not played warlock. They are so squishy and just not worth playing. I have been warlock since the beginning of D2 but now they really are the weakest class. I am playing hunter for most things and sometimes titan. Warlocks are outclassed in pretty much every way. Yeah I really like warlock movement when you master it, but it’s just not worth it. There’s a lot of reason why they aren’t good. Sure they have Icarus dash. Nothing like it use to be. I’d go back if they would just add stuff at this point. New void melee, lance, update daybreak and heat rises, I would redo the storm caller altogether and just give it a big AoE lightning storm super.
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Chaos Reach actually has one of the highest DPS figures - it's one downside is that it takes too long, while others you launched and do damage with a weapon while the super takes affect. While you are entitled to your opinion, the viability of a super is more on the user's ability to apply it, then it's subjectively perceived value.
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It's only a minor thing, but I'd like to see Cataclysm Nova Bomb get a couple of tweaks. 1) Allow allies to shoot through it. I don't know if this is actually possible, but it's very annoying to know that throwing it towards a boss actively stops your teammates from doing damage for a few seconds. 2) Massively increase its health. In higher-difficulty content, enemies do so much damage that it blows up almost as soon as you cast it, getting nowhere near the intended target and doing little-to-no damage. Given how big and slow it is, it's almost impossible for enemies to not shoot it, even by accident.
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由The Bored Chairman編輯: 10/3/2022 4:59:53 PM1. Agreed. The CD is far too long for something that replaces Well. Tying its Cooldown to Mobility would further emphasize Solar Warlock's air dominance and make Mobility less of a dump stat for the class. 2. Daybreak is a good PvP Super. The changes they made to Super generation are what hurts it, not the Super itself. Bungie stated that they were focusing on Gunplay for PvP and then immediately backpedalled on that in 3.0. As such, all Supers in PvP are suffering with the exception of Tether, Bubble and Well. 3. This is a case of Daniel vs Cooler Daniel. Cataclysm is simply too strong for Vortex to compete. Vortex should do more damage over time than Catalysm does total, giving it a boss-killer role. 4. Chaos Reach should have the same damage ramp up Stormtrance has. It would make it a superior boss DPS Super (as was intended), buff Geomags by proxy and not affect PvP at all, since Chaos Reach insta-deletes players already. 5. Every class has redundant exotics. The biggest offender is Celestial Nighthawk. It's actually better to run 3 shot Precision because each shot generates more Orbs for your team and the extra damage can be compensated by Star Eater Scales.
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In all most every game metas, better options and unused abilities exist. The demand that everything is great for every situation helps explain why warlocks won’t stop crying this season. Gain some perspective.
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由Infamous067編輯: 10/3/2022 11:42:48 PMI forget vortex nova exist, no lie its such a useless super. I don’t understand why bungie wont just replace that thing with lance nova bomb. Let it deal an absurd amount of damage the same way blade barrage does without an exotic. There, warlocks finally have a true super dps option considering how lackluster chaos reach is and how inconsistent slova bomb is.
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Gotta disagree on chaos reach being weak. It's a boss dps and ad clear hybrid. Absolutely makes sense if it isn't competing for top dps. That being said, I feel like storm trance definitely needs to get looked at. The exotic chest that gives it rampage feels like it's a bandage to fix how weak it feels in PvE, but without it it lacks some raw power to kill slightly larger majors somewhat quickly.