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《天命2》

討論《天命2》的所有事情。
由Porg編輯: 8/13/2022 10:25:44 AM
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Porg

Feedback For PvP

Ok just diving right in pvp has felt so stale/bad to play, gunplay feels more sluggish thanks to the AE/slide changes, damage resistance/healing is out of control and overall there's just nothing to do. AE/Slide problems/solutions: so AE got shipped half baked with not having ways to build into it and just letting the community test it, overall the majority of players don't like this change, it felt like a fix to something that wasn't a problem however they've spent resources on it so it wont be reverted so a solution that would make this system a 1000 times better would be to make base ae(for primaries)where it was before or slightly below so round about 40-50 base ae for primaries(Icarus is supposed to be around 60AE). This would make players feel like there not forced to build into it heavily just so they can shoot in air. Special weapons will still have low ae so you wont get one shotted whilst there mid air. Additionally the extra flinch when sliding still needs to be removed, flinch isn't fun for anyone. Damage resistance/healing problems/solutions: solar 3.0 dropped and brought in classy restoration(it leaves in a few weeks thank god) and heal grenades that grant you restoration and this has completely ruined gunfights, instead of 'skill' being the factor to who wins the gunfight its now who has a heal grenade or who's running loreley. Simple fix for it would be allow restoration be interrupted like normal regen or make it so its a very slow regen so it doesn't alter engagements. As for damage resistance there should be [b][u]no damage resistance[/u][/b] in pvp other than super damage resistance, alters ttks and just like restorations its who has damage resistance in a engagement wins, overall its not fun and shouldn't be in a pvp mode especially when there's life based modes (trials and survival). So damage resistance got addressed in the twab however it won't be enough omni will still make primaries obsolete but at least its a start, id personally only allow resistance to be up to 7.5% instead of 10% but im sure we will see more on this topic in the future. Nothing to do in PVP: so this is just a issue with the core playlists being neglected (for the seasonal content) and not receiving love/updates for multiple seasons, comp rework is coming so i hope its just a ranked system that is very punishing and only rewards players with cosmetics so high tier players have a mode to live in instead of qp (also freelance should be reworked to be rumble top 3 people get score).

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  • The biggest problem with PvP: NO LOOT INCENTIVE. No new loot to chase = no incentive given for anyone to engage with the mode outside of fun. But let's be real, nobody has fun in PvP these days.

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    • Why is freelance such a bad thing to some people?

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      • I honestly hope they keep this up I love buildcrafting in pvp. F-gun skill the game needed to become better srry that players like you are getting left behind. I love the new direction dr stacking and damage stacking no more movement or aim. Now we finally got skill in the game end a end game again keep it up bungie don’t lissen to these guys just leave it them behind ether addept or just go play cod

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        • The main problem I have with the AE changes is it made top tier players slightly less effective while making everyone else extremely ineffective. I can't land any shots while airborne now so I'm forced to remain grounded and it's so boring. I feel like I'm getting worse at PvP, not better. The only real issue I ever had going up against players who jumped around a lot was that I feel like the vertical camera movement is slower than its horizontal movement. I never feel like I can look up as fast as I can side-to-side. Fix the camera speed and remove the AE changes. I will say that the one thing I think they need to nail is flinch. I feel like flinch should not make your reticle bounce all over the place but instead it should impact your accuracy cone (I'm not sure if that is the correct term). Basically, you can stay on target when being flinched but your reticle size increases thus reducing the accuracy of your shots since the bullet can go anywhere within the reticle. I feel that would be a good way to give both snipers and their challengers a fair shot at winning the engagement. Building in to anti flinch would then impact how large your reticle gets when flinched. You should not be able to completely eliminate the reticle size change. Damage resistance I am not overly concerned about as long as there is a way to counter it. It becomes stupid when you cannot counter it or there are very few ways to counter it, such as with glaives. Glaives can be countered but there are very few options to do it. Anti-barrier rounds should give players a way to partially bypass DR. Armor piercing rounds should too to some degree. Give that perk a purpose in PvP. Healing issues should not be too bad next season since most people will likely be running arc anyway. I do think they should let overload rounds interrupt restoration effects and introduce a weapon perk that can also interrupt it. It all goes back to being able to have counters.

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          • I'm glad there's no loot incentive for PvP. The idea of getting 1500 linear fusion kills for the next damage meta makes me want to uninstall the game now and never look back. It's just suckering people into a game mode so sweats can farm them and not quit. Sacrificial lambs for someone else's entitlement wins.

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            • Don't agree with you on sliding and airborn. Flinch should definitely hit you if you're sliding and air accuracy shouldn't be strong, it used to be ridiculous. Already see tons of stompee, peacekeepers, transversive runners sliding and jumping all over the place with 0 consequences.

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              • I think the healing grenades should keep its effect, considering you are using your grenade as a heal instead of a offensive ability. AE I don’t really care as it never really affected me.

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                • Airborne Effectivess is a new way to customize your character. It gives players an incentive to use underutilized exotic amors and weapons. It helps standardize Airborne accuracy, and the next update will make the stat viewable on weapons. Finally, if you spec into it, you can become more accurate in the air than ever before. Flinch while sliding makes sense considering that sliding from cover was the dominant form of play for a long time. It is still dominant, but now there are some minor disadvantages to doing so. There have always been abilities that counter primary weapons in the Crucible, such as Healing Rift and Healing Grenades. Why are you complaing about things that have been in the game for years?

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                  • Dear Bungie. Please nerf everything I lose to but don't use. Thank you.

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                  • Game is a freebie. Hehehe! They like become farmers with cows milk the cows. Hehehe! Mooooo! Hehehe!

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