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《天命2》

討論《天命2》的所有事情。
8/10/2022 11:50:22 AM
22

Controller/MnK

I’ve officially been on MNK for one month as of yesterday and this what I’ve learned from the transition. (Former top 100 ELO controller player in comp/rumble) Note that this is my personal experience, I didn’t really do any testing here. This is what I noticed from playing the game. I just wanted to write down how I’ve felt with and without aim assist. The primary play is mostly fine, between the two, I didn’t notice a huge issue in the absence of aim assist when using primaries on MnK. Pulses are SMGS are actually way too easy on MnK IMO, they do not have any recoil. It’s to the point where I can literally take my mouse off of my desk and still have a laser beam with my messenger, it’s stupid. There are a few outlier perks on HCs specifically, but the issue is not with HC AA as a whole. Perks like EOTS boost the hit box which affects MnK while perks like moving target are mainly strong on controller. I have an issue with any perks like that being in the game at all, it seems dumb to include such perks in an FPS. If you spec into aim assist handcannons get really crazy on controller, everyone knows this. Special weapons on controller outside of fusions and pellet shotguns are the main pain points when it comes to aim assist. The criminals in question are snipers, slugs, and linears. Linears are obviously broken, everyone knows it and they need to be toned down more. If you think that linears are at all balanced you’re objectively wrong. Now for the other two, slugs and snipers. I am not sure what it is about destiny aim assist that makes these two weapons feel incredibly easy to use. Chaperone and heritage were always my go to cheese to win guns on controller, I never touch them on MnK. They feel like snipers without the range. Slugs probably need less AA. Snipers are the biggest problem when it comes to AA, they aim for you. The first thing that I noticed was my incredibly lazy reticle placement with my beloved. I was used to hitting shots while aiming in a way that had my floating around every area other than the head once I swapped to MnK. This made sense since I always had trouble hitting my HC shots after I ran around primarying my sniper for a few games. The aim assist here feels way too strong, like WAY too strong. I think that they definitely need a nerf here.

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  • Bro aim assist alone is not the whole reason why destiny is so easy, player hitboxes in this game are much larger than they appear. Projectiles are actual logs. Everyone can meme on hanzo from overwatch about how he shoots logs but he actually has a really small projectile, Destiny projectiles are absurd. The aim assist yes is also a problem, controllers in general benefits the most with snipers and slugs. MNK though has bullet magnetism which is the same as increasing the hitbox on the enemy which is just as braindead tp be honest. Destiny is just a cheese game and thats not even me mentioning the one shots and ability spam and the insane amount of damage resistance lately. Both controllers and MnK have their advantages and honestly it just doesn’t matter, this game is so cheese that we can just let it slide.

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    • Shut up

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      • 1
        Yamabushi999i
        Yamabushi999i

        The Great Light 3.0 Warlock FIRE-SALE -

        "with and without aim assist.", "absence of aim assist", Etc. etc. Both inputs have aim assist, neither is ever without. This is more semantics but for clarity its better to follow Bungies own conventions, and their own labels (visible next season) if not their terminology - which does differ somewhat from how players have been breaking down aim-assist on MnK and aim-assist on Controller. This is especially true given that this is the focus of your post and it confuses and shifts senses multiple times. MnK Has Aim-assist. It consists of bullet bending, "auto-aim". Controller Has aim-assist. It consists of two components auto-aim plus reticle stickiness or "magnetism". The aim assist stat on each governs those respectively.

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        • When I’m in a complain non stop about literally everything competition and I’m against an MnK user 😱😱😱

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          • [quote]I’ve officially been on MNK for one month as of yesterday and this what I’ve learned from the transition. (Former top 100 ELO controller player in comp/rumble) Note that this is my personal experience, I didn’t really do any testing here. This is what I noticed from playing the game. I just wanted to write down how I’ve felt with and without aim assist. The primary play is mostly fine, between the two, I didn’t notice a huge issue in the absence of aim assist when using primaries on MnK. Pulses are SMGS are actually way too easy on MnK IMO, they do not have any recoil. It’s to the point where I can literally take my mouse off of my desk and still have a laser beam with my messenger, it’s stupid. There are a few outlier perks on HCs specifically, but the issue is not with HC AA as a whole. Perks like EOTS boost the hit box which affects MnK while perks like moving target are mainly strong on controller. I have an issue with any perks like that being in the game at all, it seems dumb to include such perks in an FPS. If you spec into aim assist handcannons get really crazy on controller, everyone knows this. Special weapons on controller outside of fusions and pellet shotguns are the main pain points when it comes to aim assist. The criminals in question are snipers, slugs, and linears. Linears are obviously broken, everyone knows it and they need to be toned down more. If you think that linears are at all balanced you’re objectively wrong. Now for the other two, slugs and snipers. I am not sure what it is about destiny aim assist that makes these two weapons feel incredibly easy to use. Chaperone and heritage were always my go to cheese to win guns on controller, I never touch them on MnK. They feel like snipers without the range. Slugs probably need less AA. Snipers are the biggest problem when it comes to AA, they aim for you. The first thing that I noticed was my incredibly lazy reticle placement with my beloved. I was used to hitting shots while aiming in a way that had my floating around every area other than the head once I swapped to MnK. This made sense since I always had trouble hitting my HC shots after I ran around primarying my sniper for a few games. The aim assist here feels way too strong, like WAY too strong. I think that they definitely need a nerf here.[/quote] Well, you say you didn’t notice or feel the absence of aim assist after you switched to mouse and keyboard. Did you maybe think the problem is that on mouse and keyboard you just have objectively better aim because it is “A MOUSE” not a controller… honestly some people just think they know everything, and then when they speak or say something you realize they didn’t hit the mark at all

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            • 100% controller sniper AA and flinching into heads needs to be fixed. Snipers should have zero (or minimal) AA and flinch down, left, right, or better yet just descope when headshot by a primary. Then they'd actually be skill weapons and not the free headshot crutches that they are now.

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              • Sniping in D2 regardless of input is incredibly easy. The game literally aims for you. Aim assist/bullet magnetism across the board needs reduced, but that’ll never happen because all the bots would whine. I’m a 2.4 overall, and a 3.0 in trials. The amount of times I’ve come across like a 1.2 hitting stupid snipes is just incredible. There’s little to no learning curve, besides maybe a day of repetition. Let’s not even get started on the broken flinch mechanics lol.

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                • I just find it hilarious that every m&k player will cringe at controller players in D2. M&k players get like 99 benefits but all they can say is controller players get aim assist. I'd trade aim assist to be able to titan skate all day. And M&k players getting karma for playing on m&k during d1. That was totally unfair.

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                  • Very refreshing seeing someone that actually uses both and is being realistic about how overpowered controller is in some scenarios instead of blindly defending it.

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                    • What's with everyone downvoting this post? It's pretty reasonable and well articulated.

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                      • I got my PC about a month ago and the biggest difference is being able to use SMG’s other than multimach, Shayura’s or Ikelos. I definitely prefer having weapons that have very little recoil to reticle friction.

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                        • It's all pros and cons. For some reason, I can't play CoD with a controller and I can't play Destiny with MnK 🤣

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                          • destiny 2 is a game that favorite controllers and have the highest aim assist value then any other shooters games

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                            • 由Bxne編輯: 8/11/2022 12:42:36 AM
                              Here’s what I don’t understand: if you think *insert input here* is objectively better, then use it and just shut the hell up about it. This isn’t necessarily directed at OP, just in general. Like, are we still seriously having this conversation? It’s so tired.

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                              • Pulses and smgs are way better on controller post 20% mnk stability increase. Mnk has a bad accuracy problem where multiple bullets don't register that doesn't happen on controller.

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                                • IMO, MnK is better for primaries and weapons that require better recoil control as it’s more precise then a thumb stick ever will be, but a controller with the bonkers aim assist and bullet magnetism is much better for ‘precision’ type weapons, I don’t snipe much anymore and I wouldn’t say I’m good at it anyway but I’ve hit shots where I’ve had to clip it and rewatch because I don’t understand how I even hit the shot in the first place. I’m not much of a sweat so I’m no expert on this whole debate but I wished to give my opinion.

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                                • Who cares really? Everything is busted in Destiny 2. You literally have a sidearm can 2 tap you and I'm not talking about forerunner. If you got beaten, you got beaten... We are tired of nerfs... Buff others to match or rework. Nerfs are hurting this game and way too many people do not realise it. MnK movement is busted... Controller has AA to account for their limited movement capabilities. They were both tweaked a certain way to compensate for their shortcomings...

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                                  • That's what happens when you tack on a PvP mode to a PvE game just because "the guys who made Halo can't make a new game and NOT have PvP".

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                                  • [quote]I’ve officially been on MNK for one month as of yesterday and this what I’ve learned from the transition. (Former top 100 ELO controller player in comp/rumble) Note that this is my personal experience, I didn’t really do any testing here. This is what I noticed from playing the game. I just wanted to write down how I’ve felt with and without aim assist. The primary play is mostly fine, between the two, I didn’t notice a huge issue in the absence of aim assist when using primaries on MnK. Pulses are SMGS are actually way too easy on MnK IMO, they do not have any recoil. It’s to the point where I can literally take my mouse off of my desk and still have a laser beam with my messenger, it’s stupid. There are a few outlier perks on HCs specifically, but the issue is not with HC AA as a whole. Perks like EOTS boost the hit box which affects MnK while perks like moving target are mainly strong on controller. I have an issue with any perks like that being in the game at all, it seems dumb to include such perks in an FPS. If you spec into aim assist handcannons get really crazy on controller, everyone knows this. Special weapons on controller outside of fusions and pellet shotguns are the main pain points when it comes to aim assist. The criminals in question are snipers, slugs, and linears. Linears are obviously broken, everyone knows it and they need to be toned down more. If you think that linears are at all balanced you’re objectively wrong. Now for the other two, slugs and snipers. I am not sure what it is about destiny aim assist that makes these two weapons feel incredibly easy to use. Chaperone and heritage were always my go to cheese to win guns on controller, I never touch them on MnK. They feel like snipers without the range. Slugs probably need less AA. Snipers are the biggest problem when it comes to AA, they aim for you. The first thing that I noticed was my incredibly lazy reticle placement with my beloved. I was used to hitting shots while aiming in a way that had my floating around every area other than the head once I swapped to MnK. This made sense since I always had trouble hitting my HC shots after I ran around primarying my sniper for a few games. The aim assist here feels way too strong, like WAY too strong. I think that they definitely need a nerf here.[/quote] Nah, deadass this is actually spot on. In terms of primary play, AA isn’t a problem at all with a few exceptions(*cough* Last Word*cough*). But AA on specials, especially on Controller, is egregious. The AA being this strong on precision OHKs is not balanced. Just making controller sniper substantially harder to use would make PvP life so much better. It’s to the point where I have to use Flinchbringer just to counter(btw best counter to snipers). Only thing I do disagree on, are perks like EoTS and MT. The game needs it due to how bad the servers can be, especially with variables like lag and stuttering. But other than that, you’re on the money. TL;DR: F*ck controller snipers and Last Word. P.S.- Don’t know how good Pulses and SMGs are on PC in comparison to Controller but I’ll take your word for it.

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                                    • I literally have around 7 friends on my list that are MnK players that snipe around a 85+. They just run target adjuster and sniper targeting and they’re are fine. My good friend just came back after a 6 month break and we were playing customs. He went 18 for 18 on MnK with 1000 yard. Plenty of MnK players use Lorentz and fry with it. Calico is one of them. AA has nothing to do with flinch. Flinched issues is when shot your reticle just goes straight up in the air, so all you have to do it time it right. I’m not having a ego when I say that people just can’t pick up a controller and do what I can with a sniper. I’ve played thousand of hours on both inputs. Unfortunately around 1 1/2 to 2 years ago I was diagnosed with a rare aggressive arthritis that made me go back to controller

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                                      • People don't like being told there are pro/cons to the various input methods.

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                                      • Snipers don’t need aim assist changes, they need flinch changes. Bungie still never fixed the flinch feature that causes the reticle to bounce TOWARDS your opponent’s head if you’re not already aiming at it, and it only became more forgiving after the flinch changes. Other than that, I’ll just say that I’ve never seen I sniper that was immune to grenade launchers.

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