There are so many times that I have to speak to Saint or get to Xur when he is in the Hangar but I have to walk all the way to the Hangar from the Courtyard. If there were a fast travel teleport to the Hangar then it will make speaking to the vendors in the Hangar so much easier.
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[quote]There are so many times that I have to speak to Saint or get to Xur when he is in the Hangar but I have to walk all the way to the Hangar from the Courtyard. If there were a fast travel teleport to the Hangar then it will make speaking to the vendors in the Hangar so much easier.[/quote] Yup..." Though honestly, the [i]OLD[/i] Tower would be great. You know, the one with Art Direction. Or better yet, a new Tower. Redesigned by the Designers who made the first one. Including: • All the Vendors • A Clan Space • A permanent spot for Xur (when he is 'in' • A comprehensive weapon range for testing weapons (with range markers). Similar to what we had on the [i]old[/i] leviathan in the Trophy Room, but BETTER (every mob type, including [i]champions[/i]). • One click 'Jump Points' that initiate flight to every planets primary patrol location (without mucking through sub-menus) • If Bungie wanted to be [i]really[/i] artistic, the 'jump portals' could be large [i]Vistas[/i] of the Worlds in question, Set behind that Worlds Vendor. Those Vendors and World 'Jump Points' could be in separate rooms, or on separate floors, or even 'instances'. Whatever Bungie needs to make a truly central hub work without huge lag. • Bring in the superior Art Direction of the original tower (maybe it looks better because it wasn't a 'bandaid'?), but design the space in a more 'central hub' configuration. The current tower feels kinda like a repurposed pvp control map (all stretched out with too much running).
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Bungie will say no because the more u go the walk the more u got the play is like runescape always saying we got 40 millions accounts made and people are like yea and how many are bots (people using programs to play the account) or how many are banned for cheating.
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The irony of no landing zone in the hanger is fenominal (i have no idea how to spell it and word suggestions are not working this time)
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I'd rather they spend their time improving the numerous real issues that are plaguing the game currently. A 20 second run once every now and then won't hurt you.
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Bump for Hangar awareness. Addendum - Additional LZ’s needed on other locations as well.
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I think it would be cool if we had an animation where our ships flew into the hanger, then parked, and we walk off the ship. That's when we transition into controlling our character again and can walk around the Tower. Get rid of the central location spawn.
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If factions were [i]ever[/i] reinstated and Amanda Holliday had a rotation of ships for sale as opposed to just the same set of basics then that area would actually be more useful. Currently it's kind of a dead space unless Xur is around.