Current Champion Mod System?
New More Weapons System Proposed?
由Gunship編輯： 5/23/2022 11:21:41 AMBetter idea. Remove Champions COMPLETELY. Their only function is to slow progress and compromise load-outs so we can't use our favorite gear with our favorite mods. Enough already. All champions are is the latest version of a bullet sponge, courtesy of Bungie. Do better Bungie. I know you [i]can.[/i]
What about artifice weapons with a mod slot and a champion mod slot? That would be nice.
Weapon mods should be on the weapons themselves. Like how you can put on backup mag, full auto, counter balance stock, etc you should be able to equipped anything like antibarrier to any legendary. Like that's cool overload SMG and Autorifle exists but I RREEEALLLLYY want to play with my Vex Mythoclast or a handcannon.
What I want them to do is make 9 general champion mods built for each ammo type: Anti-barrier Kinetic Overload Kinetic Unstoppable Kinetic Anti-barrier Energy Overload Energy Unstoppable Energy Anti-barrier Power Overload Power Unstoppable Power For balance sake, I could see the costs being somewhere between 3-4 for kinetics and energies (since you wouldn't differentiate the costs by primary/secondary), and 6-7 for power, while the seasonal artifact can bring in specialized mods for a reduced cost. This would encourage a particular meta, but doesn't strictly enforce it.