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《天命2》

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3/4/2022 12:13:54 AM
1

PVP Balance - Poll

Quicker loading but possibly bad skill matchmaking

8

Slower loading but good skill based matchmaking

4

Tier based matchmaking (Similar to comp, CSGO, OW)

2

Hey all, I wanted to through a poll to you PvP people to ask what you opinion was / is on matchmaking in standard crucible (control). Of course other ideas are also welcome, post em in the comments! :)

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  • SBMM has always been a failure in destiny for a variety of reasons: 1- p2p connections + smaller players pools/matchmaking tiers = -blam!- connections (seriously top players end up in multi continental lobbies after 5+ minute waits) 2- bungies “skill” metric is laughable and on the rare occasion that you get good connections in SBMM, the match often isn’t fairly balanced anyway. 3- The constantly atrocious sandbox makes taking the game remotely seriously either a full commitment to being a degenerate, or just not fun. MY PROPOSAL: -keep CBMM -attempt to improve lobby balancing (how the 12 connection matched players are distributed in to teams should NOT create situations where the best player has to carry the 5 worst who are getting farmed because every opposing player is better than them) -change quickplay to a random rotator of zone control, rift and 6v6 salvage because true objective modes take the emphasis on a players ability to slay, and are more approachable and enjoyable for new/less talented players. (Sweet rift backflip dunks make dropping a 0.3 feel better) -implement VERY VERY loose SBMM to keep the newest players out of lobbies with actual tourney caliber players, for a short period of time. Or maybe; population permitting let new players have a form of “kiddie pool” matchmaking that gradually shifts to full CBMM as they learn the ropes

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