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《天命2》

討論《天命2》的所有事情。

此討論串源自另一個討論串: 檢視原始文章

由Talia Sendua編輯: 12/18/2021 6:22:46 PM
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So Bungie, you are planning to take away players control of how they want to play the game...

In my other thread a user called "Fish" was so "friendly" to post this video link, which basically has a content creator explaining Bungies "shady" way of fighting crucible metas. Since I am not typing down an entire post again, I will just copy-paste my comment of the video from my main thread. [quote]Ok, so I am watching this video you linked and I just want to quote one of the opening lines of the Content Creator... [quote]"WoW, because this new system is WAY MORE COMPLEX!"[/quote] More complexity means less players encouraged to make builds. A casual doesn't want to do some crazy math for his tools in the game to be useful. The average player has more incentive, but also limits to where they say "screw it, I am not dealing with this BS anymore" and quits the game. But let me continue watching... Ok, so when you look at the graphic from [url=https://youtu.be/9SXVdAb1SMM?t=96]this part[/url] you can read 2 major concerns as a player, if you are willing enough to think beyond "I have to play different". What Bungie did with the "additions" was basically "we define what guns you should play now" and "we define what subclasses you should play now". The fact that our guns and abilities have different impact of energy gains is an attempt to control how the players play by shifting the "way of lowest resistance" to a route Bungie wants to be taken. In other words, Bungie did limit our ways to play more than they did improve it. [url=https://youtu.be/9SXVdAb1SMM?t=112]Next bookmark[/url] shows us, that Bungie should not have increased the super recharge times that much, but simply re-adjust the curve from an "eased curve" to a "linear line", which means that with each intellect tier from 1-10 the super cooldown gets reduced a set amount of time, instead of having be decreased semi-exponentially like before. [url=https://youtu.be/9SXVdAb1SMM?t=146]Another example[/url] the video creator tells us RIGHT THERE ON THE SPOT of Bungie telling us how to play the game. Well of Radiance is NOT a super designed FOR PVP, so they make it the fastest super to get and everything else that WAS DESIGNED FOR PVP IN MIND to be less effective/faster to get. In other words, they threw dirt and mud on all the other subclasses to make Well of Radiance look more shiny for pvp. [url=https://youtu.be/9SXVdAb1SMM?t=232]This graph here[/url] in the video shows exactly the problem. When you compare it to the time it took [url=https://youtu.be/9SXVdAb1SMM?t=112]before the changes[/url] it is made clear that Bungie not only made every super have a different charge time (which would have been enough from my perspective as a D1 Veteran player) but they also trippled (3x) the time it takes for a super to recharge without kills. Almost even 4 times (4x) on 0 Intellect. Bungie not only drastically changed how your supers recharge, no... They also made at least half your armor builds USELESS with that change. [url=https://youtu.be/9SXVdAb1SMM?t=435]So basically[/url] when you, for example, kill someone 3-tapping with Forerunner (around 221 crit damage), you get only 5 "units" on your bar, instead of 10 or 15 as it should be for a special weapon. While I do see "reduction of special ammo usage" in PvP a good thing, remember that in Trials you don't keep the ammo when the next round starts and that special ammo is not "infinite" as your primary weapon ammo. This means, the unintentional (or possibly intentional) direction Bungie WANTS players to go is back to D2Y1 double primary meta without nerfing special weapons again. [url=https://youtu.be/9SXVdAb1SMM?t=468]Now this[/url] is also the next BS in the chain. Since the choice of Subclass is important to the sper energy amount of damage dealt you get, Bungie is ENSURING that you play a pre-definded subclass in various activities IF you want to have the most impact with your super (which is crucial to Nightfalls, raids and such). THIS is a MASSIVE step backwards from what we fought for in D2Y1. As [url=https://youtu.be/9SXVdAb1SMM?t=538]this graphic again shows[/url] Bungie is attempting to make "playing your own way " less rewarding but "playing Bungies way" more rewarding. And since Bungie is able to just shift around the super tiers to affect ALL OF THIS, they effectively CREATED A TOOL to define HOW PLAYERS SHOULD PLAY. [url=https://youtu.be/9SXVdAb1SMM?t=562]AND THE FACT[/url] that damage income gives super energy in PvP is basically just a mechanic for players to punish them "damaging opponents". Like, WTH? Why should a player be rewarded for being bad in pvp? A good player avoids damage, a bad one does not and dies. While I can see the casual-friendly tendencies here and like them, for good players this means it is a punishment if you play effective and not get hit often. Bungie is basically TRYING you to play less good in exchange for rewards, so you make it easier for bad players to kill you. That is NOT SKILL REWARDING as some of you claim with "just use guns, git gud" guys do. This is basically THE OPPOSITE of what you want when being "rewarded for skill". It also encourages playing Shotgun even more, since Shotguns are the most aggressive way to play in pvp. [url=https://youtu.be/9SXVdAb1SMM?t=587]This graphic in the video[/url] shows again how much Bungie slowed the gameplay and made it more like Halo by taking away the fun space magic tools if you play the wrong way or your own way. [url=https://youtu.be/9SXVdAb1SMM?t=641]This again sums up how Bungie is trying to put "play Bungies way" on us instead of us "playing the way we want" as they said in Forsaken.[/url] [url=https://youtu.be/9SXVdAb1SMM?t=682]So, in conclusion[/url] Bungie created the super tiers as a Tool to control the meta, ruining masterworked armor and forcing us players to shift to different usage of Supers "in order to keep the game fresh" whenever a meta of subclasses has settled. You know what that means? It means, whenever Bungie is changing the super-tierlist we either adapt or are being punished for playing what we liked or got used to. That means we are basically forced every time they change the tiers to change our armor usage, our mods, our weapon usage to maintain the same amount of recharge as before. In other words, Bungie is trying to control our playstyle, instead of us playing the ways we want. The section in the video about Mods and Recommendations I don't even need to watch, because it only shows the 5-10% freedom Bungie is granting us to not let it look like they are trying to get control over our playstyle and how we engage with the game. Our times of build creativity are over, even if most of you don't see it yet.[/quote] Edit 1: To elaborate further on this, with the system how it is now, Bungie can change-force the meta every season. For example, next season, with Void 3.0 all void supers are moved to tier 3 and beyond, everything else in elemental form (solar, arc, stasis) are moved to Tier 1 and 2. What will this mean? That all void supers are effective, while all other supers are less effective. And Bungie successfully etablished a void super meta. But what does that mean for armor sets? Well, for example me, I have used 100 Intellect stat armor almost for 1 year now since I got a pretty nice 32 Intellect Dunemarchers roll and was able to reach beyond 100 points with them. Before the changes my super recharge rate got almost cut down by 80%, which was the entire existence reason for that build. Not only because of PvP. Now Post-Anniversary this entire set is basically useless in case of the Intellect stats, which are 90/100 points default stats + masterwork (last 10 points are a mod). I can basically dismantle this set now or use single parts for other builds. Why? Because everything beyond 30 intellect makes not much difference anymore when comparing tiers. And since we can't change stats individually with a point-system, I have to grind for new armor. And how does the experienced player call such a mechanic? RETIREMENT. Bungie only found a more fancy and less obvious way to retire your gear by forcing specific stats when changing the recharge rates how they like.

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