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《天命2》

討論《天命2》的所有事情。
4/11/2021 7:20:46 PM
2

stop with the solo progress seasonal challenges

Seriously can we stop making sole progress on these seasonal challenges. I love the Seasonal Challenge content. It gives you clear and concise objectives (when worded right) that point you in the direction you need to go. It helps people experiment with some modes that they have wanted to try and really can help motivate people to work on gameplay. The downside is that we get told to go do something during a certain challenge and there are so many layers to it. The main example I will use is the week 8 Challenge: Clearing the Inner Circle - Defeat 40 Primeval Envoys in Gambit. Good part: each gambit game can spawn a plethora of Envoys. I just completed a game with Primeval Slayer 8.... so we got 8 envoys (it was a neck and neck fight and we had some good invaders on both teams). 8 envoys is great because that's 20% of your bounty right? Here's the bad part: so the challenge is 40 envoys, 2 spawn at a time and you need to get all your motes in. So if you end up in a bad game, the enemy invader is destroying your team and you can't bank motes in until they spawn the Primeval but you can't summon yours cause they nuke. Lets face it we all have one of those games now and again. BUT now you need to add on the tagging feature. If you do not hit the Envoy YOU DON'T EARN ANY PROGRESS TO YOUR BOUNTY. so when your team has primeval slayer 4, 2 envoys spawn and a team mate uses a rocket and blows one up before it breaths.... you don't get credit. the primeval 8 game I was in.... I got credit for 4 of them. My friend got 0. Now before people say it yes I'm aware that even though you tend to join a fireteam you all have individual bounties to do, I get that. But this is a very Fine point on a challenge. If you do get some envoys people wanna kill the first 2 and burn the boss.... so 20 total games, but if you didn't tag one then it's long and wears you down. Now don't think I'm just picking on this one challenge. I'm talking in general. Some other examples: The Bigger they are... - 60 Cabal Bosses and Elites. Easy in strikes but no tag no complete. Sling the Stone.../ ...And Fell the Giant - Stagger, Pierce or Disrupt 30/ 50. Legend lost sectors solo are easiest, but getting the prog in a nightfall? a lot harder. Ultimate Champion - Defeat Champions in Nightfalls. Again, no hit, no tag, no progress. Feels Good to be Bad - Guardians in Gambit. Great but only 1 invader at a time, solo progress. So please can you set things to a fireteam assisted progression to help keep people engaged and feeling like they are going somewhere and not just burning out cause they are killing themselves over and over trying to get the progress. I don't expect this to happen this season, but going forward please. Lets keep a sense of teamwork when you earn things. Even if you earn less progress for an assisted one (5% per envoy, 2.5% if a teammate solos one etc) Also this is not in respect to weapon use one (100 cabal kills with an smg blah blah) but more targeted content Sorry it's long winded but I hope other agree.

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