Yea you said you were going to nerf them in your state of the game.
It took you one week to nerf Warlock, why do the other subclasses/classes need a whole season and then some time?
Why am I dying around a corner by two shurrikens, of people, I can’t even see? How come I snipe a behemoth in the head and he gets to wipe my whole team and we lose at the light house?
Why does it feel like a behemoth Titan is just a free round for the enemy team in trials? Why do Hunters get to dodge next to me and press one button to freeze and kill me?
Hunter freezes applied by the melee and dodge last longer than the Warlocks ranged stasis melee and cold snap grenades. Why? They are almost just as easy to use. If not easier.
Can someone explain why this needs a whole season and others to address? A simple play test of Hunter in one game would have told you it needed tunings.
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Because people paid hard earned pandemic bucks to be the most over powered guardian...once they tonne those two classes down the stasis mains will be in outrage..I’m Waiting for bungie to sell classes independently for 5$ so if you want to play titan you pay 5$ and get 2 subclasses for free lol I can see it
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You are the 10th person that asked that.... Read the twab witch queen lightfall and beyond. If you actually read it you would know that the major nerfs for stasis is not coming out until next season such as major damage reductions! This is the same article that mentioned the transmog for next season. This is the same article that was used as a announcement for the removal of the sunset system. This was the same article that mentioned that cross-play will come in season 15. This was the same article that mentioned that Vault of Glass is planned to be released in Destiny 2 next season....
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Hope you are joking. Hunters are wide open when they super. It’s a joke. They have the worst super of the three. Get out of here
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由surreal089編輯: 3/2/2021 11:33:30 PMLmao revenant hunter and behemoth titan mains are downvoting this because they don't want to lose their crutch. "You've woken the Hive!"
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Warlocks getting nerfed within 2 weeks was a bitter pill to swallow, but the fact it showed Bungie responding with changes much quicker (as they had promised to start doing so, post-vaulting content) made it go down slightly easier. Yet here we are, months on, with the other two subclasses running wild, and we get, “yeah, it’s gonna take us a few months”? What happened to being able to make quick changes now that the sandbox wasn’t anywhere near as big? More importantly, this discrepancy/class favouritism just frustrates Warlock players even more.
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[quote]Why does it feel like a behemoth Titan is just a free round for the enemy team in trials? [/quote] Hhhhhhwhye does this same thing keep happening over and over? Elimination mode with supers that win entire rounds, and also Arbalest. And this is supposed to be the paragon of competition. Roll the dice and see if you get too many of this seasons super duper move or you get the team with top tiers who make you want to call the police because it should be illegal for them to use an arbalest. I (was going to try to) play trails weekly this season because I'm one of the ones who thought the new reward system was more than fair. But no one can tell me that its not actually the 6v6s that are far and away where individual skill is best and most fairly displayed. 6v6 forever!
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[quote]Yea you said you were going to nerf them in your state of the game. It took you one week to nerf Warlock, why do the other subclasses/classes need a whole season and then some time? Why am I dying around a corner by two shurrikens, of people, I can’t even see? How come I snipe a behemoth in the head and he gets to wipe my whole team and we lose at the light house? Why does it feel like a behemoth Titan is just a free round for the enemy team in trials? Why do Hunters get to dodge next to me and press one button to freeze and kill me? Hunter freezes applied by the melee and dodge last longer than the Warlocks ranged stasis melee and cold snap grenades. Why? They are almost just as easy to use. If not easier. Can someone explain why this needs a whole season and others to address? A simple play test of Hunter in one game would have told you it needed tunings.[/quote] They knew warlocks were busted before they launched beyond light, but due to already delaying the game once they couldn't afford to do so again. They were already working on a warlock nerf before we'd even landed on Europa. That's why it seemed like it happened within the week. You guys are so inconsistent with your criticism of bungie. One minute you claim they're useless and can't code properly, the next you think they pieced together a complete overhaul and got it in the game within 7 days. Hunters, while strong, really aren't that powerful in terms of stasis (incoming comments about how I'm a hunter main and I'm bias 🙄). Both warlock and titan stasis supers can team wipe, behemoth probably twice over. But hunter revenant once thrown maybe freezes 3 people of you're lucky. The tornado then moves on at walking speed without actually getting a kill, and the people you froze have all broken out by the time you've landed back on the floor. If you get killed because you couldn't avoid the giant blue tornado that moves at a snails pace then thats not the super being powerful, its you being slow and not reacting to the environment. I've taken to using revenant purely as a shutdown rather than anything aggressive. The shuriken damage should be reverted to being lower but allow crit damage. The grenades are available on all classes so can't be used to complain about hunters really. Shatterdive I very rarely see. It still happens, but compared to every other hunter using it before, I probably see maybe one hunter every few games trying it. If you're still getting killed consistently by shatterdive/glacial nades then you need to work on your positioning.
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Yea most broken thing right now is hunters stasis melee and behemoths damage resist imo. Behemoth both gets high damage resist and puts up walls that block fire aimed at him while hunter melee has tracking that worked well enough someone bounced it off a wall to kill me during IB when he couldn’t see me. They shoulda done what they did to warlock and just cut it in half. Cut that damage resist down by half and cut aim assist/projectile speed down by half for hunter melee then adjust more. Took them a week to nerf warlock and about 2 more to realize it was overkill, but we still have hunter melee and titan super working the same as when they launched from what I’ve seen.
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I think in the TWAB they said they would rework all 3 for next season. Interested to see what they do. I hope they rework the other supers to have the same building aspect like stasis when the implement that change.
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Because those dumb Titans and hunters were already complaining about warlocks being too OP
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Absolutely agree, that when hunters complain, bungie replies and nerfs warlocks to the hilt. Hunters win and titans keep quiet and win even more, realising that they are more powerful than they thought. Nothing has changed in the history of Destiny. This proves it
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Quit trying to nerf things that don't need to be nerfed! Revenant is fine! Behemoth is fine! Instead focus on nerfing things like Felwinter!
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4 回覆
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They said they gonna do it next reason 😐 learn to read instead of bashing them for not instantly patching them
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Now that I know it won't effect pve they can do whatever they want to. Just don't complain when the same people come after your favourite subclass.
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由DuBChiri2編輯: 3/1/2021 7:32:24 PMMy thoughts as to why is due to their design. Initially, the warlocks freeze capabilities meant anything that got hit by it was dead. Supers, dead, players absolutely dead, and all of this was with the push of a button. Then the super was just the melee but souped up that could one shot anything from like 25 meters away. Even behemoth, at the time because few understood how to use it, could barely do anything to fight it. It's kind of like release taken king, sunbreaker hid the REALLY broken stuff the other 2 subclasses could do.