Player-to-Player Gear Giving or Buying/Selling System
I'm sure you guys get these a lot,
actually I have no idea, I hope this doesn't sound too similar to anything recent.
[b]If you do read through all of this at least you guys have my respect.[/b]
Me and a few friends came up with an idea for a Vault-inspired mechanic of giving away or selling chosen gear in your vault to virtually any player, based on an unique, individual player code.
Lemme explain it:
In each player's vault, there will be a mechanic, embedded in the Vault's user interface, to specifically choose gear (weapons and armor, unsure about cosmetics due to their different source nature) from your vault, to transfer it to someone else's.
[b]HOW IT WORKS[/b]
How this works, is that you have a box for a code input in the Vault menu, which you enter to specify what player you want to give gear to. For this to work, every player should have an unique, individual Vault Code (or something, unique to their account). As soon as you put in the code (and you can only know someone else's code by having them tell you), you specify what player in the whole base you want to give your gear to. Instantly you enter a "select" mode where you simply choose the goods and once done (clicking some "done" box), you answer a consent message agreeing on the giving of your stuff (like "do you wish to give -playername- these items?" prompting either Yes / No), with the alternative to turn back on the decision. Pretty simple. Having known someone's code, you can never access their Vault, you can only give gear to them. Once this is done, the gear you've given them will show on their Vault, like an Inter-Vault trading system. I say that because players could use this as a trading system, although this is not its main purpose.
Often what ends being dismantled as shards and some amount of cores or maybe prisms, could be given to a friendly player who might express a desire for something you may have. The materials you get for dismantling at certain upgrade levels are of relative value to the player, and where you might have several examples of considerably valuable gear (judged by rolls/rarity), you could give it away to, say, someone in your clan.
[b]CONSIDERATIONS[/b]
NOW, I know what you're thinking - where's the personal merit of earning valuable gear? To that I say, the current loot system, also including the return of Umbral Engrams, feels a bit like a try-your-luck machine where you try to get certain favourable gear drops. In certified drops like Trials gear, this does not entirely apply, but I imagine that giving players a means of giving away their gear, based on their sense of righteousness, is something that gives the community more freedom but also independence.
This idea could backfire if players become too lenient with the act of giving away and remove the meaning and value of earned items. Therefore I suggest that certain more coveted types of gear from the world pool could be excluded from this gear giving mechanic. Not saying that the playerbase is not trustworthy, but a lot is at stake to potentially lose balance. Ironically, I thought of this system when a friend got the new The Messenger, saying he had already gotten multiple of the same, anticipated weapon, and would of course keep the one with the best perks. Also, you can always give, to new players you know, gear that will seem valuable to them.
[b]DISAMBIGUATIONS[/b]
Quite simple, the idea could be extended through a representative design, but an initiative on that depends on how this idea is received.
I've thought myself of how to extend or adapt this idea to an economic trading system, like a buy/sell system. In a simple form, you'd select your Vault items to sell to a certain player (again, through their Vault Code) asking for an automatically addressed price (in the form of valuable materials, leg. shards, cores or prisms, etc.) in return. The only issue with this is that attributing fixed prices for two of the same gear - e.g. Holdfast Armor - with largely different stats and stat layouts, and even armor upgrade level (disconsidering mods since every player has their own), may not seem very on point. And coding a variable of this nature, dependant on relative attributes like this sounds very tricky to make it work to me as a player, everything considered. When offered to sell, your Vault's chosen gear will appear on the other player's, where they can accept the offer and pay with the requested materials or just deny the stuff you're selling them.
Thanks for reading this absolute UNIT. If you take this into consideration I'll be glad, if I get a response to this even if it is in private message, I'll be even more glad regardless of what I get.
[EDIT: READ THIS BEFORE COMMENTING]
Some people have been intelligent enough to try and refine this idea further into feasibility (which I will take note of).
Actually back when me and my friends were thinking about it we knew it could turn into a real-money commerce between players, so we imagined the some members of community could help us on things like that with their ideas as well. So thanks for that.
Before commenting something that is obvious at this point, think of telling me something I don’t know already to help us think of a new solution. Credit to everyone that has been helpful so far.
As soon as Bungie implements a trading system we will start seeing the following.
[b]Scammers[/b]
There will be people that try to deceive others and when those players get scammed they will be on here creating threads to complain.
[b]Real World Traders[/b]
These are people who sell in game items for real world money.
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One idea I had was to create a random exchange box that could be put in the tower.
Here’s how it would work.
You would put in an item you no longer want or need.
A piece of rare gear gets you 1,000 glimmer, a piece of legendary gear gets you 1,000 glimmer and 25 legendary shards and a piece of exotic gear gets you 3,000 glimmer and 100 legendary shards.
The buyer than would choose to spend either 1,000 glimmer, 1,000 glimmer and 25 legendary shards or 3,000 glimmer and 100 legendary shards. Depending on what they spend will depend on what they get.
1,000 glimmer: A random piece of rare gear.
1,000 glimmer and 25 legendary shards: A random piece of legendary gear.
3,000 glimmer and 100 legendary shards: A random piece of exotic gear.
Because it’s random you never know what you might get thus it would make scamming pointless.
The power level of the gear the buyer obtains will never be higher than the maximum power level of the current gear in that slot.
Example: Let’s say you put in a helmet with a power level of 1285 and someone gets it but the helmet with the highest power level they currently own is 1250. That means the power level of the helmet they got from you would either range from 1247-1250.
If the maximum power level for the helmet they currently own is equal or higher than the power level of the helmet you put in then the power level will remain the same.