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《天命2》

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由Kestrelito62編輯: 2/15/2021 8:08:10 PM
16

Player-to-Player Gear Giving or Buying/Selling System

I'm sure you guys get these a lot, actually I have no idea, I hope this doesn't sound too similar to anything recent. [b]If you do read through all of this at least you guys have my respect.[/b] Me and a few friends came up with an idea for a Vault-inspired mechanic of giving away or selling chosen gear in your vault to virtually any player, based on an unique, individual player code. Lemme explain it: In each player's vault, there will be a mechanic, embedded in the Vault's user interface, to specifically choose gear (weapons and armor, unsure about cosmetics due to their different source nature) from your vault, to transfer it to someone else's. [b]HOW IT WORKS[/b] How this works, is that you have a box for a code input in the Vault menu, which you enter to specify what player you want to give gear to. For this to work, every player should have an unique, individual Vault Code (or something, unique to their account). As soon as you put in the code (and you can only know someone else's code by having them tell you), you specify what player in the whole base you want to give your gear to. Instantly you enter a "select" mode where you simply choose the goods and once done (clicking some "done" box), you answer a consent message agreeing on the giving of your stuff (like "do you wish to give -playername- these items?" prompting either Yes / No), with the alternative to turn back on the decision. Pretty simple. Having known someone's code, you can never access their Vault, you can only give gear to them. Once this is done, the gear you've given them will show on their Vault, like an Inter-Vault trading system. I say that because players could use this as a trading system, although this is not its main purpose. Often what ends being dismantled as shards and some amount of cores or maybe prisms, could be given to a friendly player who might express a desire for something you may have. The materials you get for dismantling at certain upgrade levels are of relative value to the player, and where you might have several examples of considerably valuable gear (judged by rolls/rarity), you could give it away to, say, someone in your clan. [b]CONSIDERATIONS[/b] NOW, I know what you're thinking - where's the personal merit of earning valuable gear? To that I say, the current loot system, also including the return of Umbral Engrams, feels a bit like a try-your-luck machine where you try to get certain favourable gear drops. In certified drops like Trials gear, this does not entirely apply, but I imagine that giving players a means of giving away their gear, based on their sense of righteousness, is something that gives the community more freedom but also independence. This idea could backfire if players become too lenient with the act of giving away and remove the meaning and value of earned items. Therefore I suggest that certain more coveted types of gear from the world pool could be excluded from this gear giving mechanic. Not saying that the playerbase is not trustworthy, but a lot is at stake to potentially lose balance. Ironically, I thought of this system when a friend got the new The Messenger, saying he had already gotten multiple of the same, anticipated weapon, and would of course keep the one with the best perks. Also, you can always give, to new players you know, gear that will seem valuable to them. [b]DISAMBIGUATIONS[/b] Quite simple, the idea could be extended through a representative design, but an initiative on that depends on how this idea is received. I've thought myself of how to extend or adapt this idea to an economic trading system, like a buy/sell system. In a simple form, you'd select your Vault items to sell to a certain player (again, through their Vault Code) asking for an automatically addressed price (in the form of valuable materials, leg. shards, cores or prisms, etc.) in return. The only issue with this is that attributing fixed prices for two of the same gear - e.g. Holdfast Armor - with largely different stats and stat layouts, and even armor upgrade level (disconsidering mods since every player has their own), may not seem very on point. And coding a variable of this nature, dependant on relative attributes like this sounds very tricky to make it work to me as a player, everything considered. When offered to sell, your Vault's chosen gear will appear on the other player's, where they can accept the offer and pay with the requested materials or just deny the stuff you're selling them. Thanks for reading this absolute UNIT. If you take this into consideration I'll be glad, if I get a response to this even if it is in private message, I'll be even more glad regardless of what I get. [EDIT: READ THIS BEFORE COMMENTING] Some people have been intelligent enough to try and refine this idea further into feasibility (which I will take note of). Actually back when me and my friends were thinking about it we knew it could turn into a real-money commerce between players, so we imagined the some members of community could help us on things like that with their ideas as well. So thanks for that. Before commenting something that is obvious at this point, think of telling me something I don’t know already to help us think of a new solution. Credit to everyone that has been helpful so far.

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  • As soon as Bungie implements a trading system we will start seeing the following. [b]Scammers[/b] There will be people that try to deceive others and when those players get scammed they will be on here creating threads to complain. [b]Real World Traders[/b] These are people who sell in game items for real world money. _______________________________ One idea I had was to create a random exchange box that could be put in the tower. Here’s how it would work. You would put in an item you no longer want or need. A piece of rare gear gets you 1,000 glimmer, a piece of legendary gear gets you 1,000 glimmer and 25 legendary shards and a piece of exotic gear gets you 3,000 glimmer and 100 legendary shards. The buyer than would choose to spend either 1,000 glimmer, 1,000 glimmer and 25 legendary shards or 3,000 glimmer and 100 legendary shards. Depending on what they spend will depend on what they get. 1,000 glimmer: A random piece of rare gear. 1,000 glimmer and 25 legendary shards: A random piece of legendary gear. 3,000 glimmer and 100 legendary shards: A random piece of exotic gear. Because it’s random you never know what you might get thus it would make scamming pointless. The power level of the gear the buyer obtains will never be higher than the maximum power level of the current gear in that slot. Example: Let’s say you put in a helmet with a power level of 1285 and someone gets it but the helmet with the highest power level they currently own is 1250. That means the power level of the helmet they got from you would either range from 1247-1250. If the maximum power level for the helmet they currently own is equal or higher than the power level of the helmet you put in then the power level will remain the same.

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  • This isn't a great idea people will sell it for real money it's bad enough with the issue owht paid carries. I know it happens in every other trading systems. But I will be happy to have implemented similar trading system as the division I seen a few others mention it too. You can only trade items that dropped with the team who were with you when it happened. Sure there's also a 24hr time limit too. But people have been mentioning trading since D1. If they were going to add it they would have by now.

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    • Bungie, please employ this person, this would be such a great way to bring the community together, or at least our clan members. If we could swap gear and share items it would make it so much more fun. Can't do a raid as don't have much time or friends? Trade items that the other guy might want!

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      • 由BraddyBo編輯: 2/15/2021 1:01:19 PM
        This wont happen and it probably shouldnt. The only thing I’d like to see is the shared loot system that the division has. The shared loot system in the division allows gear to be traded between players that are in your group when the item drops. Anything more than this would the ruin the game and bungie knows this which is why full on trading/selling will NEVER happen.

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        • In a word no. We don’t need another cottage industry built around this game.

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          • no

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            • This needs to be a thing, some kind of trading in the game that doesnt cost the need to run a raid at 20 times

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            • I wouldn't mind some sort of trading system. But... exotics and ritual weapons should be excluded. Except Hawkmoon maybe, as it has farmable rolls. High end weapons and armour such as raid exclusives could be allowed, because every gear traded in this way would NOT be added to collections. You want it in your collections, you need to earn it. Raid, dungeon and trial exclusive armour and weapons should only be allowed to be traded once. All other gear can be traded more than once. And why stop at gear? How about trading masterwork mats and planetary mats? That'd be cool, too. But probably limit the amount of Ascendant shards you can trade in a day though.

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              • The only way this would happen is if every trade used silver(100 something small). This would incentivize Bungie and also make it so they can collect on weapon farming services that will surely be in lockstep with such an update. Part of gaming to create a successful game is to reach multiple player arch types. you have the collector, spike, timmy, socialite, economist. Destiny 2 is lacking in the socialite and non-existent economist angle. But remember what most important is to give Bungie incentives. One would think making a better game is enough of a reason, but you have to keep in mind this is the company that hired a human behavior specalists to consult on how to make destiny 2 more addictive. So dont expect industry normals. AKA wont happen.

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                • No because the pay me money for stuff plague will jump on it and use that to make real money. It's happened in every MMO that has trading and WILL happen here if implemented.

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                  • That is a big brain idea I like it

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                  • 由AshenAstra編輯: 2/14/2021 7:46:57 PM
                    Bungie should just sell PvE guns directly. It's better for everyone and Bungie profits. It would also eliminate pay to win aspects of buying DLC for weapons other won't have, effectively neutralizes the playing field. Only for PvP tho, not PvE. Subsequently, only PvP weapons should be earned in PvP.

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                    • Makes buying items easier with $ between people. Nah, im good.. now if only they came out with vault 2.0 and account based quests instead. Much better idea.

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                      • If love some sort of trade network in destiny but I think Bungie are worried about real-world money being traded in stead. We already have this essentially with recovs so I don’t see why they couldn’t implement it.

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                        • It should've been in D1 but blizzard handed Bungie the 10 commandments of MMO that was one if them they couldn't do maybe now after all rights are to Bungie and completely split from Activision they will put it in

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                        • Trust in a game like destiny it wont go well i know this from playing warframe for so many years people charge thousands of dollars worth of in game currency for event items that they have hundreds of or for perfect rolled items

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