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論壇

原先發佈於: Cloudstrike
11/26/2020 3:02:59 PM
8
I think everyone's main concern is Crucible here. PvE, nobody usually cares but PvP is a different story. Snipers should be slower than regular weapons, they are meant to be fired from a distance, and there is alot of calculation to get the shot. They are utilized as a form of support. I think its a great move. My simple logic behind it is that one shot weapons should not be the main force in any PvP matchup. People will take every single easy route possible and that wrecks alot of fun to be had, this is proved in every single shooter. What are the dominant forces in every shooter from COD to Destiny? Snipers and shotguns. This generally forces much of the playerbase to utilize only those two weapons, and play exactly the same way because nothing else competes. Where's the fun in that? Its why I stopped playing COD. Why would I want to play each different game the same way as the last? Why have a vast array of weapons when only two types are useful or used? So to counter that, the strongest weapons need drawbacks to keep the balance. Ideally, snipers and shotguns would be the lesser used but still useful, and that's incredibly hard to balance. I think Bungie is on the right track to get that better than most developers. The fun of PvP is variety, if there's no variety, its no fun.
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  • I agree. Variety is important. This adjustment was heavy handed and will result in the other special weapons becoming rampant over time. Sniper and shotgun were comparable usage rates. I worry about a Crucible where it only makes sense to shotgun and never enter long range engagement.

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  • Yeah, that will happen. That's the BIG problem with PvP, it is a literal impossible task to truly balance everything, I don't envy their jobs😂. The only way to band-aid balance is to just be going into the weapons from time to time and nerf the most dominant, while buffing the least used. Its a neverending cycle. To me its just an overwhelming process, so props to them for doing it, especially with the usually less than gracious community feedback.

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  • [quote]Yeah, that will happen. That's the BIG problem with PvP, it is a literal impossible task to truly balance everything, I don't envy their jobs😂. The only way to band-aid balance is to just be going into the weapons from time to time and nerf the most dominant, while buffing the least used. Its a neverending cycle. To me its just an overwhelming process, so props to them for doing it, especially with the usually less than gracious community feedback.[/quote] This sandbox iteration that has yet to settle in the face of Stasis has been my most preferred. With that said. 140s should not be locked at the same zoom as 90 rpm. It leaves them completely obsolete when choosing a sniper. Taking one with such an interesting perk as Cloudstrike and making it so clunky on arrival will add it to the pile of other Exotic snipers you never see outside of Raids.

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  • Yes. Higher power weapons have heavier rounds that travel farther, so it would only make sense to give a high power weapon a higher zoom, while giving a lower powered weapon a shorter zoom.

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  • [quote]Yes. Higher power weapons have heavier rounds that travel farther, so it would only make sense to give a high power weapon a higher zoom, while giving a lower powered weapon a shorter zoom.[/quote] Yes. Exactly. As they were originally crafted. Homogenizing them in zoom levels without considering impact or handling is borderline r*tarded and little else than lazy.

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  • I could see where you'd be upset in this. I don't like things that do not make sense, voiced it a few times on here😂😂. I think, what it might come down to, I can't speak for Bungie, but I would think, it doesn't make sense in our minds because we're thinking more of actual weapon functionality, but perhaps the reason for the decision, was that's what had to be done to create better balance, or perhaps its an experiment to see if it creates better balance. I'm not a sniper user myself, I do my sniping with bows, but I've played with a couple over the years, and they seemed to be good about that basic principle.

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  • 由Seiryoku編輯: 11/26/2020 4:32:50 PM
    It struck me more as an instant band-aid for the whiners that have never used a sniper themselves, let alone decided on one between all the various rpms. People that found themselves exclusively dying to the one sniper with the highest impact, the lowest zoom, and a bullet back if you somehow missed are the ones that demanded change and see content with the result. It's gone from endgame but it and Beloved have ruined all future snipers. That seems silly to me. It will require extra work, but if we had to get rid of 150s so other handcannons could be used, then we should just get rid of anything that isn't high impact. "Fold" 140s into the others and make them two tap bodies as well. Lol. Cause making them share the same zoom but keep all the drawback is an extreme oversight and having jackasses popping up to commend them means it will remain a problem till people are tired of an all shotgun Crucible.

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  • Further more, defending the action makes clear the understanding of the parties fervently denying it will be an issue very soon for anyone that doesn't have Felwinter, Arbalest, or Bastion plastered to their hand.

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