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5/29/2020 3:28:06 PM
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Make Strikes Great Again (Gambit Edition)

[u]My Thoughts On How To Improve Strikes.[/u] -Imagine instead of banking Motes, two 4 man fireteams raced through the Pyramidion or Scarlets Keep in a race against the clock. - 4 phases to the strike marked by Rally Banners & Once all 4 members of the fireteam make it to the check point Time is added to the clock. ( a team gets 2 banners ahead of their opponent & the match is Mercy) - Banks will be at each Rally Banner check point. Collect motes and try not to let ads kill you. Each fireteam member can hold up to 15 motes (unless wearing Collector Armor 20). Slam a certain amount of Motes & Portal opens sending an invader over to slow down the other teams progression within the strike! - Invader gets 16 seconds to cause as much havoc as possible, stealing notes with kills, preventing the opponents from reaching their next check point, while his or her team advances. - Team that gets through all check points, Invades successfully a couple times & defeats their strike boss before time runs out wins! [b]Now Let's Hear Some Feed Back! Help me push this idea to @Bungie[/b]

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  • Big brain moment, let's take the worst aspect of Gambit, the invading and overpowered exotics, and just mash them into a strike. Which was in no way made to have lines of sight or even designed with pvp elements in mind. Take out the invasion which serves no purpose other than to put the losing team farther behind and then we are talking about a decent gamemode.

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