How many error codes do you get per day: None
How many error codes do you get per day: 1 or 2
How many error codes do you get per day: 3-5
How many error codes do you get per day: 6-10
How many error codes do you get per day: 10+
由RAIST5150編輯： 3/25/2020 8:15:46 PMCan't trace to their servers. They are set to not respond to ICMP. At best, you will get to the edge router for their provider. This is fairly common practice... lock addresses down by default, and only allow the required protocols/ports. There are some addresses within their subnet that do respond though, but they do not publish them so will not post them here. Someone savvy with DNS/BGP digging can find them with some basic testing tools though. As an alternative, can test against the Seattle Century Link site at speedtest.net . Bellevue is very close by... to the east on the other side of Lake Washington. Level3/Century Link is also one of their primary peers, which also makes it a good test target in general (they carry roughly 40% of their traffic). If you poll netstat or something similar while that test is running you can capture the actual IP address for that site if you want to run traces and such. What you really should be capturing though are the UDP transfers between cloud servers and player addresses in play while you are having issues. That is where the gameplay data is going back and forth... not Bungie's local servers. That traffic is mostly tracking data, account authentications, inventory management, etc.
Found them! TCP 192.168.0.14:53730 126.96.36.199:30001 ESTABLISHED 3332 BUNGIE-INC-1 TCP 192.168.0.14:53724 188.8.131.52:7501 ESTABLISHED 3332 BUNGIE-INC-1 TCP 192.168.0.14:53723 184.108.40.206:https ESTABLISHED 13140 CLOUDFLARENET TCP 192.168.0.14:53720 220.127.116.11:https TIME_WAIT 0 BUNGI-1 TCP 192.168.0.14:53159 18.104.22.168:https ESTABLISHED CLOUDFLARENET TCP 192.168.0.14:53165 22.214.171.124:https TIME_WAIT CLOUDFLARENET TCP 192.168.0.14:52931 126.96.36.199:https TIME_WAIT CLOUDFLARENET
I have an open NAT and it still tries to say port-forwarding as does every person I've talked to representing Bungie. If I need to remind them what open NAT type is again...
Why would you think they would supply that?