If class abilities next season are linked to the "main" stat of a class, this is a massive, massive buff to hunters. Running 80 - 100 mobility is commonplace for hunters in pvp, currently, with 5 paragon mods the cool down on the dodge is 10 secs. If we assume 100 of the "main" stat = 5 paragon mods then it means anyone with sense will have a 10 second cool down on the best class ability. Combining this with void battery for next season (no news of no artifact mods in pvp? Why?) Is going to be a problem. Gravation will give perma invis (9 second invis, 10 sec regen on dodge), jesters means the enemy team will have no radar and wormhusk for any top tier players makes you incredibly difficult to kill barring a OHK (which if they see coming, will be tanked) Bungie, if you nerf and buff by usage in the population, what was the % of arc battery used on arcstrider this season for people who had it unlocked? What is the population split of hunters in comp? You're making the best class even stronger because most people play hunter in pvp. Please do not include artifact mods in pvp (or only active in mayhem) and be very careful with the min. Cooldown of the dodge if linked to mobility. Edit: oh look, hunters now have a 8 second cool down, 4 seconds with frostees, well done bungie. Pvp Balance
由WP ScorpionWind編輯： 12/8/2019 1:39:04 AMI find it funny how people keep talking about the hunter's stealth, IE invis as if it's some OP godly ability. Anyone with half a brain knows that a hunter's invis doesn't make them completely invisible and in fact can easily be seen if you're not blind. It's not OP in the slightest. Mobility is also totally useless as it effects nothing of consequence since it doesn't effect sprinting speed. Plus what's even more obnoxious is the fact that hunters are made out be this super ultra powerful class, yet... - We don't have the ability to one shot melee like a titan, one shot grenade like a warlock, because not one of our grenades or melee abilities can do so (We might finally be able to do so again and like everyone else after the solar subclass buffs). They require either a prolonged exposure to kill at all or just knock bit of health off one or more enemies. - Or dodge abilities don't go very far and we can take damage while doing so unlike a warlocks blink, so we can't just completely jump out of the middle of a fight. - We can't negate damage and/or heal health, unless under specific circumstances, like warlocks can with their healing well, or titans can with their wall or bubble, and can't at best try to avoid it.