Some void powers that need some love:
- The neutral game on middle tree Voidwalker is and forever will be very strong due to the sheer killpower of Handheld Supernova. The real strength kicks in (or is thrown in, if you [i]catch[/i] my drift) when you know the perfect distance in which all bolts will connect, nabbing you that satisfying kill. However, the super, Nova Warp, needs a small buff. It was hit hard in duration because the map size in PvP is undoubtedly small, but as it stands it's beyond unforgiving to use.
In my humble opinion Daybreak is a good example to follow when balancing supers; easy to whiff and mess up with, but still flexible and rewarding with proper use. The player has to FEEL the wish to use their other weapons while using their super, because that way they'll know "hey, this sightline is better for my guns, not my super, I'd better steer clear, maybe find a different route."
- Middle tree Nightstalker, also my personal main (woo). The Corrosive Smoke on Way of the Wraith needs a buff. What does it need a buff in? Well anything, really. Increased smoke cloud size? Sure. Increased damage per tick? That's fine. More ticks? Not on my skin but for the ticks of damage, yes please. Anything at all would make it miles better.
Not putting down Bungie's efforts into the bomb itself, but what's the point of calling something "corrosive" in D2 if the overall damage is just slightly higher than that of a regular Snare Bomb, whose purpose isn't dealing damage at all? Even if it does magnetize to a target, which to its credit happens a lot with the proper toss, the distance someone needs to just walk out of the smoke cloud makes Corrosive Smoke ineffective as a setup tool.
- The neutral game across Sentinel is... actually kinda strong. The super, on the other hand, is not. I know it's been done to death already but please find a way to give Sentinel Shield some better hit detection on those grounded attacks. Don't get me wrong, the air combo is fine, actually it's disjointed as all hell, which is good (shield throw is also VERY good and well-designed), but the grounded attacks sometimes leave targets standing in disturbingly close ranges. Maybe it's that nobody knows the lunge distance, maybe it's hive magic, but it needs to be addressed.
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I would like them to fix smoke bomb, and by fix, I mean... Get rid of entirely. I noticed they've been trying to make the knife toss better. But smoke bomb is useless, your character throws it like a girl. Sure it stuns people, but most of the trash is dead before it can really have an effect. I know that with invisiability and tethers that void already pretty strong for hunters. I wouldn't even care if they just made the ability a small buff or something. But as it stands now, you basically have no subclass ability when you're void hunter. The odd time I do throw it, I was trying to melee someone and I was a little too far away.
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Quote from the twab "Previously we spent a Season focusing on subclasses of one specific element type such as Arc and Void." Hold up. When was void week? Tether still needs some serious work! You need to completely abandon the cast animation for top tree and bottom tree and turn it into a first person bow like golden gun. Banner shield is a really good concept but just doesn't hit the mark. Nova bomb is still a shadow of what it was in d1 and void walker was honestly nerfed just a tiny bit too hard. Really hoping for a solid void week next season.
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I just want my damn tethers to actually count as super kills. As it is only the arrow counts as an actual kill. Makes super kills a nightmare to complete if it’s your main skill tree you use. I don’t really like to switch.
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I will agree that Nova Warp was over nerfed. Way of the wraith was abused in its launch state. It’s used mainly for the super though which is quite strong. I think code of the commander is great. Don’t see what’s wrong with it.
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Don't you find it funny that Titan and Hunter supers have been nerfed multiple times now and they are still going strong? Nova Warp got touched once and it's still DoA. Face it, the only reason to use Nova Warp is to cheese the Iron Banner Ability kill bounty with Handheld supernova. 😂😂
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[u][b]Code of the Protector[/b][/u] [u]Defensive Positions[/u] - Charge this melee ability to make an over-shield pack that spawns on the floor. Applies and over-shield to allies that pick it up. (Last 20seconds) [u]Support Station[/u] - Converts Barricade ability to a Support Station on the ground that grants increased ability regeneration. (Lasts 15 seconds) Kills while in Support Station have a chance to generate small Orbs of Light (8 maximum) [u]Sentinel’s Oath[/u] - While the Sentinel is near his allies he gains a stack of “Sentinel’s Oath”. Each stack increases the effectiveness of “Defensive Position” and “Support Station”. Only allows for 1 other ability to be buffed. Max Stack 3 and Stack gained based off of intellect stat) [u][i]Defensive Position Stacks[/i][/u] - Stack 1: Over-shield last longer(30 seconds) - Stack 2: Over-shield pack grants an increase to melee damage, reload speed, and stability Stack 3: Over-shield pack allows for a second over-shield after the first over-shield either is destroyed or is below half health. [u][i]Support Station Stacks[/i][/u] - Stack 1: Support Station has a larger radius - Stack 2: Ability Regeneration is further increased - Stack 3: Last Longer(25 seconds) [u]Ward of Dawn[/u] - Summon an indestructible shield that grants allies Armor of Light and increased melee damage while inside Ward of Dawn and grants Weapons of Light(25%) to allies that pass through Ward of Dawn. [b][u]Code of the Aggressor[/u][/b] [u]Shield Bash[/u] - After Sprinting for short time, use this melee ability to unleash a shield bash that stuns and suppresses the enemy. [u]Superior Arsenal[/u] - While Surrounded by enemies (4 or more) you gain an increase to your melee damage, handling, stability, and reload. [u]In the Trenches[/u] - While surrounded your abilities regenerate faster depending on how many enemies are around you. Your melee kills also start health regeneration. [u]Second Shield[/u] - Super gains a second Shield Throw, Grenade kills also grants grenade energy. [b][u]Code of the Commander[/u][/b] [u]Void Oppressors[/u] - Melee and Grenade damage apply “Void Oppressors” that debuff enemies. Debuffed enemies do less damage and move slower. Oppressors spread to nearby enemies and do a small amount of damage after getting oppressed. [u]Controlled Demolition[/u] - The amount of “Void Oppressors” active adds a stack of “Controlled Demolition”. Each Stacks allows each ally to take more damage. (Damage Resistance lasts for 15 seconds. (5 seconds in PvP)refreshes when reaching stack) - Stack 1: 5%( 5 Oppressors Active) - Stack 2: 10% ( 10 Oppressors Active) - Stacks 3: 15% (15 Oppressors Active) [u]Overwhelming Frontline[/u] - Towering and Rally Barricade gain effectiveness depending on “Controlled Demolition” Stack. - Towering Stack 1: Takes more damage - Towering Stack 2: Lasts Longer ( 20 seconds) - Towering Stack 3: Allows you to shoot through it with no damage increase - Rally Stack 1: Lasts Longer - Rally Stack 2: Small damage resistance(5%) - Rally Stack 3: Full Circle Rally and has a chance to block projectiles. [u]Banner Shield [/u] - Guard with a Defensive Wall that allies can shoot through with increased damage(35-40%). Last longer with more allies behind the Banner Shield.
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Bore
lord Shaxx is Tigerman - 舊
[quote]Attunement of Fission, Way of the Wraith, and Code of the Commander need some love. - Nova Warp was nerfed; it desperately needs a buff. - The neutral game of Way of the Wraith needs a rework altogether. - Code of the Commander is still an oddball.[/quote] Nova warp is a fantastic subclass and needs no change. Spectral blades is fine. Middle tree sentinel is probably the best roaming super/add clear subclass in the game for pve.