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《天命2》

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由Messenger編輯: 11/20/2019 11:28:01 AM
1

All Armor in Collections should be Convertible to Ornaments (and ornament short-list should be editable through collections)

The issue with collections: I can print old exotics from collections with 48 stats and no random perks, but I can't print old legendaries with 48 stats and no random perks? Collectors are [b]filling up vault space with old sets[/b] of armor from events and past seasons that they want to keep (like iron banner sets they like the look of for example) and some people like the vendor armor or EP armor but don't have good stats on them so they gather dust in the vault. One way to avoid having to increase vault space would therefore be a[b] universal transmog system like practically all other major MMO's[/b] have had over the past 10 years. My Suggestion for Collections: [b]Allow all armor which has been unlocked in collections to be convertible into universal ornaments[/b] The caveat being that there would be a set limit on the total number of ornaments displayable at one time to [b]reduce load times on console[/b]; for example you have 5 universal ornament slots available for each piece which you can delete from when needed but which you can also add to from collections. This [u][b]ORNAMENT CURATION SYSTEM[/b][/u] integrated into collections would help to [b]future proof the system[/b] for when there are a large number of ornaments available and loading times on the appearance screen would begin to increase. So picking just the sets you really want to have in rotation would be the way to go to [b]simultaneously decrease console loading times, increase free vault space and incentivise people to grind out forgotten armor[/b] from vendors, EP, seasonal events without fear of the armor being useless and taking up vault space thereafter. It could work by allowing event/seasonal/raid armor that has been earned by the player to be "extracted" like the eververse universal ornaments to inventory where they can be unlocked as an ornament which can then be applied to their chosen functional armor. Or skip the inventory unlock phase and just have ornaments you purchase from eververse and unlock from events available to unlock in collections directly after you obtain them, thereby bypassing the inventory system. When desirable ornaments are seen in the wild it would certainly [b]encourage players to chase them[/b] and whatever activity they are associated with. If you want to add a level of grind, just add a [b]cost to transmog armor[/b] that is tied to a rare currency. Basically these collections assets are largely just taking up space at present, why not put them to work as part of an broader Ornament Curation System thereby allowing them to [b]add engagement to the new armor ornaments system, whilst also clearing vault space and reducing UI load times?[/b]

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