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由Sleep編輯: 11/5/2019 6:22:31 AM
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30 Unique Exotic Weapon Perk Ideas (between every weapon type). [Includes detailed graphics!]

[b]EDIT:[/b] It seems for some reason imgur has been redirecting on mobile to a compressed version. If anyone is having to this issue, use the alternate links I provided below the regular ones. [u][b]Hi,[/b][/u] I posted this on Reddit last week and it got some good reception and I was told to post it here. Arguably one of the best parts of Destiny is trying out new exotic weapons and getting to experience the unique abilities they bring to the table. Whether it is buffing your allies with Lumina, smothering a boss with Wardcliff Coil, or creating swarms with Outbreak Prime, the exotic perks on weapons take Destiny's gunplay to a whole new level. I always find myself thinking of ideas for new exotics that can fit into the sandbox. So I took some time to make some nice visuals and share these ideas with the community (a wall of text is not as enjoyable though I included a link to the text version below). Included are 2 exotics for each weapon type (1 each for hand cannon and bow, which did not make it into the graphics). Links to images directly below: [url=https://i.imgur.com/JPqkqKJ.jpg]EXOTIC INTRINSIC PERK IDEAS PART 1[/url] [url=https://i.imgur.com/UdpRC0k.jpg]EXOTIC INTRINSIC PERK IDEAS PART 2[/url] [url=https://www.reddit.com/r/DestinyTheGame/comments/doa3o3/30_unique_exotic_weapon_perk_ideas_between_every/]TEXT VERSION (Reddit Post)[/url] [url=https://images2.imgbox.com/c4/f0/Lj3VllUg_o.jpeg]Image 1 alternate link[/url] [url=https://images2.imgbox.com/c6/fe/ATNoqh4p_o.jpeg]Image 2 alternate link[/url] [u][b]Why?[/b][/u] One thing that lead me to make this was upon realizing the pinnacle weapons this season do not really have any unique perks like in the previous seasons. I know the reason was due to previous pinnacle weapons being a bit too strong (Recluse being the main culprit). However, I feel we can still have unique perks without them being too strong. These previous pinnacle weapons showed us that Bungie was more willing to put unique, exotic-like perks onto legendary weapons. Don't get me wrong, the current pinnacle weapons are definitely great, but it feels like a step back in terms of them bringing something unique to the table. So these proposed exotic perks could totally be implemented onto legendaries in a less-powerful way. Overall, I feel even just a handful of new exotics added to the world drop pool could've added a substantial amount of excitement into the endgame of Shadowkeep. As far as I know, Monte Carlo was the only new (to Destiny 2) exotic added to the world drops. [u][b]What did I take into consideration when coming up with the perks?[/b][/u] - They had to have a clear role and a reason to be used. - They should creative as possible without being too complex. - They should be something that doesn't seem weak, but also not way overpowered to the point will overshadow other similar weapons. - They had to have matching stats that fit the perk (I listed vague stats and elements though they may not be perfect). I know it takes a lot of work designing an exotic, between the coding and graphics. And maybe my expectations on desiring more are slightly too high in regards to how many new ones Bungie can dish out within a DLC (I partially blame other games for this). Regardless, I thought it would be nice to have an open discussion and share ideas. Feel free to contribute! [b]NOTE:[/b] Weapon types are not really in a specific order, it was somewhat of an arbitrary order that happened as I was creating ideas. In hindsight I regret this, but it's too late to go back.

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