JavaScript is required to use Bungie.net

服務提示
《天命2》將於明日暫時離線,以進行預計維修。請持續關注@BungieHelp,以獲取更多消息。

《天命2》

討論《天命2》的所有事情。
1/30/2019 7:16:22 AM
0

Two tailed fox ideas and sujestions

So two tailed fox is a little underwhelming and I have been siting on a few ideas to change it in to an actually viable exotic that not only makes it fun to use, but also competitive with other exotics. So the first thing to get out of the way is that I am not a fan of just buffing its fire rate and giving it clusters because that kind of just makes it similar to how other rockets are, and I would much rather have it carve out its own niche 1. max out its blast radius because if we have to put up with a shit fire rate then the rockets better make it worth it 2. Make rockets detonate in proximity of their target only (so if a enemy that is not being targeted comes within proximity of the rocket it will not detonate un less the rocket comes in direct contact)(also if dumb fired the rockets act normally and will only detonate when they hit something) 3. tracking should stay on a target so long as they are in line of sight. (Once the rocket is fired it keeps tracking the target even if they are out of line of sight, like a normal rocket) 4. when two tailed fox locks on to a target a small icon appears on the individual that is being targeted 5. pressing reload will wipe all locks 6. enable the rockets to track two different targets (there is a small two second delay between the second target being locked on two so as to prevent frustration) 7. the solar burn needs to last much longer or do more damage 8. suppression needs to actually suppress bosses 9. when the rockets are fired there trajectory is determined by the target not the direction you are aiming( there are limits though rockets are not going to be doing full 180s, they will change at 45-60 degrees at best) these changes would hope fully enable us to use both rockets efficiently instead of the massive overkill on red bars it always has, making it more efficient at crowd control. This should also make it more viable for boss fights in PvE, with out making it a night mare in PvP Now these ideas are going to be more out there but i would like to see them in game for pure fun factor and intrest 1. the solar rocket leaves a pool of napalm that does large DOT(Damage Over Time) (like the dragons breath post buff from d1) 2.void rocket leaves a black hole that sucks enemies and does medium DOT 3.if the two rockets explode near each other the black hole sucks up the napalm and becomes a massive "scarlet star" that does huge DOT and sucks nearby enemies in

文章張貼語言:

 

以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

你無權檢閱此內容
;
preload icon
preload icon
preload icon