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《天命2》

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1/23/2019 9:43:19 PM
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Possible ways to give some Subclasses well needed buffs

Let’s be real, some Subclass trees are good others....just bad. Really bad. Super damage buffs aren’t enough to be honest. I say we fix that. And just bear with them. Let’s try to be civil, please. Starting up, Titans. Also, chances are none of these changes are gonna happen to their fullest effect. That’s just the way the universe works. And I was tired when I wrote this so sorry for the lack of any details later on in the post. [i][b]Sunbreaker[/b][/i] Fire-Forged: -Explosive pyre is activates on all ability kills. Kinda like bloom. (This way tempered metal procs more often) -Vulcans rage spawns more embers Devastator: -You can do multiple light swings while in air. -Heavy attack does more damage to enemy supers -Throwing Hammer duration till it explodes increased by 5 seconds -Throwing Hammer has a indicator on your HUD to show where it is (All of this is to make the Subclass a viable option in most areas. Currently, it’s just bad) Bottom tree: -Grenade and melee damage while standing in a sunspot is increased by 15% -You heal continuously when getting a kill in a sunspot as opposed to a chunk of health outside of one with abilities (Staying in one area should be rewarding not detrimental) [i][b]Striker[/b][/i] Earthshaker: -No buffs I can think of currently, any ideas? Missile: -Inertia Overide: Instead of instantly reloading weapons when sliding, activating lift and using ballistic slam will refill your weapons. Successful hits on targets will have a chance to create the damage boost. Juggernaut: -Reversal will provide a small overshield when knockout is triggered (like 25% of a small shield) [i][b]Sentinel[/b][/i] Protector: -So far, I can’t see any buffs necessary in terms of PVP. PVE I’ll need help with. Any ideas would be helpful. Commander: -Resupply grants more health and ability energy by either 10 or 15%. -Banner Shield radius for ally buffs increased -Banner shields length gets a 20% buff to its duration timer when more than 2 allies are behind you (to give the sense of being the actual wall) -Allow Banner shield to be a one and done super. Simply press and hold the super button (like Ward of dawn) to create a mega barrier that doesn’t move, but provides the same benefits Banner shield has Aggressor: -Superior Arsenal grants more grenade energy -In the trenches grants more super energy when surrounded Hunters [b][i]Nightstalkers[/i][/b] Trapper: -Tether radius decreased slightly -Tether health and duration increased Wraith: -Spectral blades damage in PVE increased -Has a slight AOE front attack (so it can slice multiple targets in front of it) Pathfinder: -Moebius quiver changed= Successful tethers will give super energy back and increase the direct damage of your next Tether. Gain more energy back with Orpheus Rig -Vanish in smoke lasts longer by 3-4 seconds [i][b]Gunslinger[/b][/i] Outlaw: -Need some help making up something. Plus Shards of Galanor for Thousand Cuts: (Threw this in because why not) -Always gain 1/4 of super energy when using blade barrage against more than 2- targets -Instead you gain more super energy when using your Fan of Knives on any enemy. Kills give more energy, but damaging an enemy gives super energy as well. -Tightens the spread of Fan of Knives and extends their distance (whole idea is to get supers, might as well make them a good neutral game exotic and not nerf em to extinction) Sharpshooter: -Golden gun precision damage increased by 15% [i][b]Arcstrider[/b][/i] Warrior: -Melee range increased -Lethal currents damage increased Current: -Whirlwind guard extends the super duration when blocking instead of taking more away. -Ebb and flow grants more energy Wind: -Sprint speed and jump height increased with Focused Breathing -Lightning Reflexes tuned down just a little bit. Warlocks Stormcaller: -Storm grenades damage increased dramatically Conduction: -Ionic Blink takes less energy to use -Transcendence only requires two abilities to be available for the benefits -Arc Webs effectiveness increased Elements: -Arc souls can now be activated by consuming your grenade -Arc souls last for 15 seconds now -Arc Soul Damage and attack speed increased -Landfalls damage radius increased slightly Control: -Pulse-wave affects sprint speed -Ionic traces spawn more frequently Voidwalker: Chaos: -Charge time for grenades reduced -Charge Grenades will now deal massive damage -Cataclysm Nova Bombs have more health, and travel ever so faster Hunger: -Devour lasts for 11 seconds (up from 9) -Vortex nova bomb damage increased Fission: -Handheld supernova takes longer to charge -Dark matter grants more ability energy Dawnblade -Hitting jump while in air during super mode still propels you forward Sky: -Icarus dash has two charges that both refresh after 5 seconds -Dashing while in super mode grants more speed and takes less energy Flame: -Everlasting Fire now also applies a minor burn on targets from all abilities -Phoenix dive activates faster Grace: -Nothing I can currently think of at the moment... And that’s all I got. Literally nothing else. Soooo.....sup?

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