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《天命2》

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12/18/2018 4:06:35 AM
17

Will someone explain to me why Ursa got nerfed but Shards of Galanor didn’t?

They literally do the exact same thing except BB is a instant kill = recharge whereas Ursa is a roaming super so it’s much easier to counter. The shield upon casting B.B. is impossible to destroy and the super cuts through litererally anything, including the “wall” Ward of Dawn, which despite buffs, is still pathetic. The shards of Galanor allow for spam of an uncounterable super, and it’s unfair.

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  • 1- It’s mayhem where supers are meant to be spammed, not normal crucible where supers can’t be spammed. The strength of supers overall shouldn’t be determined by their performances in a mode like mayhem. 2- To need only one kill to get your entire super back...yeah no I highly doubt that was actually intended, or at least it didn’t appear that way before mayhem came out, if I recall correctly. So I’m suspecting it’s a bug that might’ve appeared when the game got updated with the new mayhem. Hope they’ll fix it soon like they did with the Gwisin Vest bug that let Hunters run around with SB active for several minutes Also I do agree that BB popping Ward of Dawns is a little bit too much. As far as I know, the only thing that really blocks BB is a deflecting Arcstrider...Banner Shield Sentinel...I think it does? Maybe not? But regardless, there’s not many things that can actually block it, so yeah WoD should be able to at least take the full force of the super before popping. Especially with Helm of Saint-14 users.

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