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論壇

12/11/2018 7:18:35 PM
17
It's easier to write a two paragraph self-contained short story than it is to write a multi-hour story that meant to give the player agency while they move through it.
English

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  • the easier it is, the less fun we have, and if the players dont have fun, then we dont like the game, and it will give us less incentive to buy DLC

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  • Then why has CD project red done it so better? Let's forget they make single player games because destiny story isnt effected by multiplayer. Destiny's story isnt thar complex, let's be real. The most complex it has gotten is in the last word story and the grimore. The other lore is simple, I write lore for a bigger universe than destiny is in more compelling ways. Bungie needs new writers. That's plain and simple. Good writers, not some guy that spent a year on warmind.

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  • Yes...and no. While the item lore can seem "self-contained" various items often relate to each other. And, if I'm not mistaken, these are the same people behind the Grimoire of the first game. Taken King alone added 50 individual contributions to one singular story that, if given the breath of life in the form of cinematics, voice acting, etc., would easily quintuple that of the entire franchise to date. Imagine if the few hundred other Grimoire cards were translated into actual in-game experiences? And even without a "lore tab" every piece of equipment has come with a tiny glimpse into the world of Destiny and the history of that universe, begging questions the answers to would provide months, if not years of content in a franchise where currently the lack of good storytelling is among THE top complaints dating back to the beginning, and a complaint I only see being repeated more and more as Bungie announced they are departing from "traditional DLC" and, moe specifically, stating they have no plans for "campaigns" (read: "actual story") in the future, at least for the duration of this "annual pass" nonsense.

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  • I take it you've never read a book that was adapted into a movie.

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  • I spent roughly an hour and a half watching Eragon and the next 18 hours pointing out every inaccuracy, shortcoming, botched scene, misrepresented character, and outright omission. Does that answer your presumptuous assertion? What you have failed to account for is we are neither talking about a book, nor a movie, but rather a video game. Even the SNES version of Lord of the Rings trumped Peter Jackson's acclaimed venture into Middle Earth if for no othe reason than the inclusion of Tom Bombadil and Old Man Willow (albeit the scene had to be tweaked to fit with the game's mechanics). But that's a foible Destiny would be immune to, as it is NOT a game based on a book, or a comic series, or a TV series, or a movie, or any other established story and universe. Aside for the planets and moons being recognizable as existing in our solar system (and thus should at least partially reflect their real-world counterparts) this is an entirely blank slate. So whether the story is told in Grimoire and Lore Tabs or by actually being acted out and performed through cinematics, nothing is "lost" IF they actually put it in the game. Right now, to use your analogy of book to movie adaptations, Destiny is worse than the Eragon movie in terms of what was written and what was let out. And bear in mind I'm saying this knowing Eragon left out the entire Dwarven (and possibly even Elven) races. To draw a comparison of Destiny vs the Grimoire to the Eragon movie vs the book, it would be like if Brom, Galbatorix, Arya, Sapphira, Rowan, Murtag, and Eragon himself were left out of the movie and instead it focused on some random town guard walking by Angela's alchemy shop.

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  • Let's not talk about the Eragon movie. 💩

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  • It was an absolute travesty so profound casting Shaquile O'Neal as a Hobbit wouldn't be even half as absurd.

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  • Especially for the fractured franchise that seems a stand-in for the management of the game. They've tried to tell the story in a non-linear way and found it much harder than they might have supposed it to be. Now, they might be happy if they can come to a concordance of all the tiny pieces that are out there and leave it to the player to stitch together the (or a) story. No wonder Bungie love their content creators.

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  • The point here is not the cost, or hoe hard is it. The point is that the people who are keeping up the lore tabs are seemingly much better at what their other colleagues can do. Also all the stories in Destiny 2 are basically a paragraph long. "Evil space conqueror race enslaves your source of power, making you lose it. After regaining your power and friends you start progressing a plan to defeat said enemy" "Race of space robots captures a simulation system, to find the best tactic to strip the universe to their liking, the hero plans to stop that with a legendary friend" Etc. You know.

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  • You're comparing apples to orange is my point. Of course it easy to stay compelling when you're only asking for two minutes of the player's time. To make a comparison to another medium there have been amazing screenplays that have been made into terrible movies. That's because different mediums have different needs. You can't go from Word to Video and expect nothing to need alteration. The same is true for Games except that games are significantly more complex than a movie.

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  • Yes it is true that it is ridiculously harder to just write a small story than to make it into an adventure mission so to say. But still, all of these tabs with wonderful flavor and characterization are left hidden, when the writers seem to be more than capable of writing compelling characters but seem to be kept aside when it comes to the stuff that shows. Also seeing the budget and production quality of Destiny, I don't see a barrier holding the writing back on that end. I just feel like the problem is not that if they can, but are they even given the room to use their vision.

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  • Not to say you are objectively wrong, but you don't seem to really understand just how much medium matters. And furthermore where are you getting the assumption that these are even different writers in the first place?

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  • I could continue on with examples in game like the one good cinematic characterization of Ghaul etc, but if it takes three times to tell me the same thing about how hard stories are to adapt in different forms I'm just going to assume the fourth message is the same, sorry. Not an english speaker by birth, a small scale actor by schooling and a very very tired person at the moment, so our conversation isn't really going anywhere anymore.

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  • Look at the older grimmor from D1 and the new lore tabs. Some of them are telling story's. Complex ones at that and I'm pretty sure the story of thorn and the last word are still some of the most well know lore bits of destiny out there. Besides the books of sorrow of course.

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  • Saying that all the stories in the game are a paragraph long because you can summarise them like that makes no sense. You ever read the back of a book? Because your comment here suggests that you haven’t.

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  • The difference between a good premise and Destiny 2's stories are that D2 literally offers nothing more. Okay maybe Cayde's little teleport shabangs were something, but for real there is almost nothing else to grasp in the main storylines exept their premises. For example I could summarize the whole of Halo 1 in a paragraph, but I could also write ten more for the level "343 Quilty Spark" alone.

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  • Not to mention it costs a fraction of the price.

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