[b]The Talos Principle[/b]:
There's no rush or time limit in life.
Consider all of the tools at your disposal.
For physical problems, consider all of the space you can use.
Consider how you can use a problem to your advantage.
[b]Cuphead[/b] and [b]Bloodborne[/b]:
With enough bullets (or swings of a blade), even the Devil can be beaten.
How about you guys?
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Never kill a chicken Aim for the knee Reptiles make for great maids If some one disagrees with you then they're a synth. It's ok to cage animals then force them to fight During a zombie apocalypse never give out your guns for free If you drop explosives at your feet, just jump as they explode
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Don’t buy any new bungie games. Most problems can be solved with chainsaws The gayer someone looks, the more powerful they are
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Dragon Quest Builders: You don't need immense strength or physical prowess to be the most important person in the world. Dark Souls 3: Be patient, and consider every option, and eventually the toughest foe will crumble at your feet. Bomberman: Throw bombs everywhere without a care in the world... Okay, maybe that one's not a great lesson.
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My tastes in video games in general has taught me to stand up for who I am, and not cave into peer pressure. In Assassin’s Creed, for example, I think II, IV and especially Origins are the worst in the series, while III, Revelations, and Syndicate are the best If you know the AC community, you know the general consensus is usually the opposite. It’s like that for a lot of games, such as thinking Kirby’s Dreamland 3 is the best classic Kirby, loving NiGHTS: Journey of Dreams, Brawl is the best Smash, etc. Being in the minority opinion a lot has helped me be more confident in my opinions.
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由ThyLordIntrovert編輯: 5/30/2018 4:37:22 AMFire emblem: always be prepared (and flying doesn't always make something better) Dark souls: not matter how many times life beats you down, get back up (and hit life with a great sword if you want) Fallout: just because you can do something doesn't mean you necessarily should (like nuking some people who are walking past wearing dishware for armor) Honourable mention, direct quote from WH40K: space marine [i]"a mind without purpose will wander in dark places"[/i] Obligatory humorous portion Dawn of war 2 retribution: if someone betrays you for the dark gods, aim an orbital bombardment directly at their skull
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I'm not sure if it counts as a life lesson, although it certainly affects my life in a significant way; I pretty much decide if a game is good or not based on whether the world draws me in in any significant way. As a result of this, gaming is one of my biggest inspirations for writing. Of course, it helps if the game also has inspiring and spectacular character/monster design, or a compelling narrative, or fluid gameplay, but ultimately those are small factors, that synthesise together to influence that first point I made - whether or not the world draws me in.
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Don’t ever stab a chicken. “When life gives you lemons [u]Don’t[/u] make lemonade!” You can always be brought back from darkness. When an infinity stone is in-front of you don’t have a moral dilemma! Environmentalists are annoying. (Even if their a robot) You can tell people you love them with cave drawings. And of course “Floor Ice cream gives you heath!”