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《天命2》

討論《天命2》的所有事情。
4/13/2018 12:07:10 PM
2

The final battle with ghaul is a microcosm of what’s wrong with Destiny

It recently occurred to me that the last vanilla campaign missions battle with ghaul is, in a way, an example of what is wrong with Destiny currently. The entire campaign is spent building up this threat of ghaul. There’s a lot of hype. You think there’s gonna be this glorious battle. But then you just whammy him really quick with the supers and mechanically he isn’t challenging either. You think after he “dies” that there must be more. So when he goes all ethereal form on us you think “oh yes phase two or maybe raid boss now we’re talking!” But then he is just zapped by the traveler and that’s that. The point is this battle exemplifies a large problem with destiny—a lot of hype is built up, you expect more, and then the hype falls to nothing. There’s just missed opportunities abound in Destiny 2 and that final battle was merely one. I think a raid with god form ghaul as the centerpiece would’ve been much more epic. Hopefully the developers will recognize this (though for many it is too late) and change course for the better as far as delivering on exciting content goes.

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  • I actually rather liked the fight with Ghaul. He was more interesting than 3/5 campaign final bosses in D1. Oryx and the SIVA Lords still top him, in my opinion.

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  • 由[SiN]大き氷編輯: 4/13/2018 12:42:12 PM
    Campaign design for shooters have had set pieces as a pretty big design feature for a long time now because it works. It doesn't necessarily mean obnoxiously escalated events, it just means unique experiences. This game is not playing with any new ideas, it's just using the shooting mechanics and shallow RPG ones that were never meant to be used as much as they are way too much. It's a shooter first, they design the game leaving that aspect the most important and they constantly say that. So it's really weird to fall back on RPG mechanics intentionally shallow for variety. Also yeah they really did make the fight to be more than it was. Boss fights give a certain expectation to people who play other games. Which is to say a unique experience. The only bosses in Destiny that actually felt like ones are Oryx, Axis, and Panoptes. Raid encounters in general, but those three in particular stand out. They all have unique fights you aren't going to find in the rest of the game.

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