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2/8/2018 12:20:04 PM
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A suggestion about weapons

Even though I know it's a longshot, I hope Bungie reads this because I have a few suggestions for updates/upgrades for Destiny 2. No, I'm not a programmer or anything, this is just a gamer offering a suggestion on a few things that I've noticed that could make the game better if addressed. 1) The exotic auto rifle Hard Light. I think it's a fantastic weapon as is, but I have one complaint about it. The method to switch between element ammo loadouts is a royal pain and really brings gameplay to a halt for the player using it. I would love to see the loadout change much more like the Borealis exotic sniper rifle, where a long press/hold of the reload button will switch to the next elemental ammo type in a three-swap cycle. Also, when it comes to multi-ammo type weapons, it would be pretty cool to see this mechanic implemented in other weapons such as the hand cannon, sidearm, and possibly the scout rifle (though I could understand ignoring that one due to the Borealis already existing). Obviously they would be exotics and wouldn't be so easy to come by, but having them in the game would be pretty cool in my opinion. 2) Buff up the sidearms. Now don't misunderstand me, I'm not saying they all need to start doing the same kind of damage as hand cannons, that's why you have hand cannons. However, one thing I've noticed is that they can be kind of slow to swap to. Considering they're easily the smallest and lightest weapons in the game, I would think they would all have a pretty fast handling rating. After all, their primary purpose is a weapon to quickly switch to as a backup when your scout, auto, or pulse rifle gets low or runs out of ammo and you need something to blast your way to temporary safety. 3) Hunter void-based grenades. While vortex is okay I suppose, the other two grenades available to Nighstalkers are pretty useless. The spike grenade typically never lands the way you intend and ends up shooting its void blast skyward away from the enemy you were targeting while the wall flame grenades are annoying because you never know what direction the flame will deploy in, in-line with your position or horizontal to it. Considering this is the Nighstalker sub-class, might I recommend this as a replacement for one of those two: The anchor or lockdown grenade. This is a grenade that does minimal damage but functions like a mini void anchor like the one deployed by Shadowshot. It won't last as long and doesn't have anywhere near the range or duration when it comes to the anchor (maybe half or slightly less that than the Shadowshot) and doesn't weaken enemies nearly as much (again, maybe half or slightly less than Shadowshot), but it would fit in a lot better with the Nighstalker build, which by the definition of its Super is a subclass designed for field control. Additionally, and this could be a second kind of grenade, you could have one that does the same as the anchor grenade, only this one doesn't deploy immediately and can adhere to surfaces and have a trap-type function like the smoke grenade. One of the Nighstalker's "ways" is The Way of the Trapper. Why not actually give the Hunter more than one trap (the smoke bomb, I'm not counting Shadowshot). 4) I know this isn't a weapon, but PLEASE start allowing sparrows to be used on Mercury. I don't know if that's already in the works or not but there is so little to do there when it comes to adventures, public events, and gathering challenges it can be so annoying to have to run everywhere. It isn't immersive, it's just flat out annoying. 5) Make Destiny 2 extantions for more than just Alexa. I appreciate you probably have some kind of deal with Amazon, but you should really think about extending this feature to the Google Assistant and Siri. It would do so much when it comes to game immersion. You could be in the middle of a heated battle and instead of a rocket launcher, the situation suddenly evolves to the kind a sword is more appropriate for. What would be cooler than to tell your assistant or Siri, "deploy my sword" and then a second or two later be able to yank it into existence? Now, when I say it's immersion, you could basically consider it an extension of your ghost adjusting your weapon loadout. That's the justification with Alexa right? That's it for now. It's just something to consider from a gamer who has played both Destiny 1 & 2 and made a few observations after many hours of gameplay.

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