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由Erebus The Dark編輯: 10/22/2015 12:35:24 PM
3

Ideas for New Elements (Solar, Arc, Void, etc.)

Destiny is going to be around for a while and it's safe to assume that players might get bored with the same old subclasses. Since each subclass is based on an element (Solar, Arc and Void), I thought It'd be a good idea to discuss new elements for future iterations of the game. So before we discuss elemental types let's have a run down of each element already present. -Solar: Fire. Has a chance to ignite enemies and burns. -Arc: electricity. has a chance to chain damage to other enemies. Area of effect damage. -Void: Darkness. No one honestly knows what void really is compared to fire and electricity. Something to do with gravity and darkness. So let's begin. I have two ideas so far but if anyone has an idea, just post below. If something sounds interesting I'll be sure to add it to the list. \----Elements----/ - [b]BIO[/b]: this element does what I call biological damage or "poison". It's effect has a chance to poison an enemy/player, poison will do slight damage over a set amount of time And ,as an added effect, Bio will cause additional damage to those close to th the effected entity. I.E. If a vandal is effect by Bio, he and any Dregs on proximity will take additional damage. Dregs can move away from the effected vandal and stop taking damage. I can only imagine the subclass ideas surrounding this type of element. - [b]ICE[/b]- this ones fairly straight forward, the special effect of Ice is too (you guessed it) freeze. Now in PvE, Ice based attacks have a chance to restrict the movements of certain enemies. Low tier enemies have a better chance of freezing when compared to higher tier enemies, majors and ultras. When I effect, ice will freeze an enemy causing you to do additional damage while the enemy both stays still and does not retaliate. In PvP, ice should work differently for balancing purposes. Should a guardian happen to fall under the effects of Ice, they have restricted movement but can still move around albeit slowly(similar to the shadow shot effect). --------- I'm interested to see what elements we create here today. Depending on how the future of this thread turns out, I may post a poll between all the popular elements and hopefully some devs take note.

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  • I have been thinking about the ice element recently myself (could possibly be titled frost in game since the elements are specially titled), and Bio also sounds like a great idea. These elements could lead to new subclasses as well as weapons. This in turn would lead to more for current and new players to look forward to. I'm particularly interested in the idea of new swords since you need to collect materials as part of the quests, and neither of the current swords available required the collection of spirit bloom or wormspore. With the two purposes elements you could have a quest to collect spirit bloom for the ice sword, and wormspore for the bio.

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