JavaScript is required to use Bungie.net

论坛

由an engram full of bees编辑: 6/10/2024 10:06:33 PM
1
I’m actually fine with Titans being a melee-heavy class, but I think you’re right about survivability. We need some major updates to survivability via analyzing the actual gameplay loop and thinking about how to make it useful in endgame content. Take Knockout for example. Bungie doesn’t seem to understand that nobody wants to dive into a mob on a GM to proc Knockout and get the melee chain going. Because that would be dumb. You’re probably going to die instantly. And even if you do manage to get that first kill, you’ll probably get killed by another ad anyways. If Knockout increased your melee damage by like 1000% or something crazy, then it’d be fine. There’d be a sufficient reward associated with the high risk of running into combat to punch a tanky ad. In that case: you [i]might[/i] die OR you might pull off an insane maneuver that gets your team out of a sticky situation. Right now though, it’s just the following: you [i]might[/i] die OR you might not…. And that’s it. Sorry for the text wall, as a Titan main this has been on my mind for a long time
English

发贴语言:

 

遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

你没有权限查看此内容。
;
preload icon
preload icon
preload icon