I'm no fan of collision. Like at all. Hate it like rift. BUT it would suit collision more, if it was not a counting point based on the time you keep it.
But rather make it so, you capture it, and only get point for getting kills while having the zone.
So it should be like this, 3 points pr kill when having the zone and the other team gets 1 point pr kill without the zone.
That would eliminate the "oh my gosh we're fighting 1v3 all the time" situations. Cause now you can regoup and set up a new attack, cause the only stress factor would be the timer, before the flag changes position, and not the point harvest the other team gets while youre waiting for respawn.
Tha way I think collision could be way more fun and less annoying.
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1 ReplyA bit?
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1 Reply[quote]I'm no fan of collision. Like at all. Hate it like rift. BUT it would suit collision more, if it was not a counting point based on the time you keep it. But rather make it so, you capture it, and only get point for getting kills while having the zone. So it should be like this, 3 points pr kill when having the zone and the other team gets 1 point pr kill without the zone. That would eliminate the "oh my gosh we're fighting 1v3 all the time" situations. Cause now you can regoup and set up a new attack, cause the only stress factor would be the timer, before the flag changes position, and not the point harvest the other team gets while youre waiting for respawn. Tha way I think collision could be way more fun and less annoying.[/quote] Better idea. Remove collision, bring back survival.
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This. Bump.
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1 ReplyI like this idea
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2 RepliesThen it will probably end up working more like the control playlist, so nah. Control is fine but that's not how competitive should work. Competitive shouldn't have people doing "jobs." Skill should be emergent and not as predetermined.
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1 Reply