[b][i]"I am the wall against which the darkness breaks."[/i][/b]
I have been absolutely ensnared by Void Titan since fully delving into this franchise during [i]S16[/i] when [i]TWQ[/i] started Light 3.0. From [i]Wormgods[/i] to [i]Peregrine's[/i] to [i]HOIL[/i] to [i]Doomfangs[/i], I have spent hundreds of hours wielding the [i]Void[/i] and embodying what it means to be a Sentinel. In more recent memory, I have spent the past two years mostly maining [i]Peregrine's[/i] with [i]Vex Caliber[/i], a deadly combination that permits my embrace of being fireteam support, while maintaining an aggressive pace.
And yet despite my absolute love for [i]Void[/i], I struggled to acclimate and incorporate the [i]Unbreakable Aspect[/i] until this past week. Maybe I'm late to the show, maybe I'm just shortchanging my potential, but the changes the [i]Aspect[/i] has overseen paired with the synergies it was offfered with [i]Ursa's[/i] finally had me snap and engage both the [i]Exotic[/i] and the [i]Aspect[/i] in rather spectacular fashion.
This build is not flashy. This build is [b][u]NOT[/u][/b] the pinnacle of [i]Void[/i]. But this build is unkillable, supportive and fun! If you want to truly embody [i]the wall[/i], keep reading. If you want a stronger [i]Void Titan[/i], just gimme a day or two.
[b][u]The Wall[/u][/b]
[b]Exotic[/b]:
[i]Ursa Furiosa [/i]
[b]Aspects[/b]:
[i]Bastion
Unbreakable[/i]
[b]Fragments[/b]:
[i]Echo of Reprisal
Echo of Exchange
Echo of Starvation
Echo of Persistence
Flex: Echo of Expulsion
Flex: Echo of Instability[/i]
[b][u]Armor Sets[/u][/b]:
4 Pieces of the following
[i]Ferropotent
Sage Protector
Wayward Psyche[/i]
[b][u]Armor Stat Distribution:[/u][/b]
[i][b]70[/b]-Class
[b]70[/b]-Grenade
[b]70[/b]-Super
[b]100[/b]-Weapons[/i]
Baseline these stats, any left over points go toward getting [i]Grenade[/i] as close to 100 as possible, then dump for [i]Super[/i].
[b][u]Armor Mods:[/u][/b]
[b]Head[/b]: [i]Harmonic Siphon; Hands On; Ashes to Assets[/i]
[b]Arms[/b]: [i]Impact Induction; Focusing Strike; Heavy Handed[/i]
[b]Chest[/b]: [i]Harmonic Ammo Generation; Resist; Charged Up[/i]
[b]Legs[/b]: [i]Absolution x3[/i]
[b]Mark[/b]: [i]Powerful Attraction; Utility Kickstart x2[/i]
[b][u]Weapons[/u][/b]:
[b]Kinetic[/b]: [i]Exotic Flex- Lumina; Witherhoard; Arbalest; Izanagi's[/i]
[b]Energy[/b]: [i]Velocity Baton (Demo+Attrition Orbs)[/i]
[b]Power[/b]: [i]Flex- Crown Splitter (Thresh+DPS Perk); Falling Guillotine; The Other Half; Heart Shadow[/i]
[b][u]Gameplay Theory:[/u][/b]
The goal of this build is maximal [i]Overshield[/i] uptime through [i]Bastion Barricades[/i], complemented by [i]Unbreakable[/i] and loads of [i]Sentinel Shield[/i]. Your [i]Grenade[/i] and [i]Barrier CDs[/i] are almost infinitely available through the following interactions:
[i]Devour[/i] (7.5% Grenade on Kill)
[i]Triple Absolution[/i] (10% of ALL abilities (not Super) on Orb pickup)
[i]Double Utility Kickstart[/i] (1-5 Armor Charge=21%-38% Barrier Energy on Cast)
[i]Impact Induction[/i] (12% Grenade on Powered Melee)
[i]Focusing Strike[/i] (12% Class on Powered Melee)
[i]Demo Weapon[/i] (Ideally Velocity Baton; Corrective Measure)
Important to note here is that any [i]Powered Melee[/i] is going to make you an [i]Orb[/i], and a quick [i]Melee[/i] with an [i]Overshield[/i] active will count as a [i]Powered[/i]. So basically the cycle starts with getting your hands on [b]ANY[/b] [i]Orb of Power[/i]. This triggers [i]Devour[/i], [i]Armor Charge[/i] for [i]Utility Kickstart[/i], and [i]Absolution[/i]. From here it's just "barrier down" and then go to work.
[i]Unbreakable[/i] can be used to take space and engage with a Sword, or used to disengage following an aggressive pursuit. Likewise it can be used for risky revives.
With the [i]Artifact[/i] in play, one can have almost [b][u]infinite[/u][/b] weakening and [i]Devour[/i] through [b]Elemental Siphon, Power from Pain, and Singularity Blade[/b]. The [i]Overshield[/i] uptime further complements [i]Singularity Blade[/i], which in turn feeds [i]Power From Pain[/i].
And at the end of the day, a well timed block with [i]Sentinel Shield[/i] will carry DPS and refeed 30-50% of one's [i]Super[/i]. Doesn't take much to get it "right", but a mistimed Super doesn't really impact the play cycle. It's just icing on the cake.
If you want to embody [b]The Wall[/b], give this a shot!
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Sad that Ursa got nerfed when the stat rework happened. You used to get a full refund your grenade with proper unbreakable timing. For that you need to use Armamentarium now.