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Destiny 2

Discuss all things Destiny 2.
Edited by GradeMyGuardianTTV: 2/16/2026 4:40:46 PM
2

Embody the Wall: Ursa Furiosa

[b][i]"I am the wall against which the darkness breaks."[/i][/b] I have been absolutely ensnared by Void Titan since fully delving into this franchise during [i]S16[/i] when [i]TWQ[/i] started Light 3.0. From [i]Wormgods[/i] to [i]Peregrine's[/i] to [i]HOIL[/i] to [i]Doomfangs[/i], I have spent hundreds of hours wielding the [i]Void[/i] and embodying what it means to be a Sentinel. In more recent memory, I have spent the past two years mostly maining [i]Peregrine's[/i] with [i]Vex Caliber[/i], a deadly combination that permits my embrace of being fireteam support, while maintaining an aggressive pace. And yet despite my absolute love for [i]Void[/i], I struggled to acclimate and incorporate the [i]Unbreakable Aspect[/i] until this past week. Maybe I'm late to the show, maybe I'm just shortchanging my potential, but the changes the [i]Aspect[/i] has overseen paired with the synergies it was offfered with [i]Ursa's[/i] finally had me snap and engage both the [i]Exotic[/i] and the [i]Aspect[/i] in rather spectacular fashion. This build is not flashy. This build is [b][u]NOT[/u][/b] the pinnacle of [i]Void[/i]. But this build is unkillable, supportive and fun! If you want to truly embody [i]the wall[/i], keep reading. If you want a stronger [i]Void Titan[/i], just gimme a day or two. [b][u]The Wall[/u][/b] [b]Exotic[/b]: [i]Ursa Furiosa [/i] [b]Aspects[/b]: [i]Bastion Unbreakable[/i] [b]Fragments[/b]: [i]Echo of Reprisal Echo of Exchange Echo of Starvation Echo of Persistence Flex: Echo of Expulsion Flex: Echo of Instability[/i] [b][u]Armor Sets[/u][/b]: 4 Pieces of the following [i]Ferropotent Sage Protector Wayward Psyche[/i] [b][u]Armor Stat Distribution:[/u][/b] [i][b]70[/b]-Class [b]70[/b]-Grenade [b]70[/b]-Super [b]100[/b]-Weapons[/i] Baseline these stats, any left over points go toward getting [i]Grenade[/i] as close to 100 as possible, then dump for [i]Super[/i]. [b][u]Armor Mods:[/u][/b] [b]Head[/b]: [i]Harmonic Siphon; Hands On; Ashes to Assets[/i] [b]Arms[/b]: [i]Impact Induction; Focusing Strike; Heavy Handed[/i] [b]Chest[/b]: [i]Harmonic Ammo Generation; Resist; Charged Up[/i] [b]Legs[/b]: [i]Absolution x3[/i] [b]Mark[/b]: [i]Powerful Attraction; Utility Kickstart x2[/i] [b][u]Weapons[/u][/b]: [b]Kinetic[/b]: [i]Exotic Flex- Lumina; Witherhoard; Arbalest; Izanagi's[/i] [b]Energy[/b]: [i]Velocity Baton (Demo+Attrition Orbs)[/i] [b]Power[/b]: [i]Flex- Crown Splitter (Thresh+DPS Perk); Falling Guillotine; The Other Half; Heart Shadow[/i] [b][u]Gameplay Theory:[/u][/b] The goal of this build is maximal [i]Overshield[/i] uptime through [i]Bastion Barricades[/i], complemented by [i]Unbreakable[/i] and loads of [i]Sentinel Shield[/i]. Your [i]Grenade[/i] and [i]Barrier CDs[/i] are almost infinitely available through the following interactions: [i]Devour[/i] (7.5% Grenade on Kill) [i]Triple Absolution[/i] (10% of ALL abilities (not Super) on Orb pickup) [i]Double Utility Kickstart[/i] (1-5 Armor Charge=21%-38% Barrier Energy on Cast) [i]Impact Induction[/i] (12% Grenade on Powered Melee) [i]Focusing Strike[/i] (12% Class on Powered Melee) [i]Demo Weapon[/i] (Ideally Velocity Baton; Corrective Measure) Important to note here is that any [i]Powered Melee[/i] is going to make you an [i]Orb[/i], and a quick [i]Melee[/i] with an [i]Overshield[/i] active will count as a [i]Powered[/i]. So basically the cycle starts with getting your hands on [b]ANY[/b] [i]Orb of Power[/i]. This triggers [i]Devour[/i], [i]Armor Charge[/i] for [i]Utility Kickstart[/i], and [i]Absolution[/i]. From here it's just "barrier down" and then go to work. [i]Unbreakable[/i] can be used to take space and engage with a Sword, or used to disengage following an aggressive pursuit. Likewise it can be used for risky revives. With the [i]Artifact[/i] in play, one can have almost [b][u]infinite[/u][/b] weakening and [i]Devour[/i] through [b]Elemental Siphon, Power from Pain, and Singularity Blade[/b]. The [i]Overshield[/i] uptime further complements [i]Singularity Blade[/i], which in turn feeds [i]Power From Pain[/i]. And at the end of the day, a well timed block with [i]Sentinel Shield[/i] will carry DPS and refeed 30-50% of one's [i]Super[/i]. Doesn't take much to get it "right", but a mistimed Super doesn't really impact the play cycle. It's just icing on the cake. If you want to embody [b]The Wall[/b], give this a shot!

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  • Sad that Ursa got nerfed when the stat rework happened. You used to get a full refund your grenade with proper unbreakable timing. For that you need to use Armamentarium now.

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