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Destiny 2

Discuss all things Destiny 2.
Edited by GradeMyGuardianTTV: 2/16/2026 4:40:46 PM
2

Embody the Wall: Ursa Furiosa

[b][i]"I am the wall against which the darkness breaks."[/i][/b] I have been absolutely ensnared by Void Titan since fully delving into this franchise during [i]S16[/i] when [i]TWQ[/i] started Light 3.0. From [i]Wormgods[/i] to [i]Peregrine's[/i] to [i]HOIL[/i] to [i]Doomfangs[/i], I have spent hundreds of hours wielding the [i]Void[/i] and embodying what it means to be a Sentinel. In more recent memory, I have spent the past two years mostly maining [i]Peregrine's[/i] with [i]Vex Caliber[/i], a deadly combination that permits my embrace of being fireteam support, while maintaining an aggressive pace. And yet despite my absolute love for [i]Void[/i], I struggled to acclimate and incorporate the [i]Unbreakable Aspect[/i] until this past week. Maybe I'm late to the show, maybe I'm just shortchanging my potential, but the changes the [i]Aspect[/i] has overseen paired with the synergies it was offfered with [i]Ursa's[/i] finally had me snap and engage both the [i]Exotic[/i] and the [i]Aspect[/i] in rather spectacular fashion. This build is not flashy. This build is [b][u]NOT[/u][/b] the pinnacle of [i]Void[/i]. But this build is unkillable, supportive and fun! If you want to truly embody [i]the wall[/i], keep reading. If you want a stronger [i]Void Titan[/i], just gimme a day or two. [b][u]The Wall[/u][/b] [b]Exotic[/b]: [i]Ursa Furiosa [/i] [b]Aspects[/b]: [i]Bastion Unbreakable[/i] [b]Fragments[/b]: [i]Echo of Reprisal Echo of Exchange Echo of Starvation Echo of Persistence Flex: Echo of Expulsion Flex: Echo of Instability[/i] [b][u]Armor Sets[/u][/b]: 4 Pieces of the following [i]Ferropotent Sage Protector Wayward Psyche[/i] [b][u]Armor Stat Distribution:[/u][/b] [i][b]70[/b]-Class [b]70[/b]-Grenade [b]70[/b]-Super [b]100[/b]-Weapons[/i] Baseline these stats, any left over points go toward getting [i]Grenade[/i] as close to 100 as possible, then dump for [i]Super[/i]. [b][u]Armor Mods:[/u][/b] [b]Head[/b]: [i]Harmonic Siphon; Hands On; Ashes to Assets[/i] [b]Arms[/b]: [i]Impact Induction; Focusing Strike; Heavy Handed[/i] [b]Chest[/b]: [i]Harmonic Ammo Generation; Resist; Charged Up[/i] [b]Legs[/b]: [i]Absolution x3[/i] [b]Mark[/b]: [i]Powerful Attraction; Utility Kickstart x2[/i] [b][u]Weapons[/u][/b]: [b]Kinetic[/b]: [i]Exotic Flex- Lumina; Witherhoard; Arbalest; Izanagi's[/i] [b]Energy[/b]: [i]Velocity Baton (Demo+Attrition Orbs)[/i] [b]Power[/b]: [i]Flex- Crown Splitter (Thresh+DPS Perk); Falling Guillotine; The Other Half; Heart Shadow[/i] [b][u]Gameplay Theory:[/u][/b] The goal of this build is maximal [i]Overshield[/i] uptime through [i]Bastion Barricades[/i], complemented by [i]Unbreakable[/i] and loads of [i]Sentinel Shield[/i]. Your [i]Grenade[/i] and [i]Barrier CDs[/i] are almost infinitely available through the following interactions: [i]Devour[/i] (7.5% Grenade on Kill) [i]Triple Absolution[/i] (10% of ALL abilities (not Super) on Orb pickup) [i]Double Utility Kickstart[/i] (1-5 Armor Charge=21%-38% Barrier Energy on Cast) [i]Impact Induction[/i] (12% Grenade on Powered Melee) [i]Focusing Strike[/i] (12% Class on Powered Melee) [i]Demo Weapon[/i] (Ideally Velocity Baton; Corrective Measure) Important to note here is that any [i]Powered Melee[/i] is going to make you an [i]Orb[/i], and a quick [i]Melee[/i] with an [i]Overshield[/i] active will count as a [i]Powered[/i]. So basically the cycle starts with getting your hands on [b]ANY[/b] [i]Orb of Power[/i]. This triggers [i]Devour[/i], [i]Armor Charge[/i] for [i]Utility Kickstart[/i], and [i]Absolution[/i]. From here it's just "barrier down" and then go to work. [i]Unbreakable[/i] can be used to take space and engage with a Sword, or used to disengage following an aggressive pursuit. Likewise it can be used for risky revives. With the [i]Artifact[/i] in play, one can have almost [b][u]infinite[/u][/b] weakening and [i]Devour[/i] through [b]Elemental Siphon, Power from Pain, and Singularity Blade[/b]. The [i]Overshield[/i] uptime further complements [i]Singularity Blade[/i], which in turn feeds [i]Power From Pain[/i]. And at the end of the day, a well timed block with [i]Sentinel Shield[/i] will carry DPS and refeed 30-50% of one's [i]Super[/i]. Doesn't take much to get it "right", but a mistimed Super doesn't really impact the play cycle. It's just icing on the cake. If you want to embody [b]The Wall[/b], give this a shot!

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  • Sad that Ursa got nerfed when the stat rework happened. You used to get a full refund your grenade with proper unbreakable timing. For that you need to use Armamentarium now.

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  • My only note here is about the Grenade stat. 70 is pre Edge of Fate equivalent of 100. 100 will give max uptime and even increase the percentages for any source Over 100 will increase the damage when releasing the blast. I have been using Unbreakable with Prismatic and after committing to the grenade stat, seen a massive difference.

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