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1/23/2025 10:28:23 AM
14

Oscillation NEEDS TO GO

It's an incredibly limiting and frustrating mechanic and EVERYBODY HATES. It's the antithesis of everything you've been trying to do with the game for the last couple years, just like removing crafting but that's a whole other post. You lowered combatant shields, added ability champion stunning and added/changed other things to increase our options and add variety. This modifier does the exact opposite and it needs to die. Please don't make oscillation a part of heresy. I can live with the other modifiers - the ammo one isn't bad, the health one is doable with the right loadout - none of them are as terrible and frustrating as this one. This modifier is the only thing keeping me from doing the gm this week, and I really wanted an eager edge/BnS adept roll of this sword. Considering it'll probably be gone from the adept rotation when heresy starts that's just even more frustrating and heart breaking. I had ONE successful run out of four attempts I've tried so far, partially because of terrible teammates, but mainly due to this -blam!- terrible mechanic. Plus most people that apply to my ftf clearly aren't even aware of the modifier which makes finding decent teammates that much harder and makes things take longer. It also doesn't help that this episode's artifact mods have been terrible or mid at best, especially the champion mods. Special GL's are great but other than that, it's just weak as hell. Anti-barrier shotguns, really!? Please make heresy's mods better. Echoes' mods were great, especially when you added more anti-champion mods with each act, please do that again. This whole episode has been beuond limiting and frustrating all around, no crafting, weak champion mods, terrible modifiers that only add frustration/restrictions but definitely not more difficulty. Please do better. And on a side note, ffs please bring crafting back! Make the "heretical arsenal" (aka the new shinies) RNG and the plain versions craftable and everyone's happy. Most anti-crafters (aka insane gambling addicts) even want crafting to come back after weightgate and the terrible RNG this episode. The point of a looter shooter isn't endless grinding/chasing, it's about GETTING WHAT YOU WANT and USING it in future activities, period. Why anyone would want that process to take significantly longer is just insane thinking. Crafting still takes a decent amount of time, just take out the weekly freebies or even the deepsight harmonizers and everyone's happy. Why would you even add those in the first place if crafting is so "bad for the game?" It's no coincidence the player population dropped off significantly as soon as you removed crafting, it's not [just] the bugs or the plethora of other issues. This game has always had bugs and problems but it never lost players as fast as this terrible episode. Look around Reddit/here and you'll see that the vast majority of players have left because of that and the other design choices you've made that are disrespectful to your players like the pinnacle grind. The new trials changes sound great, I'll definitely be spending plenty of time next episode grinding that and other activities for rolls, so give us crafting back so we can spend less time in mind numbing seasonal activities and more time playing the modes WE ACTUALLY WANT TO PLAY. Do that, remove oscillation and bring back episodic Engram focusing. Start listening to your players for once and people will start coming back, plain and simple.

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  • Indeed. I hate all of these new modifiers. They are more stupid than challenging. There is nothing challenging with swapping weapons to remove a de-buff on your other weapon. Adding things for the sake of adding things. Nothing good will ever come out this logic.

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  • Edited by ZigZag: 1/24/2025 11:40:48 PM
    Try lost signal matched with a void sub machine gun, I’ve been using The Title with repulser or turnabout. You will absolutely tear it up in Liminality and always have a overshield. Easy win.

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  • Edited by Hawpy: 1/24/2025 11:13:40 PM
    At first I despised it, but having now done a few GMs with it active, I don't mind it so much. The damage boost is massive and very fun to play into - I was nearly insta-killing Champions with one Heritage shot - while the damage penalty isn't too bad on your primary weapon. If it was just that, I think it would be fine; dare I say it would even be a great modifier. The real irritation is the "all other weapons deal significantly less damage" part. Having the option to giga-buff one weapon type at the expense of another is fine, making every other item ineffective is not. That said, the way the weapons are split for this season isn't great; Shotgun and SMG being on the same side forcing you to have a short-range weapon isn't too kind for many sections.

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  • Anyone else think [b]Oscillation[/b] is there to drive player numbers in [b]OTHER[/b] activities? . Think about it- . [b]Heavy GLs[/b] basically do [b]NOTHING[/b] to the Tormentor. [b]SO[/b] you're left with using a [b]Heavy Shotgun[/b]. . We only have [b]two[/b] of these- [b]Tractor & Acrius[/b]. [b]Tractor[/b] can't be used for [i]Barriers[/i] & is very niche within a FT setup, so [b]Acrius[/b] is the most sensible choice for most FTs. . According to [b]Light GG[/b], [b]Acrius ONL[/b]Y has a [i]42%[/i] ownership rate amongst Guardians. . How do you get [b]Acrius[/b]? . Kiosk [b]+240 Spoils[/b]. . Where do [b]Spoils[/b] come from? . [b]Raids[/b]. Which are incredibly time consuming & require a multitude of Guardians to participate, ie [b]PLAYER NUMBERS[/b]. . Definitely feels like there's some weight to this conspiracy....

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    • It's a really OP modifier if you lean into it... dunno- very clean runs of Liminality with the modifer.

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      • [quote]It's an incredibly limiting and frustrating mechanic and EVERYBODY HATES. It's the antithesis of everything you've been trying to do with the game for the last couple years, just like removing crafting but that's a whole other post. You lowered combatant shields, added ability champion stunning and added/changed other things to increase our options and add variety. This modifier does the exact opposite and it needs to die. Please don't make oscillation a part of heresy. I can live with the other modifiers - the ammo one isn't bad, the health one is doable with the right loadout - none of them are as terrible and frustrating as this one. This modifier is the only thing keeping me from doing the gm this week, and I really wanted an eager edge/BnS adept roll of this sword. Considering it'll probably be gone from the adept rotation when heresy starts that's just even more frustrating and heart breaking. I had ONE successful run out of four attempts I've tried so far, partially because of terrible teammates, but mainly due to this -blam!- terrible mechanic. Plus most people that apply to my ftf clearly aren't even aware of the modifier which makes finding decent teammates that much harder and makes things take longer. It also doesn't help that this episode's artifact mods have been terrible or mid at best, especially the champion mods. Special GL's are great but other than that, it's just weak as hell. Anti-barrier shotguns, really!? Please make heresy's mods better. Echoes' mods were great, especially when you added more anti-champion mods with each act, please do that again. This whole episode has been beuond limiting and frustrating all around, no crafting, weak champion mods, terrible modifiers that only add frustration/restrictions but definitely not more difficulty. Please do better. And on a side note, ffs please bring crafting back! Make the "heretical arsenal" (aka the new shinies) RNG and the plain versions craftable and everyone's happy. Most anti-crafters (aka insane gambling addicts) even want crafting to come back after weightgate and the terrible RNG this episode. The point of a looter shooter isn't endless grinding/chasing, it's about GETTING WHAT YOU WANT and USING it in future activities, period. Why anyone would want that process to take significantly longer is just insane thinking. Crafting still takes a decent amount of time, just take out the weekly freebies or even the deepsight harmonizers and everyone's happy. Why would you even add those in the first place if crafting is so "bad for the game?" It's no coincidence the player population dropped off significantly as soon as you removed crafting, it's not [just] the bugs or the plethora of other issues. This game has always had bugs and problems but it never lost players as fast as this terrible episode. Look around Reddit/here and you'll see that the vast majority of players have left because of that and the other design choices you've made that are disrespectful to your players like the pinnacle grind. The new trials changes sound great, I'll definitely be spending plenty of time next episode grinding that and other activities for rolls, so give us crafting back so we can spend less time in mind numbing seasonal activities and more time playing the modes WE ACTUALLY WANT TO PLAY. Do that, remove oscillation and bring back episodic Engram focusing. Start listening to your players for once and people will start coming back, plain and simple.[/quote] We can stun with prismatic,I like oscillation and it couldn't be described any better on the liminality gm screen yet countless dim wits join lfgs with a scout and a pulse with seemingly no idea of other ways to stun or just plain wreck everything using prismatic and oscillation.some might say get gud,I'd just say can't they read?

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      • I've run Liminality so many times, long before I realized this debuf was a part of it. It explains why I struggled in certain places, but it's honestly not that bad. It adds more challenge to the gm where they have made GM's a lot easier imo this and last season.

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      • Not according to Datto, Aztecross, Byf, Myelin Games, Kujay, xHoundishx, Esoterickk, Ehroar, Coolguy, Fallout Plays, MoreConsole, PlunderThaBooty, Mactics, Imagine, DukeisCool, Chablo 91, Lucky 10P, Cketch, Ebontis, Time Sausages, Cheese Forever, Above, xHOUNDISHx, Mavin, Marshix, ZKMushrooms, CammyCakes, Cerridius, 360GameTV, PvShifty, Ascendant Nomad, Paul Tassi, Ironworker Gaming, Skarrow9, LUCKYY10P, ProfessorBroman, dmg04, Cozmo23, asalisbury, MoltenSlowa, JellybackJoe, Chase Keith, Stinkyasher, Tukibirrd, Erika Titus, Carrington, Brittany Broski, Cringe Carter, Tabitha, Kouvr, or the elite tier D1 pre-alpha vet community, bud.

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        • Worst modifier in the game, hands down. Stop forcing us to play your way!

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        • Edited by Magiscene: 1/23/2025 6:32:42 PM
          The only modifier i genuinely liked this season was the Worm’s Hunger. It wasn’t too much of a hindrance and if you built into it you were rewarded with a secondary play styles (overcharging weapons or less dmg with ability spam. Shot caller was another one I liked because it’s something that wasn’t a hinderance, but if built into (double primary for example) had a nice pay off. I prefer modifiers that create different game play loops and can be beneficial if you build into them. The ones like haste or counterfeit are just an annoyance. Also could not agree more on the crafting. Give loot chasers their shiny double perk rolls via rng and give crafters their base roll. Everyone wins.

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        • Most modifiers in general need to go. This is a bad way to impose challenge. Anything that restricts or is a hinderance to what players can normally do is just a poor way to impose challenge. It needs to come from the enemie’s abilities and behavior and/or the mechanics if the activity has any.

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          • I found it annoying at first but then it became massively OP once you worked out how to use it to your advantage. One shotting threshers with a shot gun (go invis first) is nuts.

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          • They just need to make it not restrict you to specific weapons. Just making you switch weapons would be fine.

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          • I've said it before, but I feel like they're trying to play test certain modifiers during this season to see how they play out for when they implement their customizable activities system. I imagine some of these awful modifiers will give the biggest boosts to rewards.

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