Don't get why people are always so against this.
When I soloed vesper it was fun and challenging for the first 4 phases, then once I got consistent at that it was not challenging anymore just tedious.
You still have to juggle killing enemies staying alive and mechanics with more heat on you if they scale boss health down.
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As someone who has solo flawlessed this dungeon, I disagree entirely with your statement that VH is "easy". Let's not downplay the achievement because you want an easier solo farm, if you're not just being boisterous.
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Edited by ACROCANTHUS: 11/27/2024 12:50:09 AMChampion. I'm asking for a fun experience not an easy farm. I have pretty much everything I want from the dungeon already it's just a cool dungeon if like to sit down and run myself from time to time. I want to go in there solo and have a fun experience. The solo run is much less fun when I have to 4-6 phase the final boss and use one of a few very specific weapons for damage to do it. And I can tell you, on the solo run I did, the only death I had on the final boss once was forgetting I had piercing rounds and accidentally shooting a panel through an enemy. After switching to a weapon where that wasn't a problem, no death on the final boss. I never said it was an easy dungeon either. So please stick to what I have actually said. It's not a hard fight, it's just so repetitive because of non scaling health that it takes away from it being fun.
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Edited by Zu: 11/30/2024 7:19:21 PMAh yes, the classic "artificial difficulty" standpoint where we believe that health pools being too large is a lazy, and bad way to make content meaningfully challenging. So, without debating that argument yet, I'll just start with this: [b]dungeons are not supposed to be a solo focused experience[/b]. They are activities meant to challenge 3 players meaningfully and have a solo achievement element to them. You wanting more of a solo experience is fine; I also think a great addition to the dungeon experience would be a separate difficulty where you have less HP and difficulty playing that dungeon. With reduced loot and no solo rewards like emblems or guardian rank achievement, so you don't discourage players from playing the team activity or the real solo challenge. However, the current main sandbox is fine because the main dungeon design is not solo focused. It is challenging, it is tedious because you are doing work designed for 3 people. Complaining about the HP pools being too much and wanting them nerfed, is like signing up for a marathon and then complaining that the distance is too far. You spent over 4 and a half hours getting your solo run done, and died 8 times. In a dungeon that has a skill ceiling where you can two phase both bosses. I'm not going to bash on you for not achieving a SF yet or efficiently beating the encounters, but there is such a wide gap here from how you played that dungeon skill wise, to the best possible scenario. Regardless if you are going to truly clear this SF, it doesn't matter. You don't really have the right to call this dungeon "easy and repetitive" when your own skill factor is why you spend over 4 hours clearing it solo. Let's not continue to disrespect the legitimate challenge solo and solo flawless provides, please.
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[quote]Ah yes, the classic "artificial difficulty" standpoint where we believe that health pools being too large is a lazy, and bad way to make content meaningfully challenging.[/quote] Ehhhh I wouldn't say that's exactly what I'm saying. I'm not saying it's a lazy way to add challenge, I'm saying its a boring way to add challenge. The challenge should come from learning the mechanics and learning how to do them without any team members to take the heat off of you, not from being made to repeat the mechanics 5 or 6 times or use a specific hyper meta build made specifically for the DPS phase. [quote]I also think a great addition to the dungeon experience would be a separate difficulty where you have less HP and difficulty playing that dungeon. With reduced loot and no solo rewards like emblems or guardian rank achievement, so you don't discourage players from playing the team activity or the real solo challenge.[/quote] Personally, I'd go the other direction with a new difficulty. Make the base version have boss health scaling and keep solo/flawless triumphs available, but add a challenge version with no scaling, its own solo/flawless emblem, and a memento you get weekly from clearing it. Tie the solo challenge mode triumph to rank 11 as well. [quote]It is challenging, it is tedious. Complaining about the HP pools being too much and wanting them nerfed, is like signing up for a marathon and then complaining that the distance is too far.[/quote] And you should absolutely be avoiding tedium with game design. If I wanted to do something tedious, I'd do it at my job where I'm at least paid for it. I play a game to have a fun challenge, not do a task over and over. [quote]You spent over 4 and a half hours getting your solo run done, and died 8 times. In a dungeon that has a skill ceiling where you can two phase both bosses. I'm not going to bash on you for not achieving a SF yet or efficiently beating the encounters, but there is such a wide gap here from how you played that dungeon skill wise, to the best possible scenario. Regardless if you are going to truly clear this SF, it doesn't matter. You don't really have the right to call this dungeon "easy and repetitive" when your own skill factor is why you spend over 4 hours clearing it solo.[/quote] Look man, that was my first serious attempt at the solo run. It was going to take a few attempts at each boss to get used to it. Could I optimize a hyper meta load out with swaps to get a 2 or 3 phase? Sure, but if rather use good weapons that I like using rather than just watching a guide to tell me what load out is overpowered for the encounter. Could I solo flawless it? Yeah definitely. I could probably do it within 5 attempts if I cared for the emblem. The kinks are worked out. I know the encounters now and am confident in running them But I'm not, stealing THE generic super meta load out someone else came up with specifically to make the fight not take an hour isn't fun. And I really don't care for the emblem. I'm not asking to trivialize the challenge of solo dungeons, I'm asking for the challenge to come from something other than tedium. And I'm not disrespecting the challenge solo dungeons provide. Solving the encounters and putting together a unique load out to do them with was fun. Using weapons that are in the meta and repeating the encounter 6 times. Didn't really add to the fun part of the challenge and brought down the experience.
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[quote]Could I optimize a hyper meta load out with swaps to get a 2 or 3 phase? Sure, but if rather use good weapons that I like using rather than just watching a guide to tell me what load out is overpowered for the encounter.[/quote] This doesn't line up [quote]olving the encounters and putting together a unique load out to do them with was fun. Using weapons that are in the meta and repeating the encounter 6 times[/quote] With this Either use the meta and 3 phase or don't and 6 phase.
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Edited by ACROCANTHUS: 11/29/2024 1:10:05 AMI'm not going to waste time with a thoughtful reply to someone that doesn't understand that a weapon that's perfectly suited for a specific encounter is different from a weapon that's meta for general damage phases. Bye.
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I 3 phased with with the BNS stasis GL and 3 phased with grand overture... but hey guess you can keep using a sidearm or something and 6 phase...
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Edited by Zu: 11/30/2024 4:11:03 AMDon't bother with this guy, he's just lying. Man says he only wiped once on Corrupted, and did it in 5 phases. Yet his entire clear is 4 and a half hours, and all 8 deaths he had were minor impacts to his time according to what he posted in the thread down there. He doesn't realize how much he's exposing himself by trying to lie about the difficulty he had, and then turns around to complain about the boss HP pool. The man struggled to complete his solo clear on that final boss, probably died over 5-6 times trying to do the mechanics correctly after extensive study on YouTube or streams, tried running meta loadouts, and just couldn't do anything better than a 10 phase most likely. Then he comes here, venting his frustration but he doesn't want to expose his skill issues, so he just pretends he didn't struggle and parrots Gladd's outdated video about old dungeons being repetitive to compensate. Just an all around angry, sad and foolish individual.
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Ya, I gathered that after I read your exchange with him. Like - why’s he pretending it’s “weapon versitality” that holds him back and not actual skill lol
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Because he can't admit to himself that he isn't as good as he thinks he is lol. He sees a player dominate this encounter on YouTube, and because he can do basic analysis of the plays being made, he suddenly thinks he can perform it with no issue and thinks it's easy. It's like the couch potato that watches professional sports, sees the immediate interaction on the screen in front of him, and truly believes he could do better. Without a single considerate thought towards the idea of how fast you have to be, how strong you have to be, and how extensively difficult it is to compete at a professional level. It's just even sadder because it's towards a video game that he actually plays.
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Good for you.
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[quote] Ehhhh I wouldn't say that's exactly what I'm saying. I'm not saying it's a lazy way to add challenge, I'm saying its a boring way to add challenge. [/quote] The overall value of pointing out this difference has little to none in regards to whether or not you are disrespecting the difficulty as a whole. It doesn't matter if you don't like it, it's more than just being "tedious" or "repetitive". Your struggle is proof of that. [quote]The challenge should come from learning the mechanics and learning how to do them without any team members to take the heat off of you, not from being made to repeat the mechanics 5 or 6 times or use a specific hyper meta build made specifically for the DPS phase.[/quote] That is what Day One and Contest mode are for. After you've ran this dungeon multiple times, there is only so much variance they can introduce in a static mode such as PVE. If you want ever evolving changes to the difficulty based on your input against another's, that's what PVP is for. As for your complaint about "hyper meta build", there needs to be loadout restrictions. You shouldn't be able to just clear a DPS check with whatever gun you want; the challenge of the fight is a test of your understanding of the tools that can help you beat the encounter, meaning not every tool should get the job done. You're calling for an easier system of weapons to use because you lack the skill to identify what weapons work best in the given scenario. That's a literal skill issue, and a factor of difficulty on its own. You not liking it is fine, but it's still an element that has made dungeons and raids alike the best quality of content in Destiny. Your stance is just flat out incorrect, especially a dungeon like VH that finally managed to really reward players for being truly effective in this area. [quote] Personally, I'd go the other direction with a new difficulty. Make the base version have boss health scaling and keep solo/flawless triumphs available, but add a challenge version with no scaling, its own solo/flawless emblem, and a memento you get weekly from clearing it. Tie the solo challenge mode triumph to rank 11 as well. [/quote] So again, you want to remove the entire validity of doing the dungeon in a three person activity. Adding scaling to the base version will make it significantly easier to farm solo, and reduce the population pool for players actively running the dungeon in three mans. This does not work by modifying the base difficulty of the original mode to make it easier, we already saw how effectively that design kills player retention with post Lightfall activities before Into the Light. It would be significantly healthier for the game to add in an "easy mode" like you want, rather than to change the "normal mode" to "easy mode". Rewards also have to be balanced because if you reward people for playing solo as much as team activities, no one is going to play in the Fireteam Finder or do team activities. Defeating the entire purpose of dungeons being a 3 man activity. [quote] And you should absolutely be avoiding tedium with game design. If I wanted to do something tedious, I'd do it at my job where I'm at least paid for it. I play a game to have a fun challenge, not do a task over and over. [/quote] Again, you don't really have the right to call this "only tedious" and downplay the elements of difficulty other than length of phases because you legitimately were stuck in that dungeon for more than 4 hour and a half hours on your solo, dying 8 times throughout. I've done pulls on the second boss that were 8 phases testing loadouts and it still took no longer than 30 minutes. As well, there are plenty of people who do more than 9 phases on Corrupted and still beat that fight in an hour and some change. 4.5 hours total means you were either asleep at the game (very unlikely with your death count), or just flat out struggling to complete it because of the difficulty that dungeon presents beyond "repetition". You were fighting for your life in your solo run, but now you're here to lie and say it was just you repeating the same thing over and over again with almost no challenge? C'mon man, you're not fooling anyone. [quote] Look man, that was my first serious attempt at the solo run. It was going to take a few attempts at each boss to get used to it. Could I optimize a hyper meta load out with swaps to get a 2 or 3 phase? Sure, but if rather use good weapons that I like using rather than just watching a guide to tell me what load out is overpowered for the encounter. [/quote] Back to the original point, you want to clear the encounters at your own choosing. I'd love to just shoot this boss with auto rifles and clear it too, but you don't see me complaining because the difficulty is there. Real arrogance is having the nerve to say you want better mechanics and a mode where fun is being pushed to learn mechanics, but then you don't want to actually be pushed to do something out of your comfort zone because you wanna run a gun you like and feel good shooting the boss doing it. [quote] Could I solo flawless it? Yeah definitely. I could probably do it within 5 attempts if I cared for the emblem. The kinks are worked out. I know the encounters now and am confident in running them But I'm not, stealing THE generic super meta load out someone else came up with specifically to make the fight not take an hour isn't fun. And I really don't care for the emblem. [/quote] The lack of self awareness and arrogance here is the biggest problem in the community. There are many people who are just like you, stating their skill level to be as sky high as a comment like this, with a track record as abysmal and telling as yours. The truth of the matter is that you actually probably can't, and you're afraid for that truth to be revealed when you inevitably fail to perform the challenge. So you don't even risk trying; you shamefully cower away from it and throw whatever excuse you can to avoid motivating yourself into trying like, "I don't care for the emblem, I don't wanna steal someone's build" All because you let fear control your actions, and then desperately deny it with this arrogant attempt at proclaiming that you have the potential to do it. How sad, to let this be how you ruin your experience on a video game of all things. The only SF runs you have done are Pit of Heresy and outdated Prophecy, likely due to the cheeses back in early Lightfall releases. You have no merit to even speak on the skill needed for SF, try to have some respect for not only the game, but the people who actually have the right to talk about the skill needed for that. [quote] I'm not asking to trivialize the challenge of solo dungeons, I'm asking for the challenge to come from something other than tedium. And I'm not disrespecting the challenge solo dungeons provide. Solving the encounters and putting together a unique load out to do them with was fun. Using weapons that are in the meta and repeating the encounter 6 times. Didn't really add to the fun part of the challenge and brought down the experience.[/quote] The challenge is there, it's why you died 8 times and spent 4.5 hours in there. Even with suboptimal builds, you could clear that solo experience in about 2 hours if you only wiped once on Corrupted like you said. But you didn't, because you're just flat out lying. Until you learn to navigate your ego and have more respect for the content, you'll always have this toxic viewpoint and never have enjoyment. Good luck to you.
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[quote]The overall value of pointing out this difference has little to none in regards to whether or not you are disrespecting the difficulty as a whole. It doesn't matter if you don't like it, it's more than just being "tedious" or "repetitive". Your struggle is proof of that.[/quote] It absolutely is of value to point out you're arguing a point I never made. That's called a strawman argument. And the "struggle" is over I did the dungeon solo and know the encounters. If I was so inclined to go in again, I would already have the strategy and combat rhythm down. The only mountain left to climb is tedium [quote]That is what Day One and Contest mode are for. After you've ran this dungeon multiple times, there is only so much variance they can introduce in a static mode such as PVE. If you want ever evolving changes to the difficulty based on your input against another's, that's what PVP is for.[/quote] Disagree. Contest is learning how the mechanics work period. Learning how to perform them solo with more heat on you is a different challenge. [quote]As for your complaint about "hyper meta build", there needs to be loadout restrictions. You shouldn't be able to just clear a DPS check with whatever gun you want; the challenge of the fight is a test of your understanding of the tools that can help you beat the encounter, meaning not every tool should get the job done. You're calling for an easier system of weapons to use because you lack the skill to identify what weapons work best in the given scenario.[/quote] You're putting words in my mouth again. I'm not saying that you should be able to clear a check with any weapon. I'm saying that you should be able to reasonably clear the encounter in 4 phases with a weapon that's prevalent in the meta without being perfectly suited for the encounter. [quote]That's a literal skill issue, and a factor of difficulty on its own. You not liking it is fine, but it's still an element that has made dungeons and raids alike the best quality of content in Destiny. Your stance is just flat out incorrect, especially a dungeon like VH that finally managed to really reward players for being truly effective in this area.[/quote] Nothing burger of a point. "Skill issue" has nothing to do with thinking good weapons that aren't a specific load out should be a viable 4 phase. [quote]So again, you want to remove the entire validity of doing the dungeon in a three person activity. Adding scaling to the base version will make it significantly easier to farm solo, and reduce the population pool for players actively running the dungeon in three mans.[/quote] Again no. The challenge should come from learning to do the mechanics with 3 times the heat on you. And no one to cover you while doing mechanics. Challenge from attrition is not engaging. And this isn't about farming the dungeon solo. You can already easily do that with the first encounter (that boss health scaling wouldn't change) more efficiently than full runs. That's an irrelevant point you keep bringing up. [quote]Again, you don't really have the right to call this "only tedious" and downplay the elements of difficulty other than length of phases because you legitimately were stuck in that dungeon for more than 4 hour and a half hours on your solo, dying 8 times throughout. I've done pulls on the second boss that were 8 phases testing loadouts and it still took no longer than 30 minutes. As well, there are plenty of people who do more than 9 phases on Corrupted and still beat that fight in an hour and some change.[/quote] I absolutely do. I soloed the dungeon sure I died a few times, but that was while learning the solo rhythm. Now that it's learned I could easily do it in much less time with less deaths, but I'm not going to because it's boring and repetitive to 5 phase the puppeteer and I don't need anything else from soloing it. I'm not going to do something I find boring and repetitive to prove a point. [quote]Back to the original point, you want to clear the encounters at your own choosing. I'd love to just shoot this boss with auto rifles and clear it too, but you don't see me complaining because the difficulty is there. Real arrogance is having the nerve to say you want better mechanics and a mode where fun is being pushed to learn mechanics, but then you don't want to actually be pushed to do something out of your comfort zone because you wanna run a gun you like and feel good shooting the boss doing it.[/quote] More assumptions. I don't want to 4 phase the boss by plinking it with an auto rifle. I want the best in class of all legendary heavy weapon types to be able to viably 4 phase. And I'm ignoring the blatant insults and assumptions you're making about my comfort zone because they add nothing to this. [quote]The lack of self awareness and arrogance here is the biggest problem in the community. There are many people who are just like you, stating their skill level to be as sky high as a comment like this, with a track record as abysmal and telling as yours.[/quote] ??? I never said I had sky high skill and I don't think that. I'm a decent player and that's it. You're making assumptions again. [quote]The truth of the matter is that you actually probably can't, and you're afraid for that truth to be revealed when you inevitably fail to perform the challenge. So you don't even risk trying; you shamefully cower away from it and throw whatever excuse you can to avoid motivating yourself into trying like, "I don't care for the emblem, I don't wanna steal someone's build" All because you let fear control your actions, and then desperately deny it with this arrogant attempt at proclaiming that you have the potential to do it. How sad, to let this be how you ruin your experience on a video game of all things.[/quote] LMAO this is some serious edgelord armchair psychology stuff. I don't feel any need to even address any more of this armchair psychology driven point about fear that you made up out of thin air and doesn't contribute to this topic at all. [quote]The only SF runs you have done are Pit of Heresy and outdated Prophecy, likely due to the cheeses back in early Lightfall releases. You have no merit to even speak on the skill needed for SF, try to have some respect for not only the game, but the people who actually have the right to talk about the skill needed for that.[/quote] Assumptions again. No cheese in any flawless runs I did, just testing out builds in different activities. I have plenty of merit to speak on solo dungeons, not caring about flawless doesn't take away from being a decent player. [quote]The challenge is there, it's why you died 8 times and spent 4.5 hours in there. Even with suboptimal builds, you could clear that solo experience in about 2 hours if you only wiped once on Corrupted like you said.[/quote] The challenge WAS there. I learned the encounters. Now with load outs and strategies that work consistently I could easily do it. I just don't care to do it because solving the dungeon was the fun part. Taking an hour on a boss fight wasn't. [quote]But you didn't, because you're just flat out lying. Until you learn to navigate your ego and have more respect for the content, you'll always have this toxic viewpoint and never have enjoyment.[/quote] And dude. You completely misread my comment. I had 1 wipe to puppeteer specifically. Not the whole dungeon. Just because you misunderstood and just assumed the worst doesn't mean I lied. I had a few deaths to the servitor while I tweaked my load out, a few trying to rush the jumping puzzle because I don't care about flawless, and one to puppeteer because I shot a panel through a dreg and learned the hard way not to use piercing rounds. You telling someone else to learn to navigate their ego while yours drives you to assume you understand my entire psyche from like 3 comments is diabolical work. Look pal. This conversation isn't going anywhere and half of your points are just thinly veiled insults or armchair psychology, and half the rest are based on assumptions. I'm walking away now. But by all means, go ahead and leave another reply for me to not read.
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Edited by Zu: 11/27/2024 7:13:16 PM[quote] It absolutely is of value to point out you're arguing a point I never made. That's called a strawman argument. [/quote] It's not a strawman because the entirety of your argument is based upon the notion that the only challenge is tedious and repetitive elements to the content. You defining that you are bored of that to correct me from you thinking it's lazy is irrelevant because you are still disrespecting the challenge as a whole by only calling it tedious and repetitive. [quote] So whether or not you think it's lazy is meaningless because you already are disrespecting the challenge whether you intended it or not with your wrong analysis. And the "struggle" is over I did the dungeon solo and know the encounters. If I was so inclined to go in again, I would already have the strategy and combat rhythm down. The only mountain left to climb is tedium [/quote] Again, you won't clear SF because this is just flat out wrong and you know it subconsciously. If it were as easy as you say, then you'd have SF done on the easier dungeons because they are not nearly as beefy or as chaotic as VH is. But you don't because even in the easier ones, you lack the skill to adjust to the game environment that you claim to have mastered. It takes a special kind of ignorance to proclaim you have the dungeons mastered as you do, but take over 4.5 hours or even 2 hours clearing something as free as Grasp of Avarice by comparison. [quote] Disagree. Contest is learning how the mechanics work period. Learning how to perform them solo with more heat on you is a different challenge. [/quote] ........you do realize the mechanics are the same, right? You're extensively undermining this "I have this dungeon mastered" viewpoint even further by revealing how little expertise you're showing you have on the content. Which is it? "I was learning mechanics so I wasn't as fast as clearing it", or "I'm not good enough to understand how being alone makes mechanics that I already know more challenging"? Pick a struggle. [quote] You're putting words in my mouth again. I'm not saying that you should be able to clear a check with any weapon. I'm saying that you should be able to reasonably clear the encounter in 4 phases with a weapon that's prevalent in the meta without being perfectly suited for the encounter. [/quote] Brother, context is a very important thing in these discussions and trying to be literal over this just further shows your arrogance. You know the point of this discussion is that the decision for weapon choice is part of the design. There are many, many ways to handle Corrupted that can 4 phase this boss with even Legendary weapons only for boss DPS on multiple different classes. If you can't figure out a weapon rotation that does better than a 10 phase, that is a massive skill issue with the amount of weapons that can push this boss into a 4-5 phase. There are over 6 loadouts alone that I could list that if performed well, can get the job done. Not even including those two phase strats you see on YT. The fact that you couldn't even come up with one loadout that can achieve half of that damage, shows your game knowledge and expertise is just not there. As much as you want to deny it to yourself, you can't: you're not the guy when it comes to Destiny 2 mastery. Another reason why it's valid to assume you will never get the SF done if you stay this arrogant and ignorant. [quote] Again no. The challenge should come from learning to do the mechanics with 3 times the heat on you. And no one to cover you while doing mechanics. Challenge from attrition is not engaging. And this isn't about farming the dungeon solo. You can already easily do that with the first encounter (that boss health scaling wouldn't change) more efficiently than full runs. That's an irrelevant point you keep bringing up.[/quote] The funny thing is that even when you attempt to make a point about what you want, you don't even realize how that's exactly what's happening in a dungeon like VH. If you were talking about Spire of the Watcher or perhaps, even Ghosts of the Deep's final boss DPS phase, then this would have some merit. But not VH. It almost makes me wonder if you even did your solo run at this point, considering how little respect you're showing to that DPS phase on the final boss. But you're leaving anyway, so not really worth bringing that up. [quote] I absolutely do. I soloed the dungeon sure I died a few times, but that was while learning the solo rhythm. Now that it's learned I could easily do it in much less time with less deaths, but I'm not going to because it's boring and repetitive to 5 phase the puppeteer and I don't need anything else from soloing it. I'm not going to do something I find boring and repetitive to prove a point. [/quote] No, you don't. You are so beneath the average skill marker for the solo clears, that you took over 4.5 hours to finish this dungeon with a "5 phase on Corrupted" and only a single wipe. By those parameters, as if we're going to entertain the idea you're good enough to do this lol, would mean you wouldn't have spent more than an hour and a half on what is highly regarded as the hardest dungeon fight to ever release. So you're going to sit here and tell me you took over 3 hours to beat the first two encounters when you're so good, you can 5 phase Corrupted? Nothing you say here adds up. It's already weird that people will pretend to be something they're not in real life to internet strangers, but in a video game? You're trying to scam a guy that has done the SF in a fourth of the time you took [b]twice[/b], as if I'm not gonna know the level of bull you're trying to pull with this "I'm actually really good, but my time doesn't reflect that" There is a reason why you don't clear content in this game. You need to get your ego in check and stop. Just because you have the ability to make up this fantasy at whim doesn't mean it's reality now. [quote]More assumptions. I don't want to 4 phase the boss by plinking it with an auto rifle. I want the best in class of all legendary heavy weapon types to be able to viably 4 phase. And I'm ignoring the blatant insults and assumptions you're making about my comfort zone because they add nothing to this.[/quote] More evidence that you're only ego posting, cause only arrogant people who are trying to defend themselves emotionally in a logical debate shut down as hard as you are doing right now. Shame and pride often mix so well together, so it's good that you at least subconsciously know when to back down on certain points you know you can't BS [quote]Assumptions again. No cheese in any flawless runs I did, just testing out builds in different activities. I have plenty of merit to speak on solo dungeons, not caring about flawless doesn't take away from being a decent player.[/quote] Nice, you even ignored the fact that you don't have any worthwhile SF experience to speak on the game. You don't clear SF because you lack the skill ceiling to do it, not because you don't care about it. No matter how much you say you can, you really can't and you won't lol. Because of that, don't ever bring up the notion that dungeons are just repetitive and free. Just because some elite streamers and raiders feel that way, doesn't mean you can adopt it through the "argument of authority" fallacy. [quote] And dude. You completely misread my comment. I had 1 wipe to puppeteer specifically. Not the whole dungeon. Just because you misunderstood and just assumed the worst doesn't mean I lied. I had a few deaths to the servitor while I tweaked my load out, a few trying to rush the jumping puzzle because I don't care about flawless, and one to puppeteer because I shot a panel through a dreg and learned the hard way not to use piercing rounds. You telling someone else to learn to navigate their ego while yours drives you to assume you understand my entire psyche from like 3 comments is diabolical work. [/quote] As already mentioned earlier, none of this adds up to the 4.5 hour and 8 deaths run. You're desperately inventing a new run that went better than it actually did because you realize your BS isn't going to fly unless you take away some of the difficulties you actually faced to hold this weird arrogant stance of yours. Lying to yourself is such a bad habit to proport, get some help. [quote] Look pal. This conversation isn't going anywhere and half of your points are just thinly veiled insults or armchair psychology, and half the rest are based on assumptions. I'm walking away now. But by all means, go ahead and leave another reply for me to not read.[/quote] You're absolutely going to read this, your ego isn't going to let you walk away from this and might be back if you lack the ability to let me get the final word on you. But that's good that you're at least, backing down enough to leave it than continue your nonsense. All in all, you are what you are: an arrogant, disrespectful player that lacks the skill to clear the real challenges, so you whine and beg for the game you can't beat to be easier. It's even more funny how you're gonna say you don't look up builds or mechanics, but you are trying to ignorantly copy Gladd's idea to scale dungeons like plagiarizing a high school English essay. Truly sad and pathetic of you.
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Because it's already easy enough. You've completed it solo, congrats, your opinion holds a gram of weight. If your spending that many damage phases, skill issue. If you could just slap a risk runner on and burn the final boss with a heavy gl with no regard to any sense of self preservation then it's not even remotely a challenge. Handicapping us to a exotic heavy for actual damage does alot to build crafting for survivability. It would turn exotic armor during boss fights to just slap on whatever heals you best.