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originally posted in: Concept: Resonant Weapon Imprints
9/17/2024 1:46:00 AM
1
At the beginning of Destiny 2 we had elemental charge mods that we could socket in our energy and heavy weapons and change their damage types. Don’t make it too complex and keep it nice and simple for everyone; just have “energy converter” mods that allow for the weapon to use a different damage type than usual but make them consumables so you have to care about using them and they could only be used on weapons that can’t be shaped with elemental intrinsics like immolation or destabilizing rounds so as to not cause craftening madness. I would pay five ascendant materials for one of those.
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  • Edited by TheLastNerf: 9/17/2024 3:27:31 PM
    Now that we have element-specific perks, it wouldn't be so simple, without losing the identity of those elements. If you exclude weapons with those perks, then the system is extremely narrow and most new weapons can't benefit from it. At this point in the game, that option would be way more beneficial to builds than it was before, even in D1 where most weapons could roll random elements, and burns were something like +100% from the +25% they are now. But, it would probably be difficult to retroactively implement on the hundreds of weapons that were never intended to have varying elements since that system was scrapped in 2018. I imagine that it would be more feasible to simply allow things like this on Craftable and Enhanceable weapons (which means anything recent), since they share similar systems and are able to be easily altered already. As I stated, we know that swapping weapons frames works nearly seamlessly, and since elements are not much different than intrinsic frames, it probably wouldn't be too difficult to allow them to be customized.

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