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1/5/2021 3:16:47 PM
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Should never be given a 1 hit kill for running around the map... Should work exactly like Halo 5s shoulder charge.
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  • It really isn’t a problem. It’s the most telegraphed ability in the game and requires a relatively long sprint wind-up. Easiest thing in the world to counter. Most sidearms or smgs will drop a Titan in the time he starts sprinting in a straight line towards you. Same with shotguns obviously. Even jumping over him throws the aim assist/hit detection way off. Hell, due to the fact the Titan is usually sprinting in a straight line towards you it’s even possible to no-scope snipe him! There’s also the fact that missing a shoulder charge results in a long animation where the Titan can’t do shit and is totally vulnerable. Add all these downsides and weaknesses to the poor aim assist and hit detection that is the topic of the thread, then if Shoulder Charge abilities weren’t ohk then nobody would ever use that subclass. Without shoulder charge, the only other thing Code of Juggernaut has going for it over Code of Earthshaker in pvp is double grenades.

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  • Its been around since D1, With shotgun counters and a cool down its not gamebreaking in the slightests

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  • Yeah but it didn't one hit if I correctly remember at some point, the only counter is shot guns, what if you don't run one? Even handheld nova is useless against it 😥

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  • It always 1 hit even in D1, but still most people dont use it because its very easy to counter I write a list of all the ways to deal with it shotgun being the easiest only low tier pvp players cant figure out how to counter

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  • Okayyyy whatever you say 🤭

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