Does this mean people running wireless with more or less stable connections will be banned when their connections inevitably fluctuate ?
I mean I don't know much about this subject at all but doesn't your ping usually go up in a crucible match vs a patrol mission?
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wireless conection while bad are not subject to ping fluctuations of 80 degrees or more, and isnt it funny how in PVE billy007 has around 20 ping all the time and then in PVP he jumps to around 100....... these things show a little more action is needed to get these kinds of numbers and even if your wifi is bad it would show your connection is bad in both PVE and PVP
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This is false information. Just saying. Source: 14 years IT experience. Network engineer for a WISP.
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then what do you recommend we watch instead, as i stated before i am open to input and these are just ideas. plus is it really that hard to believe that in a transition between PVE to PVP such a drastic change in ping and network speed occuring to that degree? because i am curious to see from a pros perspective on this as it could in prove upon my ideas
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Do me a favor. Ping yourself with 100 byte packets. Open another command prompt/terminal/console window and do another ping to yourself. Continue this, and watch your latency as you slowly DDoS yourself. Now think to yourself how this would affect a P2P connection where 1 person is host and sending packets to everyone else in the game. If you have made it this far, congrats. Now what do you think happens when a packet does not make it to its destination? Do you think it is just gone, and nothing noticed? Thats one of the major roles of TCP... which, in the end causes something called retransmissions. So, take a deep breathe and try to take in a very minimal aspect of networking outlined above. Imagine you are host, sending and receiving all these packets to everyone else in the same game (similar to your ping tests described above). Now everyone does not have a 60 Mbps connection. All these packets they are receiving from the host of the game can easily drive up their average round trip time (causing latency). Latency leads to dropped packets. Dropped packets lead to retransmissions by the host, which drives up their latency due to sending packets multiple times. This in turn affects others in the game. Now the reverse. The host sends packets too fast, causing overloads in slower connections that cannot receive them fast enough. End result, dropped packets. Ultimate result, LAG. I can go on all day if you must have specifics as to why your idea and networking don't mesh well. I thought I was saving myself time by simply saying your idea was dumb; with a brief description. I see my time saving theory was invalid. Note taken for future replies.
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could bungie not create a designated NPC in PVP that is impossible to interact with, and this NPC is directally tied to hosting the server to avoid having to fork out cash for dedicated servers and avoid having a single player dictate the speed at which each player is behaving in the match? and to answer your reply, in short bungie could fix this by removing the host entirely giving the server the job of hosting instead of P2P servers giving a single player host of an entire match. which in this case would be to get dedicated servers, but this only some of the issues as there are problems even dedicated servers cant solve. also a quick note if you could answer it, for players that change their MTU setting could this have the same lagging effect on dedicated servers like it has been on the P2P servers
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Dedicated servers would fix all lag issues for those with decent connections. Those with piss poor connections would affect nobody but themselves.
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Edited by ChiefCsix: 7/29/2015 7:15:40 AMMy ping usually stays around 40-60....sometimes I have no idea why but I've seen my ping in the 200's....I have to restart my router and hard reset my Xbox to fix it. Any idea of what could cause that? I've never cheated. Ever. Don't even know how to lag switch and stuff. Note: I am wireless Note: just for thought If someone is playing wireless couldn't their ping skyrocket if they are playing crucible and say for instance someone else in the house starts watching Netflix ? I have to quit playing because of that sometimes. If I know someone is going to watch Netflix or play on another console I'll just get off cause the lag is even worse.
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You may want to purchase a router that supports QoS. Google it.
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Thanks
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Edited by InfinitySerpent: 7/29/2015 7:36:08 AMtried it on mine it does not help much if at all and i run wired
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QoS does exactly what he needs. If it didn't help you then you did not configure it properly.
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... and there is no argument here. Quality of Service (QoS) is designed for bandwidth allotment to devices. If setup correctly, devices it is configured for will ALWAYS get the x amount of bandwidth when on a network as long as the network has enough capacity to supply x amount of bandwidth overall.
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but does this not only work when other things are on the network effecting your speed other wise its just there for a just in case scenario, because when i game i never have anything else on the network. only rarely do i have someone else on the network at the same time as my game sessions.