The thread was created [b]12/10/14[/b], so a lot has changed with lore and the subclasses. Anyways, I'm currently in the process of redoing this thread to fit in with the third subclasses. Having 6 subclasses per class is a bit too much so I'm leaning towards a dark fourth subclasses instead, most people dislike the idea of multiple dark elements so expect to see Blight subclasses like Eris Morn, Dredgen Yor, Toland the Shattered, Seggoth (maybe), etc.
Thanks for favoriting this thread, I hope this might inspire a Horde vs Alliance like system for Destiny 2.
Continue below for the original post.
[quote]This contains forbidden text that will result in exile from the Traveler's presence in order of the speaker If applied.[/quote]
[i](You hear the book call to you, a power is felt coming from through pages. Curious of the energy, you ignore the warnings on the cover and begin to read.)[/i]
[b]You, guardian, can choose your new campaign against the Darkness. After mastering one form of light: Solar, Arc, or Void. Will you then learn the secrets of the Darkness by tainting your mastered light? Should you fight Darkness with Darkness? That is up to you.[/b]
[i]Below are the Parallels of light energy, you may only replace one type of energy with its parallel. Which one will you evolve?[/i]
[b]Blight |[/b] [i]Solar Parallel[/i]
[quote]Corrupted energy of the Light, burns with a green essence.[/quote]
[b]Flux |[/b] [i]Arc Parallel[/i]
[quote]Energy that despises other energy, gives off bolts of yellow and black.[/quote]
[b]Core |[/b] [i]Void Parallel[/i]
[quote]Solid darkness that seems to have mass. Light is brushed away at the edge leaving a pitch black tone in its center.[/quote]
[b]The list below contains Dark Subclasses. You must devote yourself to one of these subclasses for the chosen character. Choosing a Dark Subclass removes super and melee abilities of its parallel as well as changing all subclass element type. Only one character can taint one mastered subclass of their choice. Shall we begin?[/b]
----- Flux [b]|[/b] Titan
[b]Fighter |[/b] [i]Striker Parallel[/i]
[quote]You have one job; take down the foe.[/quote]
[b]Shutdown:[/b] Smash the ground with Flux energy taking down shields of enemies in close proximity and transferring power to you. Get increased damage for all abilities 10 seconds after Impact. Increase damage depending on the number of enemies hit by Shutdown.
[b]Power Plant:[/b] Grenade and Melee abilities reset their cooldown for teammates in the radius after Shutdown is cast.
[b]Stasis Field:[/b] Enemies hit by shutdown suffer movement speed loss.
[b]Lock'n'Load:[/b] Recieve increased weapon damage depending on the amount of enemies hit by Shutdown. (For 10 seconds after impact.)
[b]Catalyst:[/b] Hit the target with a surge of Flux energy that explodes shortly after impact.
[b]Adrenaline:[/b] Kills with Catalyst reduces its next Cooldown.
[b]Overcharge:[/b] Catalyst explodes in a larger radius causing damage to others nearby.
[b]Time Bomb:[/b] Catalyst activates much later after impact but at increased damage.
----- Core [b]|[/b] Titan
[b]Vanquisher |[/b] [i]Defender Parallel[/i]
[quote]We must adapt in order to survive.[/quote]
[b]Wall Shield:[/b] Summon a tower shield of Core energy in front of you that uses up super energy over time and deflects incoming damage. Wall Shield can be turned off and on until Super energy depletes. Wall Shield halts movement when being cast. (Much like the Hive Knight's Shield.)
[b]Reflective:[/b] Incoming fire bounces off its solid surface and has a chance to redirect it back to its sender.
[b]Protective:[/b] Damage is absorbed and recycled as a small over shield to nearby teammates.
[b]Sufficient:[/b] Wall Shield absorbs shots and directly refunds the ammo to your weapons.
[b]Rage:[/b] Glow red and get increased resistance for a brief duration after a melee.
[b]Raw Strength:[/b] Melee attack speed and damage are increased while Rage is active.
[b]Flight or Fight:[/b] Rage becomes shorter lasting but significantly increases damage resistance.
[b]Blunt Focus:[/b] Weapons are easier to aim under fire when Rage is active and suffer less recoil damage.
----- Blight [b]|[/b] Hunter
[b]Deathbringer |[/b] [i]Gunslinger Parallel[/i]
[quote]Death is certain. Yours, not mine.[/quote]
[b]Silver Arrow:[/b] [i]Golden Gun Parallel[/i]
The hunter charges a bow with Blight energy and Fires one devastating arrow that leaves a corrosive pool below below the target.
[b]Streamlined:[/b] The arrow aggressively curves toward a nearby target in its path and will not destroy until it seeks a target.
[b]Disolve:[/b] Silver Arrow's victims leave a longer lasting and more deadly corrosive pool.
[b]Bulls-eye:[/b] A precision hit with Silver Arrow refunds half your super energy.
[b]QuickDraw:[/b] [i]Throwing Knife Parallel[/i]
Draw a bow that does more damage the longer its held and is more accurate when not moving. The arrow is released when the melee trigger is released.
[b]Quivered:[/b] Precision kills reset QuickDraw's next cooldown.
[b]Bleed:[/b] Enemies hit by QuickDraw receive a brief damage over time effect.
[b]Robin Hood:[/b] QuickDraw is no longer affected by gravity and will travel further.
----- Flux [b]|[/b] Hunter
[b]Executioner |[/b] [i]Bladedancer Parallel[/i]
[quote]There is a dark art mastered only through suffering.[/quote]
[b]Flux Katana:[/b] [i]Arc Blade Parallel[/i]
The user charges a knife with flux energy extending the blades length and increasing melee damage throughout its duration. (lunges slower than Arc Blade but deals more damage.)
[b]Disarm:[/b] Press RT to disable enemy weapons that are being used in the nearby area.
[b]Guillotine:[/b] Press RT to use up the remaining amount of your super energy to release one devastating blow. (Does damage depending on the amount of super energy remaining.)
[b]Assassination:[/b] Press RT when confronting an enemy to teleport behind them.
[b]Death Strike:[/b] [i]Blink Strike Paralllel[/i]
A heavy melee attack that causes more damage the lower the user's health.
[b]Counter:[/b] Death Strike dramatically increases its damage after being hit with a melee attack.
[b]Reave:[/b] Immediately start regenerating health after a kill with Death Strike.
[b]Judgement:[/b] Each kill with Death Strike reduces the cooldown for Flux Blade.
----- Core [b]|[/b] Warlock
[b]Doomsayer |[/b] [i]Voidwalker Paralllel[/i]
[quote]We can know more now than ever, but for the better or for the worse?[/quote]
[b]Rift Split:[/b] [i]Nova Bomb Parallel[/i]
Summons a destructive Rift away from the caster that does damage over time and slows movement speed on arrival. (Much like the Hive Wizards smoke cloud.)
[b]Anomaly:[/b] Rift Split's victims burst into seeker bullets that damage nearby enemies.
[b]Ruin:[/b] Rift Split can be locked onto and aimed at enemies when summoned.
[b]Foresight:[/b] Extends the range of Rift Split significantly.
[b]Curse:[/b] [i]Energy Drain Parallel[/i]
A melee attack that does no damage on hit but starts a lasting but slow damage over time effect.
[b]Consume:[/b] Any Enemy killed while curse was active replenishes some health.
[b]Plague:[/b] Each damage over time inflicted through Curse causes splash damage to enemies in close proximity.
[b]Nightmare:[/b] Curse slowly (lightly) blinds the target in darkness for its duration.
----- Blight [b]|[/b] Warlock
[b]Moonbreaker |[/b] [i]Sunsinger Parallel[/i]
[quote]There is no hope unless we break the chains of our bondage.[/quote]
[b]Luminance:[/b] [i]Radiance Parallel[/i]
Enemies in close proximity suffer burning damage while Luminance is active.
[b]Vow of Silence:[/b] Reduces the cooldown of your melee ability while Luminance is active.
[b]Eclipse:[/b] Luminance slowly drains your health when active, dramatically increasing the damage dealt to enemies in your area.
[b]Last Breath:[/b] Luminance activates beyond the grave causing a cursed thrall like explosion from your last location.
[b]Sever:[/b] [i]Scorch Parallel[/i]
A weak melee attack that enables resistance from your hit target for a period of time.
[b]Divorce:[/b] Melee attacks swap health between you and your target.
[b]Tidal Grasp:[/b] Sever binds your target in place for a brief moment.
[b]Fissure:[/b] Sever enables pure resistance against the user's target for a period of time.
[i](After learning these Dark secrets, you feel the need to make a choice. Do you pursue the forbidden power or do you keep the light within you pure?)[/i]
[b]"A side must be chosen, Guardian. Even if it's the wrong side."[/b]
I only hope you chose well.
[i](You close the book and place it back on the shelf. A vision of a dark location calls to you to be tainted. The image never leaves your mind, and you know the Dark Power you would seek is there.)[/i]
[url=http://www.bungie.net/en/Forum/Post/83216692/0/0]Become a Dark Guardian. Vol.II[/url]
Had a silly thepry that if the game turned the way I expected it to, you'd be forced to learn to use the darkness' powers against the so called light. And you put a spin on each class as it stands. Neat'o man. Bump
I was thinking about eris morn the other day and how she uses the darkness as a weapon because she was corrupted by it. Then revelation struck and i thought maybe we can have subclasses which use the darkness as a weapon and have a different subclass for each enemy species in the game, so here they are.
Super- swarm- summon 6 allied thrall
ancient curse- summon 3 cursed thrall instead
Sworn defender- summon a knight instead
Greater bond- improves stats of summoned thrall
Grenade- bolt of corruption- throw a hive boomer bolt
Sphere of darkness- creates wizard cloud in impact
Reanimate- summon 2 allied thrall at location
Melee- ravaging claw- killing an enemy heals you
Raging blade- if charged twice perform a sweeping sword attack
Hive mind- melee an ally to heal and buff them
Reuse soul- killing an enemy turns them into a thrall
Super- call of the kell- you gain increased defense, allies gain increased damage
Backup plan- gain an allied fallen sniper as well
Reinvigorate- resets timer on all buffs allies or yourself are currently experiencing
Powerful speech- reduces cool downs on allies grenades and melee by 80%
Grenade- arc bolts- fire three seeking arc bolts in quick succession
Shock implant- stick to a surface and detonates on proximity
Void river- release a stream of ether dealing continuous damage
Melee- taser blade- slows enemy on hit
Raging current- killing an enemy causes them to explode
Data theft- hitting an enemy gives you a full magazine
Shock pulse- teleport through an enemy damaging and stunning them
Super- juggernaut- turn into a colossus temporarily
Rocket pods- gives you rocket pods as well
Rambo- gives you a second minigun at the cost of significantly decreased range and accuracy
Heavyweight- lose the minigun in exchange for stonger melee and increased defense and speed
Grenade- micro rocket- launch a small rocket
Brainwave- releases the psion wave attack
Twinade- release two incendiary grenades
Melee- shield smack- stuns enemies on hit
Kinetic force- inflicts serious knock-back on hit
Metal wall- gain increased defence after a hit
Spoils of war- kills give you increased chance of ammo dropping
Can't decide what class this one should belong to, it is based on the vex
Super- temporal warp- creates a bubble which slows down enemies and their projectiles whilst speeding up yours
Time snap- damages enemies in the field when it collapses
Pocket dimension- constantly heal inside the bubble
Time shift- press button again before it ends to move it to you
Grenade- telefrag- teleport to the location it lands if it directly hits an enemy it deals double damage
Warp grenade- sticks to enemies slowing them and exploding after 4 seconds
Null grenade- high velocity, really bouncy grenade
Melee- temporal shunt - teleports enemy away from you on hit
Lockdown- temporarily disables abilities
Ethereal lance- melee penetrates enemies
Space fracture- kills release axion bolt seekers
What do you think?
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