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Изменено (DTO Gaming): 12/23/2013 5:27:00 PM
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Halo Reach, w/o AL maybe a different system for regen, given how warlocks apparently are supportive and heal ppl. Reach was good because, if you got the jump, you would likely win, however if you were over confident you would get smacked, which I find is not the case in many other games... Awareness of classes, potentially gear would be a interesting element and certainly add to skill gap, which I am in favour of, for example you are a warlock, playing a supportive role, you don't have any "heavy ammo" and therefore know you would not likely win a engagement with the high powered hunter. In all halo games the staple was balance and equal opportunity. Adding classes in this manner will certainly be interesting and I for one am eagerly anticipating how Bungie can implement this in a way that is not over complex for new comers to FPS's or unbalanced.
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  • Every class no matter what role you're playing has access to all 3 ammo types, so long as you go out on the map and get them. I bet you'll see/hear call outs like "mid-structure has heavy ammo!" or "sniper peak has special ammo". So if you're a warlock and you happen to have passive/team support abilities, that doesn't mean you can't have a badass rocket launcher or sniper rifle or anything that has a high DPS. I'm interested to see the difference between classes and how everyone will use them and in what ways, especially with the grenade types and movement abilities. We've seen teleportation, we know there is an area of damage effect attached to multiple different things like weapons and supers, perhaps there might be a grenade with that effect. I think it'd be interesting to see say a Titan use his movement ability right off the bat to get to the heavy ammo quicker (since he is a slower class), throw a grenade with area damage over time to cut off the other team's route, then when he grabs the heavy/special ammo he activates his bubble shield type super ability. Then strategizes who to take out from there, especially if the opposing team is just sitting outside his bubble, and he has a rocket launcher or something at his finger tips. I'm definitely thinking of being a Titan and perhaps using a strategy like that. More so, when caught off-guard I might throw up a bubble shield and pull out my shotgun, or if I were a Hunter and caught off guard I would teleport forward and hopefully out of damage range activate my ghost gun to get the upper hand, if Warlock float up in the air do a 180 and unleash my Nova bomb.

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  • Exactly. So many layers of complexities have been added, the chore of balancing has become much harder. I believe that shortening kill times makes this balancing act easier since abilities will affect how long killing someone will take with less variability. Pretty hard to have an unbalanced weapon if they all kill in one shot! Hopefully Bungie finely tunes these aspects and is able to draw out the kill times so the chances to think creatively and strategically within engagements aren't minimized!

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  • Yep, but if anyone can pull this off its bungie. I just don't want a sci fi COD 1 shot/ spam hip fire = win game. Which I think bungie understands, given the debacle that was Halo 4 (nice effort 343), and the lack of any FPS which really is not a cod clone.

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