This post is coming from a place of frustration, not malice.
Many long-time players feel that Destiny 2 — and by extension the entire franchise — is being slowly sacrificed without a clear vision for its future. What we are experiencing is not a temporary dip or a content lull, but a prolonged erosion of core systems that once gave the game purpose.
PvP is effectively dead.
No meaningful playlist updates
No new maps
No long-term PvP goals
No reason to grind or improve
Anti-cheat is not doing its job.
Cheating is openly present, matches feel compromised, and fair players are the ones punished by frustration and distrust.
Ban appeals are unacceptable.
Legitimate appeals can take over a month — sometimes longer — leaving players locked out with no transparency, no communication, and no accountability.
There is no direction.
No grind worth committing to.
No goals worth chasing.
No sense that player time is respected.
What makes this worse is the feeling that player feedback no longer matters. Many of us have tried: forum posts, feedback threads, constructive criticism. The silence is louder than any announcement.
This game is not dying because players don’t care — it’s dying because the people who care feel unheard.
Destiny doesn’t need marketing spin.
It doesn’t need vague promises.
It needs a fundamental course correction, clear priorities, and visible commitment to the systems that once made it great.
If nothing changes, what we are witnessing isn’t a dramatic collapse — it’s a slow, tragic fade that players can’t stop on their own.
We are still here.
We are still speaking.
But Bungie needs to listen — now, not later.
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4 отв.I stopped playing Edge of Fate at step 25 of 31. Stopped playing Renegades at Territory Wars step 11 of 17, didn't care for the whole syndicate thing. Can't do much of anything outside the portal as it doesn't drop anything but trash. All I've done is play solo Caldera until I can do it in my sleep and just started to see drops at 421. Bungie is doubling down on the Portal and intent on killing all destinations on the map outside the Portal. No more exploration, public events, bounties, regional chests or any diverse gameplay that adds to the feel of an expensive yet cohesive universe where guardians wander at large.