Enuf said ..
Its Fun and awesome to use shouldnt =
make everything feel bland and equal across the board
Perfect formula to keep player retention low
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You know they cant let us actually enjoy playing right. We have to be strapped with what they want how they want. Not worth it
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[quote]Its Fun and awesome to use shouldnt = make everything feel bland and equal across the board[/quote] . A [b]45%[/b] [i]Blast Radius[/i] [b]Reduction[/b] for a [b]100%[/b] [i]Impact DPS[/i] [b][u]INCREASE[/u][/b] is [b]1,001%[/b] a net [b]BUFF[/b]. . It's like you people don't [i]read[/i] the patch notes....
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Rocket sidearms had a strangle hold on pve that suffocated out many alternatives. The nerfs won’t kill rocket sidearms but instead bring them more into balance
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Have to admit another round of nerfs to rocket side arms did surprise me. They are fine as is & seems like a very out of touch change.
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All fun is nerfed, all grind is buffed.🤷
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Yup give the god roll to the mob then nerf it into uselessness
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Another nerf because of pvp?
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You must be new here. Fun = nerf. Fun + good = [b]NERF[/b] tbf, special weapons shouldn’t be used a primaries, so a nerf was coming sooner or later It’ll still be good tho
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The damage overall isn't changed by much this is just making it so the sidearm isn't a one weapon that perfectly does everything. It's a miniboss/champion killer, it clears out rooms of ads for little ammo, it kills majors with no issue, and it's got decent boss damage. It's an everything weapon with 0 downsides. All this does is make it so it can't clear out ads for little ammo.
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It's a well deserved nerf for them, they are too strong.
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rrrhino
hmu for pms - старое
Yep. They feel nice to use and are pretty powerful. Bungie wants us to spam abilities or dump mag after mag of primary ammo instead