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Destiny 2

Общее обсуждение Destiny 2.
12/4/2020 3:29:22 AM
1

PvE isn't *hard*, but the AI are out of Bungie's control.

Agree

6

Disagree

3

This post is not to state that Bungie can not code their PvE AI correctly, as much as I may want to say it's as simple as that. Think about every time you went into an endgame PvE activity SOLO. This includes the dungeons, legend/master lost sectors, and even legend/master strikes. You will find very quickly that some enemies are just coded different. Ironically, none of the raids count because the whole activity revolves around mechanics, not combat. PvE is just a mess. -Taken Vandals in the Shattered Throne and Taken Knights in Prophecy are programmed like PvP aimbots. -Taken Wizards in general will continuously backpedal as they fire their volley at you, and that volley can make 90 degree turns around corners even if it doesn't see you upon firing. The volley also stays in the air if the Wizard dies. -Acolytes in the Chamber of Suffering throw grenades abundantly on the annihilator totem's plate. -Overload rounds state they "prevent ability regeneration," implying that normal captains have a cooldown on their teleport, then Overload Captains proceed to teleport every second (or less) because they have [b]unlimited and instant[/b] ability regeneration, not because they [b]need to[/b] constantly teleport. -Overload Champions teleport so much, it's hard to hit them with a [b]full clip[/b] with an AR, as required by the Overload mod. -Unstoppable rounds don't work on majors and ultras, only on red-bars and Champions. (They used to work on yellows last season, dunno what happened) -Servitors in general will make ads immune even if said ad is not within line of sight to the servitor. The immunity beam goes through thick walls, basic cover, and sometimes even floors. -Players with hand cannons were able to one-tap most ads to the head faster than pre-buff ads were able to react, so Bungie nerfed HC damage to require two shots in general, then buffed the ads' reaction time. They should have done one or the other. I would be fine having one-tap HCs back if the ads could actually shoot back, but now we have two/three-tap HCs in content where things instakill players. -Bows don't one-shot basic ads to the head? -Sniper damage was nerfed into the ground (Cloudstrike and Izanagi are the only viable ones), making most players run shotguns, but nearly all tanky targets have slam/aura attacks (including Servitors and the Meatball, which make no sense). -Has Bungie even noticed the lack of people using HCs, fusions, scouts, and bows in endgame PvE? Semi-auto and charging weapons just don't do enough damage anymore. I guess what I'm trying to say is... is PvE broken right now? Should we get a massive overhaul of PvE enemy behavior? Back in D1 and most of early D2, we complained about artificial difficulty being as simple as raising light level on content and using minimal modifiers that affected gameplay to the smallest extent. Now [b]in endgame content[/b], we have literal aimbots that account for strafing and jumping patterns, they never miss, and we even have Champions that don't stun when hit with their stagger/overload rounds, and we pretend like this is fine. Aside from the constant complaining on the forums (myself included) about Champions, I've seen theories about "Bungie stealth-buffing the PvE enemies because the Darkness is here," but nothing else. Are we really fine with this state of PvE, or am I just not seeing the debates about it?

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  • The game isn’t broken, but there are two problems. 1. Bungie has programmed the AI of many NPCs in a way that they don’t scale well when Bungie turns up the difficulty. There are no cooldowns to many attacks so they become super-spammy in ways that are super-annoying rather than challenging. Other attacks become one-hit kills or overwhelm our defenses. 2. I think the changes Bungie made to their network and hosting code has led to some input lag problems. Every so often I’ll die to an enemy attack frok an enemy that isn’t even facing me, or the attack that actually killed me never showed up on my screen. Number 2 is a new problem that Bungie needs time to smooth the rough edges on. Number 1 is a long-standing problem that Bungie just doesn’t seem willing to address for some reason.

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