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Destiny 2

Общее обсуждение Destiny 2.
Изменено (casamyr): 8/18/2020 10:33:14 PM
0

Sunsetting could happen,but a lot has to change for it to be successful.

The problem with Destiny is that the way progression works doesn’t suit the idea of sunsetting. In most looter-shooters, players drop weapons naturally as you progress through the game and enter new zones. Gear is static and isn’t upgradable to increase its power level, instead you find new gear at the new level and discard the previous gear for something better. With Destiny, we as players have a system where, once you find that gear/god roll you like, we can constantly infuse it to our current power level and use it for years. It’s what we are used to. It’s what Bungie have taught us to do. Many weapons can have long grinds to achieve and we don’t want to let it go, citing time investment and in many cases rightly so. Sunsetting is possible but not under the current progression of Destiny. Progression is still focused on infusion. Progression encourages us to infuse and masterwork with rare materials. Sunsetting is the antithesis of this. For sunsetting to work, Destiny would need a whole rethink in progression. You would need to zone each world to a set power and as you progress through the story, new worlds unlock, with higher power requirements. Strikes/dungeons/raids bosses would need unique loot pools that people could farm. The drop rate for loot would need to increase, this encompasses everything including exotics. Even ‘adventures’ should be reworked. Hell, give Destiny New Game+ or even Torment Modes like Diablo. Set the whole game to that with gear power/perks/mods/exotic drops commensurate to the power level. Even a seasonal challenge mode would be more palatable to players than the drivel we get at the moment.

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