Ice Hunter Subclass: Snowtracker
“Cold-blooded, ruthless, unfeeling.”
Super — Frostfire:
Throw a powerful explosive that freezes enemies caught in the blast radius.
Grenade — Frost Bolt:
Throw a grenade that attaches to surfaces and releases icicles that pierce and knock back enemies.
Grenade — Snow Spot:
Throw a grenade that freezes a small area, damaging and slowing enemies who pass through it.
Grenade — Cold Injector:
Throw a small, high velocity grenade that attaches to enemies, chilling and damaging them.
Way of Stillness:
Melee — Halt: Your Hunter Blade is infused with frost and immobilises enemies struck with it for a short time.
Grenade — Deep Freeze: Chilling and slowing grenade effects last twice as long.
Trait — Glassmaker: Frostfire kills freeze enemies solid. Destroying them grants super energy.
Trait — Freeze Frame: Dodging leaves behind a ice decoy. Dodge again to return to that position. (Damaging decoy destroys it).
Way of Ice Shards:
Melee — Icepick: Your lunge with an icy lance that can pierce multiple enemies.
Grenade — Enduring Cold: Grenades thrown detonate twice after a delay.
Trait — Flash Freeze: enemies frozen by Frostfire explode, launching ice shrapnel in all directions.
Trait — Snowcoat: You are coated in icy armour while dodging. Being damage while dodging causes the armour to explode and damage nearby enemies.
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Ice subclasses don’t make any sense. We’ve got all the non-physical elements as abilities. Ice is physical. So that wouldn’t make any sense.